Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project
This commit is contained in:
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@@ -474,7 +474,7 @@ AnimatorStateTransition:
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@@ -499,7 +499,7 @@ AnimatorStateTransition:
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@@ -92,103 +88,6 @@ SpriteRenderer:
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@@ -9581,6 +9581,10 @@ PrefabInstance:
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value:
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@@ -157,7 +157,7 @@ public class GameManager : MonoBehaviour
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}
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else
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{
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||||
return;
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//return;
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}
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}
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@@ -8,10 +8,14 @@ public class HatRespawn : MonoBehaviour
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public const float respawnTime = 10f;
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private bool isDropped;
|
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public Vector2 initialSubhatPosition;
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public static bool canBePickedUp = true; // Flag to check if the hat can be picked up
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void Start()
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{
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initialSubhatPosition = transform.GetChild(0).transform.localPosition;
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lastInteractionTime = Time.time;
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isDropped = false;
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transform.position = GameManager.Instance.hatSpawnPositions[Random.Range(0, GameManager.Instance.hatSpawnPositions.Count - 1)];
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@@ -42,8 +42,8 @@ public class HealthBarManager : MonoBehaviour
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// Subscribe to the player's death and respawn events
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var damageable = player.GetComponent<Damageable>();
|
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damageable.OnPlayerDeath += HandlePlayerDeath;
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||||
damageable.OnPlayerRespawn += HandlePlayerRespawn;
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||||
//damageable.OnPlayerDeath += HandlePlayerDeath;
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//damageable.OnPlayerRespawn += HandlePlayerRespawn;
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}
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}
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}
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@@ -86,8 +86,8 @@ public class HealthBarManager : MonoBehaviour
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{
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if (player != null && player.TryGetComponent<Damageable>(out var damageable))
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{
|
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damageable.OnPlayerDeath -= HandlePlayerDeath;
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damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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//damageable.OnPlayerDeath -= HandlePlayerDeath;
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//damageable.OnPlayerRespawn -= HandlePlayerRespawn;
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}
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}
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}
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||||
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@@ -1,150 +1,214 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine; using Game; using Music; using Player;
|
||||
using UnityEngine;
|
||||
using Game;
|
||||
using Music;
|
||||
using Player;
|
||||
namespace Player
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||||
{
|
||||
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||||
[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Collider2D))]
|
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[RequireComponent(typeof(RespawnOnTriggerEnter))]
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public class Damageable : MonoBehaviour
|
||||
{
|
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public float force = 50f; // Force applied when hit
|
||||
public float damage = 0f;
|
||||
public float maxDamage = 1000f; // Set max health
|
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public int lives = 0;
|
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private Animator animator;
|
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public bool damageSelfDebug = false;
|
||||
public bool dying = false;
|
||||
public event System.Action<GameObject> OnPlayerPunched;
|
||||
public event System.Action<GameObject> OnPlayerDeath;
|
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public event System.Action<GameObject> OnPlayerRespawn;
|
||||
|
||||
private void Start()
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[RequireComponent(typeof(Collider2D))]
|
||||
[RequireComponent(typeof(RespawnOnTriggerEnter))]
|
||||
public class Damageable : MonoBehaviour
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
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private void Update()
|
||||
{
|
||||
if (damageSelfDebug)
|
||||
/// <summary>
|
||||
/// The force applied to the player when hit.
|
||||
/// </summary>
|
||||
public float force = 50f; // Force applied when hit
|
||||
|
||||
/// <summary>
|
||||
/// The current accumulated damage of the player.
|
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/// </summary>
|
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public float damage = 0f;
|
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|
||||
/// <summary>
|
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/// The maximum damage the player can take before dying.
|
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/// </summary>
|
||||
public float maxDamage = 1000f; // Set max health
|
||||
|
||||
/// <summary>
|
||||
/// The number of lives the player has.
|
||||
/// </summary>
|
||||
public int lives = 0;
|
||||
|
||||
private Animator animator;
|
||||
|
||||
/// <summary>
|
||||
/// If true, applies damage to self for debugging purposes.
|
||||
/// </summary>
|
||||
public bool damageSelfDebug = false;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the player is currently dying.
|
||||
/// </summary>
|
||||
public bool dying = false;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the player is punched.
|
||||
/// </summary>
|
||||
public event System.Action<GameObject> OnPlayerPunched;
|
||||
|
||||
/// <summary>
|
||||
/// Unity Start method. Initializes the animator reference.
