gamemodes update
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@@ -1,8 +1,22 @@
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<<<<<<< Updated upstream
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using System.Collections.Generic;
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=======
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using Unity.VisualScripting;
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>>>>>>> Stashed changes
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public startGame
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{
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if GameMode = GameMode.freeForAll(
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Start freeForAll)
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if GameMode = GameMode.freeForAll(
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Start freeForAll)
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if GameMode = GameMode.freeForAll(
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Start freeForAll);
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}
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public enum GameMode
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{
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freeForAll,
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