Functioning player movement,

Persistent block needs to be implemented
This commit is contained in:
RochesterX
2025-01-31 12:48:13 -05:00
parent 36815eb876
commit 70518b2b69
7 changed files with 189 additions and 306 deletions

View File

@@ -14,31 +14,6 @@ AnimationClip:
m_RotationCurves: []
m_CompressedRotationCurves: []
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m_PostInfinity: 2
m_RotationOrder: 4
path:
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m_Curve:
@@ -532,32 +507,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path: Torso/Leg R U/Leg R L
m_PositionCurves:
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m_RotationOrder: 4
path:
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m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
@@ -640,24 +590,6 @@ AnimationClip:
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path: 3869152129
attribute: 4
@@ -698,186 +630,6 @@ AnimationClip:
m_HeightFromFeet: 0
m_Mirror: 0
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attribute: m_LocalPosition.z
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m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path:
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m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path:
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script: {fileID: 0}
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@@ -2515,8 +2267,8 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path:
attribute: m_LocalEulerAngles.z
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
@@ -2528,7 +2280,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path:
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
@@ -2539,8 +2291,8 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path:
attribute: m_LocalEulerAngles.x
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
@@ -2868,42 +2620,6 @@ AnimationClip:
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path: Torso/Leg R U/Leg R L
classID: 4
script: {fileID: 0}
flags: 0
m_HasGenericRootTransform: 1
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@@ -35,7 +35,8 @@ AnimatorState:
m_Name: Block
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 3246710262204482345}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -51,6 +52,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-4535150155480257032
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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m_ConditionEvent: Block
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -5708178649659260609}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1101 &-3289816270970516984
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -124,10 +150,11 @@ AnimatorStateMachine:
m_Position: {x: 60, y: 80, z: 0}
- serializedVersion: 1
m_State: {fileID: -5708178649659260609}
m_Position: {x: 60, y: -80, z: 0}
m_Position: {x: 50, y: -100, z: 0}
m_ChildStateMachines: []
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- {fileID: -4535150155480257032}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -335,6 +362,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &3246710262204482345
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1699472617733096240}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &4390441580030614539
AnimatorState:
serializedVersion: 6

View File

@@ -19,6 +19,8 @@ GameObject:
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m_Layer: 0
m_Name: Bones
m_TagString: Untagged
@@ -41,6 +43,7 @@ Transform:
m_Children:
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- {fileID: 2063840941502744053}
- {fileID: 433891288162264128}
- {fileID: 7290594200745798336}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -271,6 +274,36 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
terminalVelocity: -15
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Animation:
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m_Animation: {fileID: 0}
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m_PlayAutomatically: 1
m_AnimatePhysics: 0
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GameObject:
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@@ -641,6 +674,84 @@ MonoBehaviour:
m_BlockingMask:
serializedVersion: 2
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GameObject:
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m_Component:
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- component: {fileID: 4413221056628714154}
m_Layer: 0
m_Name: Block Hitbox
m_TagString: Punch Hurtbox
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View File

@@ -5,12 +5,14 @@ using UnityEngine.InputSystem;
[RequireComponent(typeof(Animation))]
public class Block : MonoBehaviour
{
public bool cancelable = true;
//public bool cancelable = true;
[SerializeField] private BoxCollider2D blockArea;
private InputActionAsset actions;
private Animation animationComponent;
public bool blocking = false;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
@@ -21,13 +23,14 @@ public class Block : MonoBehaviour
{
var blockAction = actions.FindAction("Block");
if (blockAction.triggered)
if (blockAction.ReadValue<float>() == 1f)
{
Debug.Log("Block action triggered!");
if (!cancelable) return;
//if (!cancelable) return;
animationComponent.Play("Block");
//animationComponent.Play("Block");
GetComponent<AnimationPlayer>().Block();
DisableCancellation();
ActivateBlockArea();
@@ -50,12 +53,12 @@ public class Block : MonoBehaviour
public void DisableCancellation()
{
cancelable = false;
//cancelable = false;
}
public void EnableCancellation()
{
cancelable = true;
//cancelable = true;
}
public bool IsBlocking()

View File

@@ -12,9 +12,12 @@ public class Damageable : MonoBehaviour
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
print($"{name}: Ouch");
Damage();
Recoil(collision.transform.parent.gameObject);
if (GetComponent<Block>().blocking)
{
collision.gameObject.GetComponent<Damageable>().Damage(gameObject);
return;
}
Damage(collision.transform.parent.gameObject);
}
}
@@ -24,9 +27,10 @@ public class Damageable : MonoBehaviour
//damageSource.transform.localScale *= 1.1f;
}
private void Damage()
public void Damage(GameObject source)
{
damage += force;
Recoil(source);
}
public void ResetDamage()

View File

@@ -119,7 +119,7 @@ public class PlayerMovement : MonoBehaviour
private void Jump()
{
if (!punch.cancelable) return;
//if (!punch.cancelable) return;
if (virtualButtonJumpLastFrame == 1f)
{
@@ -160,7 +160,7 @@ public class PlayerMovement : MonoBehaviour
private void HorizontalMovement()
{
if (!punch.cancelable) return;
//if (!punch.cancelable) return;
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);

View File

@@ -21,7 +21,7 @@ public class Punch : MonoBehaviour
{
if (actions.FindAction("Punch").ReadValue<float>() == 1f)
{
if (!cancelable) return;
//if (!cancelable) return;
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
}