|
||||
/// </summary>
|
||||
private void Start()
|
||||
{
|
||||
damageSelfDebug = false;
|
||||
Damage(gameObject);
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision) // Calls Damage method when player is hit
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Punch Hurtbox"))
|
||||
/// <summary>
|
||||
/// Unity Update method. Handles debug self-damage if enabled.
|
||||
/// </summary>
|
||||
private void Update()
|
||||
{
|
||||
Damage(collision.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void Damage(GameObject damageSource) // Damages player
|
||||
{
|
||||
if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
|
||||
|
||||
float actualForce = damageSource.GetComponent<Damageable>().force;
|
||||
Block blockComponent = GetComponent<Block>();
|
||||
|
||||
GetComponentInChildren<UseItem>().DropItem(); // Drops hat if held
|
||||
|
||||
if (blockComponent != null && blockComponent.blocking)
|
||||
{
|
||||
if (blockComponent.IsParrying()) // Player receives damage if punching a parrying player
|
||||
if (damageSelfDebug)
|
||||
{
|
||||
damageSource.GetComponent<Damageable>().SuccessfulParry(gameObject, actualForce);
|
||||
AudioManager.Instance.PlaySound("Parry");
|
||||
return;
|
||||
damageSelfDebug = false;
|
||||
Damage(gameObject);
|
||||
}
|
||||
else // Player does less damage if punching a blocking player
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity OnTriggerEnter2D method. Applies damage when colliding with a punch hurtbox.
|
||||
/// </summary>
|
||||
/// <param name="collision">The collider that entered the trigger.</param>
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Punch Hurtbox"))
|
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{
|
||||
Damage(collision.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies damage to the player from a given damage source.
|
||||
/// Handles blocking, parrying, and force application.
|
||||
/// </summary>
|
||||
/// <param name="damageSource">The GameObject causing the damage.</param>
|
||||
private void Damage(GameObject damageSource)
|
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{
|
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if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
|
||||
|
||||
float actualForce = damageSource.GetComponent<Damageable>().force;
|
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Block blockComponent = GetComponent<Block>();
|
||||
|
||||
GetComponentInChildren<UseItem>().DropItem(); // Drops hat if held
|
||||
|
||||
if (blockComponent != null && blockComponent.blocking)
|
||||
{
|
||||
if (blockComponent.IsParrying()) // Player receives damage if punching a parrying player
|
||||
{
|
||||
damageSource.GetComponent<Damageable>().SuccessfulParry(gameObject, actualForce);
|
||||
AudioManager.Instance.PlaySound("Parry");
|
||||
return;
|
||||
}
|
||||
else // Player does less damage if punching a blocking player
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Punch");
|
||||
actualForce /= 4;
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force);
|
||||
}
|
||||
}
|
||||
else // Player does full damage to a non-blocking player
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Punch");
|
||||
actualForce /= 4;
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force);
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force);
|
||||
}
|
||||
}
|
||||
else // Player does full damage to a non-blocking player
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Punch");
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force);
|
||||
}
|
||||
damage += actualForce;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
|
||||
public void Damage(float damage) // Adds damage to player when hit
|
||||
{
|
||||
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
|
||||
|
||||
this.damage += damage;
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
|
||||
private void SuccessfulParry(GameObject damageSource, float force)
|
||||
{
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force);
|
||||
damage += force;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
|
||||
private void Die() // Triggers death animation and sets player to dying state
|
||||
{
|
||||
if (GameManager.Instance != null && !GameManager.Instance.gameOver) // Prevent death after game is over
|
||||
{
|
||||
UseItem useItem = GetComponent<UseItem>();
|
||||
if (useItem != null)
|
||||
damage += actualForce;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
useItem.DropItem(); // Ensure the player drops the item before the death animation
|
||||
Die();
|
||||
}
|
||||
animator.SetBool("die", true);
|
||||
dying = true;
|
||||
OnPlayerDeath?.Invoke(gameObject);
|
||||
AudioManager.Instance.PlaySound("Death Simple");
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleDeath() // Removes player from dying state after respawn
|
||||
{
|
||||
GameManager.Instance.PlayerDied(this);
|
||||
animator.SetBool("die", false);
|
||||
dying = false;
|
||||
}
|
||||
|
||||
public void Respawn() // Respawns player to the spawnPosition and resets damage/health bar
|
||||
{
|
||||
transform.position = GameManager.Instance.spawnPosition;
|
||||
if (TryGetComponent<Rigidbody2D>(out var rb))
|
||||
/// <summary>
|
||||
/// Adds a specified amount of damage to the player.
