Functioning player movement,

Persistent block needs to be implemented
This commit is contained in:
RochesterX
2025-01-31 12:48:13 -05:00
parent 36815eb876
commit 70518b2b69
7 changed files with 189 additions and 306 deletions

View File

@@ -21,7 +21,7 @@ public class Punch : MonoBehaviour
{
if (actions.FindAction("Punch").ReadValue<float>() == 1f)
{
if (!cancelable) return;
//if (!cancelable) return;
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
}