Functioning player movement,
Persistent block needs to be implemented
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@@ -21,7 +21,7 @@ public class Punch : MonoBehaviour
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{
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if (actions.FindAction("Punch").ReadValue<float>() == 1f)
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{
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if (!cancelable) return;
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//if (!cancelable) return;
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GetComponent<AnimationPlayer>().Punch();
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DisableCancellation();
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}
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