|
||||
/// </summary>
|
||||
/// <param name="damage">The amount of damage to add.</param>
|
||||
public void Damage(float damage)
|
||||
{
|
||||
rb.linearVelocity = Vector2.zero;
|
||||
rb.angularVelocity = 0f;
|
||||
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
|
||||
|
||||
this.damage += damage;
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
if (TryGetComponent<Damageable>(out var damageable))
|
||||
|
||||
/// <summary>
|
||||
/// Handles the effects of a successful parry, applying force and damage.
|
||||
/// </summary>
|
||||
/// <param name="damageSource">The GameObject that was parried.</param>
|
||||
/// <param name="force">The force to apply.</param>
|
||||
private void SuccessfulParry(GameObject damageSource, float force)
|
||||
{
|
||||
damageable.ResetDamage();
|
||||
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force);
|
||||
damage += force;
|
||||
damage = Mathf.Clamp(damage, 0f, maxDamage);
|
||||
|
||||
if (damage >= maxDamage)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger the player respawn event
|
||||
OnPlayerRespawn?.Invoke(gameObject);
|
||||
}
|
||||
/// <summary>
|
||||
/// Triggers the death animation and sets the player to the dying state.
|
||||
/// </summary>
|
||||
private void Die()
|
||||
{
|
||||
if (GameManager.Instance != null) //&& !GameManager.Instance.gameOver) // Prevent death after game is over
|
||||
{
|
||||
UseItem useItem = GetComponent<UseItem>();
|
||||
if (useItem != null)
|
||||
{
|
||||
useItem.DropItem(); // Ensure the player drops the item before the death animation
|
||||
}
|
||||
animator.SetBool("die", true);
|
||||
dying = true;
|
||||
|
||||
public void ResetDamage()
|
||||
{
|
||||
damage = 0f;
|
||||
AudioManager.Instance.PlaySound("Death Simple");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles player state after death and resets dying state after respawn.
|
||||
/// </summary>
|
||||
public void HandleDeath()
|
||||
{
|
||||
print("Player " + gameObject.name + " died");
|
||||
GameManager.Instance.PlayerDied(this);
|
||||
animator.SetBool("die", false);
|
||||
dying = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Respawns the player at the spawn position and resets damage/health bar.
|
||||
/// </summary>
|
||||
public void Respawn()
|
||||
{
|
||||
transform.position = GameManager.Instance.spawnPosition;
|
||||
if (TryGetComponent<Rigidbody2D>(out var rb))
|
||||
{
|
||||
rb.linearVelocity = Vector2.zero;
|
||||
rb.angularVelocity = 0f;
|
||||
}
|
||||
if (TryGetComponent<Damageable>(out var damageable))
|
||||
{
|
||||
damageable.ResetDamage();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the player's damage to zero.
|
||||
/// </summary>
|
||||
public void ResetDamage()
|
||||
{
|
||||
damage = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,262 +1,432 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using Unity.IO.LowLevel.Unsafe;
|
||||
using UnityEngine; using Game; using Music; using Player;
|
||||
using UnityEngine;
|
||||
using Game;
|
||||
using Music;
|
||||
using Player;
|
||||
using UnityEngine.InputSystem;
|
||||
namespace Player
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[RequireComponent(typeof(BoxCollider2D))]
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
[RequireComponent(typeof(AnimationPlayer))]
|
||||
[RequireComponent(typeof(Punch))]
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
[Header("Ground Layers")]
|
||||
public LayerMask ground;
|
||||
|
||||
public TextMeshProUGUI playerText;
|
||||
|
||||
[Header("Movement")]
|
||||
public float walkSpeed;
|
||||
public float walkSpeedFactor = 1f; // Sets walk speed
|
||||
public float maxSpeed = 5f; // Sets max speed
|
||||
public float maxSpeedOverride;
|
||||
public float slowdownMultiplier = 10f; // Sets slow walk speed
|
||||
public float virtualAxisX;
|
||||
public float virtualButtonJump;
|
||||
public float virtualButtonJumpLastFrame;
|
||||
public float turnaroundMultiplier = 2; // Sets speed when turning around
|
||||
public float walkSmooth;
|
||||
public float secondsToFullSpeed;
|
||||
public float jumpSpeed;
|
||||
public float coyoteTime;
|
||||
public float jumpLenience;
|
||||
public float timeUnableToBeDeclaredNotJumping = 0.1f; // Jump threshold
|
||||
public float groundCheckDistance;
|
||||
|
||||
private Rigidbody2D body;
|
||||
private BoxCollider2D collide;
|
||||
private PlayerInput input;
|
||||
private AnimationPlayer animationPlayer;
|
||||
private Punch punch;
|
||||
private Damageable damageable;
|
||||
|
||||
private bool jumpInputStillValid = false;
|
||||
private bool canBeDeclaredNotJumping = true;
|
||||
private bool jumpPhysics;
|
||||
private bool jumping;
|
||||
private float lastTimeJumpPressed;
|
||||
private float lastTimeOnGround;
|
||||
|
||||
private Vector3 positionLastFrame;
|
||||
|
||||
void Start() // Sets up player components
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[RequireComponent(typeof(BoxCollider2D))]
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
[RequireComponent(typeof(AnimationPlayer))]
|
||||
[RequireComponent(typeof(Punch))]
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
maxSpeedOverride = maxSpeed;
|
||||
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
|
||||
|
||||
body = GetComponent<Rigidbody2D>();
|
||||
collide = GetComponent<BoxCollider2D>();
|
||||
input = GetComponent<PlayerInput>();
|
||||
animationPlayer = GetComponent<AnimationPlayer>();
|
||||
punch = GetComponent<Punch>();
|
||||
damageable = GetComponent<Damageable>();
|
||||
/// <summary>
|
||||
/// Layers considered as ground for the player.
|
||||
/// </summary>
|
||||
[Header("Ground Layers")]
|
||||
public LayerMask ground;
|
||||
|
||||
playerText.text = input.playerIndex.ToString();
|
||||
}
|
||||
/// <summary>
|
||||
/// Reference to the player's UI text displaying player index.
|
||||
/// </summary>
|
||||
public TextMeshProUGUI playerText;
|
||||
|
||||
private void Update() // Updates player movement
|
||||
{
|
||||
if (GameManager.Instance != null && GameManager.Instance.gameOver) maxSpeed = 1f;
|
||||
if (damageable.dying) return;
|
||||
/// <summary>
|
||||
/// Base walk speed of the player.
|
||||
/// </summary>
|
||||
[Header("Movement")]
|
||||
public float walkSpeed;
|
||||
|
||||
Jump();
|
||||
/// <summary>
|
||||
/// Multiplier applied to walk speed.
|
||||
/// </summary>
|
||||
public float walkSpeedFactor = 1f;
|
||||
|
||||
UpdateVirtualAxis();
|
||||
}
|
||||
/// <summary>
|
||||
/// Maximum allowed horizontal speed for the player.
|
||||
/// </summary>
|
||||
public float maxSpeed = 5f;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
JumpPhysics();
|
||||
/// <summary>
|
||||
/// Runtime override for the maximum speed.
|
||||
/// </summary>
|
||||
public float maxSpeedOverride;
|
||||
|
||||
HorizontalMovement();
|
||||
/// <summary>
|
||||
/// Multiplier for slowing down the player when exceeding max speed.
|
||||
/// </summary>
|
||||
public float slowdownMultiplier = 10f;
|
||||
|
||||
Land();
|
||||
}
|
||||
/// <summary>
|
||||
/// Current value of the horizontal movement axis.
|
||||
/// </summary>
|
||||
public float virtualAxisX;
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
Animate();
|
||||
}
|
||||
/// <summary>
|
||||
/// Current value of the jump button (pressed or not).
|
||||
/// </summary>
|
||||
public float virtualButtonJump;
|
||||
|
||||
private void Animate() // Sets player animation
|
||||
{
|
||||
if (!IsPhysicallyGrounded())
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
|
||||
else
|
||||
/// <summary>
|
||||
/// Value of the jump button in the previous frame.
|
||||
/// </summary>
|
||||
public float virtualButtonJumpLastFrame;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier applied when turning around to adjust speed.
|
||||
/// </summary>
|
||||
public float turnaroundMultiplier = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Smoothing factor for walking movement.
|
||||
/// </summary>
|
||||
public float walkSmooth;
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds to reach full speed from rest.
|
||||
/// </summary>
|
||||
public float secondsToFullSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Force applied when jumping.
|
||||
/// </summary>
|
||||
public float jumpSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Time window after leaving ground where jump is still allowed (coyote time).
|
||||
/// </summary>
|
||||
public float coyoteTime;
|
||||
|
||||
/// <summary>
|
||||
/// Time window after pressing jump where jump is still buffered.
|
||||
/// </summary>
|
||||
public float jumpLenience;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum time before the player can be declared as not jumping.
|
||||
/// </summary>
|
||||
public float timeUnableToBeDeclaredNotJumping = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// Distance to check below the player for ground detection.
|
||||
/// </summary>
|
||||
public float groundCheckDistance;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the Rigidbody2D component.
|
||||
/// </summary>
|
||||
private Rigidbody2D body;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the BoxCollider2D component.
|
||||
/// </summary>
|
||||
private BoxCollider2D collide;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the PlayerInput component.
|
||||
/// </summary>
|
||||
private PlayerInput input;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the AnimationPlayer component.
|
||||
/// </summary>
|
||||
private AnimationPlayer animationPlayer;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the Punch component.
|
||||
/// </summary>
|
||||
private Punch punch;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the Damageable component.
|
||||
/// </summary>
|
||||
private Damageable damageable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the jump input is still valid for buffered jumps.
|
||||
/// </summary>
|
||||
private bool jumpInputStillValid = false;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the player can be declared as not jumping.
|
||||
/// </summary>
|
||||
private bool canBeDeclaredNotJumping = true;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if jump physics should be applied this frame.
|
||||
/// </summary>
|
||||
private bool jumpPhysics;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the player is currently jumping.
|
||||
/// </summary>
|
||||
private bool jumping;
|
||||
|
||||
/// <summary>
|
||||
/// The last time the jump button was pressed.
|
||||
/// </summary>
|
||||
private float lastTimeJumpPressed;
|
||||
|
||||
/// <summary>
|
||||
/// The last time the player was on the ground.
|
||||
/// </summary>
|
||||
private float lastTimeOnGround;
|
||||
|
||||
/// <summary>
|
||||
/// The player's position in the previous frame.
|
||||
/// </summary>
|
||||
private Vector3 positionLastFrame;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes player components and sets up initial values.
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
if (Mathf.Abs(virtualAxisX) >= 0.05f)
|
||||
animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run);
|
||||
maxSpeedOverride = maxSpeed;
|
||||
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
|
||||
|
||||
body = GetComponent<Rigidbody2D>();
|
||||
collide = GetComponent<BoxCollider2D>();
|
||||
input = GetComponent<PlayerInput>();
|
||||
animationPlayer = GetComponent<AnimationPlayer>();
|
||||
punch = GetComponent<Punch>();
|
||||
damageable = GetComponent<Damageable>();
|
||||
|
||||
playerText.text = input.playerIndex.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles per-frame updates for player movement and jump input.
|
||||
/// </summary>
|
||||
private void Update()
|
||||
{
|
||||
if (GameManager.Instance != null && GameManager.Instance.gameOver) maxSpeed = 1f;
|
||||
UpdateVirtualAxis();
|
||||
if (damageable.dying) return;
|
||||
Jump();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles physics-based updates for jumping and horizontal movement.
|
||||
/// </summary>
|
||||
private void FixedUpdate()
|
||||
{
|
||||
JumpPhysics();
|
||||
HorizontalMovement();
|
||||
Land();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles late frame updates, such as animation.
|
||||
/// </summary>
|
||||
private void LateUpdate()
|
||||
{
|
||||
Animate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the player's animation state based on movement and grounded status.
|
||||
/// </summary>
|
||||
private void Animate()
|
||||
{
|
||||
if (!IsPhysicallyGrounded())
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
|
||||
else
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
|
||||
}
|
||||
|
||||
if (true)
|
||||
{
|
||||
if (virtualAxisX < -0.01f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (virtualAxisX > 0.01f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (body.linearVelocityX < -0.1f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (body.linearVelocityX > 0.1f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void Land() // Stops jumping when player lands
|
||||
{
|
||||
if (body.linearVelocity.y >= 0f) return;
|
||||
|
||||
if (IsPhysicallyGrounded())
|
||||
{
|
||||
if (canBeDeclaredNotJumping)
|
||||
{
|
||||
jumping = false;
|
||||
if (Mathf.Abs(virtualAxisX) >= 0.05f)
|
||||
animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run);
|
||||
else
|
||||
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
|
||||
}
|
||||
|
||||
if (true)
|
||||
{
|
||||
if (virtualAxisX < -0.01f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (virtualAxisX > 0.01f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (body.linearVelocityX < -0.1f)
|
||||
animationPlayer.backwards = true;
|
||||
else if (body.linearVelocityX > 0.1f)
|
||||
animationPlayer.backwards = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Jump() // Player jumps when 'jump' is pressed
|
||||
{
|
||||
if (virtualButtonJumpLastFrame == 1f)
|
||||
/// <summary>
|
||||
/// Handles logic for landing and stopping the jump state when grounded.
|
||||
/// </summary>
|
||||
private void Land()
|
||||
{
|
||||
jumpInputStillValid = true;
|
||||
lastTimeJumpPressed = Time.time;
|
||||
}
|
||||
if (body.linearVelocity.y >= 0f) return;
|
||||
|
||||
bool isBasicallyGrounded = IsBasicallyGrounded();
|
||||
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false) // Coyote Jump: Must have jump pressed this frame and be grounded in last time frame and not be actually jumping.
|
||||
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded())) // Buffered Jump: Must have pressed jump in the last time frame and be jumping
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Jump");
|
||||
jumpPhysics = true;
|
||||
jumping = true;
|
||||
jumpInputStillValid = false;
|
||||
StartCoroutine(NotJumpingDelay());
|
||||
}
|
||||
}
|
||||
|
||||
private void JumpPhysics() // Applies jump physics
|
||||
{
|
||||
if (jumpPhysics)
|
||||
{
|
||||
if (!GetComponent<Block>().blocking)
|
||||
if (IsPhysicallyGrounded())
|
||||
{
|
||||
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
||||
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
|
||||
if (canBeDeclaredNotJumping)
|
||||
{
|
||||
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
||||
jumping = false;
|
||||
}
|
||||
}
|
||||
jumpPhysics = false;
|
||||
}
|
||||
|
||||
if (!IsPhysicallyGrounded() && !(virtualButtonJump == 1f))
|
||||
body.AddForce(Vector2.down * jumpSpeed);
|
||||
}
|
||||
|
||||
private IEnumerator NotJumpingDelay() // Sets jump threshold
|
||||
{
|
||||
canBeDeclaredNotJumping = false;
|
||||
yield return new WaitUntil(() => !IsBasicallyGrounded());
|
||||
canBeDeclaredNotJumping = true;
|
||||
}
|
||||
|
||||
private void HorizontalMovement() // Sets player horizontal movement
|
||||
{
|
||||
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
|
||||
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
|
||||
|
||||
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
|
||||
/// <summary>
|
||||
/// Handles jump input and determines if a jump should be triggered.
|
||||
/// </summary>
|
||||
private void Jump()
|
||||
{
|
||||
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
||||
if (virtualButtonJumpLastFrame == 1f)
|
||||
{
|
||||
jumpInputStillValid = true;
|
||||
lastTimeJumpPressed = Time.time;
|
||||
}
|
||||
|
||||
bool isBasicallyGrounded = IsBasicallyGrounded();
|
||||
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false)
|
||||
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded()))
|
||||
{
|
||||
AudioManager.Instance.PlaySound("Jump");
|
||||
jumpPhysics = true;
|
||||
jumping = true;
|
||||
jumpInputStillValid = false;
|
||||
StartCoroutine(NotJumpingDelay());
|
||||
}
|
||||
}
|
||||
|
||||
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
|
||||
/// <summary>
|
||||
/// Applies jump physics and forces to the player.
|
||||
/// </summary>
|
||||
private void JumpPhysics()
|
||||
{
|
||||
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
|
||||
if (jumpPhysics)
|
||||
{
|
||||
if (!GetComponent<Block>().blocking)
|
||||
{
|
||||
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
|
||||
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
|
||||
{
|
||||
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
|
||||
}
|
||||
}
|
||||
jumpPhysics = false;
|
||||
}
|
||||
|
||||
if (!IsPhysicallyGrounded() && !(virtualButtonJump == 1f))
|
||||
body.AddForce(Vector2.down * jumpSpeed);
|
||||
}
|
||||
|
||||
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
|
||||
/// <summary>
|
||||
/// Coroutine that delays the ability to declare the player as not jumping.
|
||||
/// </summary>
|
||||
private IEnumerator NotJumpingDelay()
|
||||
{
|
||||
virtualAxisX = 0;
|
||||
canBeDeclaredNotJumping = false;
|
||||
yield return new WaitUntil(() => !IsBasicallyGrounded());
|
||||
canBeDeclaredNotJumping = true;
|
||||
}
|
||||
|
||||
if (GetComponent<Block>().blocking)
|
||||
/// <summary>
|
||||
/// Handles horizontal movement, including acceleration, deceleration, and blocking.
|
||||
/// </summary>
|
||||
private void HorizontalMovement()
|
||||
{
|
||||
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
|
||||
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
|
||||
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
|
||||
|
||||
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
|
||||
{
|
||||
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
|
||||
}
|
||||
|
||||
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
|
||||
{
|
||||
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
|
||||
}
|
||||
|
||||
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
|
||||
{
|
||||
virtualAxisX = 0;
|
||||
}
|
||||
|
||||
if (GetComponent<Block>().blocking)
|
||||
{
|
||||
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
|
||||
}
|
||||
|
||||
positionLastFrame = transform.position;
|
||||
}
|
||||
|
||||
positionLastFrame = transform.position;
|
||||
}
|
||||
|
||||
private void UpdateVirtualAxis() // Updates virtual axis
|
||||
{
|
||||
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
|
||||
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
|
||||
|
||||
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
|
||||
return;
|
||||
}
|
||||
|
||||
public bool IsBasicallyGrounded() // Checks if player is on land within a threshold
|
||||
{
|
||||
if (IsPhysicallyGrounded())
|
||||
/// <summary>
|
||||
/// Updates the virtual axis and button values from input actions.
|
||||
/// </summary>
|
||||
private void UpdateVirtualAxis()
|
||||
{
|
||||
lastTimeOnGround = Time.time;
|
||||
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
|
||||
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
|
||||
|
||||
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time - lastTimeOnGround < coyoteTime)
|
||||
/// <summary>
|
||||
/// Checks if the player is considered grounded, including coyote time.
|
||||
/// </summary>
|
||||
/// <returns>True if the player is basically grounded, otherwise false.</returns>
|
||||
public bool IsBasicallyGrounded()
|
||||
{
|
||||
return true;
|
||||
if (IsPhysicallyGrounded())
|
||||
{
|
||||
lastTimeOnGround = Time.time;
|
||||
}
|
||||
|
||||
if (Time.time - lastTimeOnGround < coyoteTime)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsPhysicallyGrounded() // Checks if player is on land
|
||||
{
|
||||
RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
|
||||
RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
|
||||
RaycastHit2D midCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 0, -1), Vector2.down, groundCheckDistance, ground);
|
||||
|
||||
if (leftCheck || rightCheck || midCheck)
|
||||
/// <summary>
|
||||
/// Checks if the player is physically touching the ground using raycasts.
|
||||
/// </summary>
|
||||
/// <returns>True if the player is physically grounded, otherwise false.</returns>
|
||||
public bool IsPhysicallyGrounded()
|
||||
{
|
||||
return true;
|
||||
RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
|
||||
RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
|
||||
RaycastHit2D midCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 0, -1), Vector2.down, groundCheckDistance, ground);
|
||||
|
||||
if (leftCheck || rightCheck || midCheck)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.
|
||||
/// </summary>
|
||||
/// <param name="boxCollider2D">The BoxCollider2D to use.</param>
|
||||
/// <param name="horizontal">Horizontal offset (-1 for left, 1 for right, 0 for center).</param>
|
||||
/// <param name="vertical">Vertical offset (-1 for bottom, 1 for top, 0 for center).</param>
|
||||
/// <returns>The calculated point in world space.</returns>
|
||||
public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
||||
{
|
||||
return new Vector2
|
||||
(
|
||||
boxCollider2D.bounds.center.x + (horizontal * boxCollider2D.bounds.extents.x),
|
||||
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
|
||||
);
|
||||
}
|
||||
|
||||
public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
||||
{
|
||||
return new Vector2
|
||||
(
|
||||
boxCollider2D.bounds.center.x + (horizontal * boxCollider2D.bounds.extents.x),
|
||||
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
|
||||
);
|
||||
}
|
||||
/// <summary>
|
||||
/// Stops the player's velocity if grounded, removing inertia.
|
||||
/// </summary>
|
||||
public void StopVelocity()
|
||||
{
|
||||
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
|
||||
}
|
||||
|
||||
public void StopVelocity() // Stops inertia when landed
|
||||
{
|
||||
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,101 +1,105 @@
|
||||
using System.Collections;
|
||||
using UnityEngine; using Game; using Music; using Player;
|
||||
using UnityEngine;
|
||||
using Game;
|
||||
using Music;
|
||||
using Player;
|
||||
namespace Player
|
||||
{
|
||||
|
||||
public class UseItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private string itemTag;
|
||||
private GameObject heldItem;
|
||||
private bool isHoldingItem = false;
|
||||
private float holdStartTime;
|
||||
public float holdTime;
|
||||
private Damageable damageable;
|
||||
|
||||
[SerializeField] public Transform head;
|
||||
|
||||
private void Start()
|
||||
public class UseItem : MonoBehaviour
|
||||
{
|
||||
damageable = GetComponent<Damageable>();
|
||||
}
|
||||
[SerializeField] private string itemTag;
|
||||
private GameObject heldItem;
|
||||
private bool isHoldingItem = false;
|
||||
private float holdStartTime;
|
||||
public float holdTime;
|
||||
private Damageable damageable;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isHoldingItem)
|
||||
[SerializeField] public Transform head;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Keeps hat on the player's head
|
||||
heldItem.transform.localPosition = Vector3.zero;
|
||||
if (GameManager.gameMode == GameManager.GameMode.keepAway)
|
||||
damageable = GetComponent<Damageable>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isHoldingItem)
|
||||
{
|
||||
// Adds time to the player's leaderboard standing
|
||||
holdTime += Time.deltaTime;
|
||||
GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
|
||||
// Keeps hat on the player's head
|
||||
heldItem.transform.localPosition = Vector3.zero;
|
||||
if (GameManager.gameMode == GameManager.GameMode.keepAway)
|
||||
{
|
||||
// Adds time to the player's leaderboard standing
|
||||
holdTime += Time.deltaTime;
|
||||
GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision) // Player automatically picks up hat when touching it
|
||||
{
|
||||
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying)
|
||||
private void OnCollisionEnter2D(Collision2D collision) // Player automatically picks up hat when touching it
|
||||
{
|
||||
PickUpItem(collision.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void PickUpItem(GameObject item) // Player picks up hat and starts hold counter
|
||||
{
|
||||
if (damageable.dying) return; // Prevent picking up items if the player is dying
|
||||
if (HatRespawn.canBePickedUp == false) return; // Prevent picking up items if they are not interactable
|
||||
|
||||
heldItem = item;
|
||||
isHoldingItem = true;
|
||||
holdStartTime = Time.time;
|
||||
item.GetComponent<Collider2D>().enabled = false;
|
||||
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
|
||||
item.GetComponent<HatRespawn>().Interact();
|
||||
item.transform.parent = head;
|
||||
item.transform.localRotation = Quaternion.identity;
|
||||
item.transform.localPosition = Vector3.zero;
|
||||
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
|
||||
{
|
||||
GameManager.playerHoldTimes[gameObject] = 0f;
|
||||
}
|
||||
AudioManager.Instance.PlaySound("Pickup Hat");
|
||||
GameManager.Instance.StopCoroutine("MoveHatToWinner");
|
||||
}
|
||||
|
||||
public void DropItem() // Player drops hat when hit
|
||||
{
|
||||
if (GameManager.Instance.gameOver) return; // Prevent dropping items if the game is over
|
||||
|
||||
if (isHoldingItem)
|
||||
{
|
||||
heldItem.GetComponent<Collider2D>().enabled = true;
|
||||
HatRespawn.canBePickedUp = false;
|
||||
StartCoroutine(WaitForInteractability());
|
||||
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
|
||||
heldItem.GetComponent<Rigidbody2D>().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<HatRespawn>().OnHatDropped();
|
||||
heldItem.transform.parent = GameManager.Instance.transform;
|
||||
heldItem = null;
|
||||
isHoldingItem = false;
|
||||
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
|
||||
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying)
|
||||
{
|
||||
GameManager.playerHoldTimes.Remove(gameObject);
|
||||
PickUpItem(collision.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator WaitForInteractability()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
HatRespawn.canBePickedUp = true;
|
||||
}
|
||||
public void PickUpItem(GameObject item) // Player picks up hat and starts hold counter
|
||||
{
|
||||
if (damageable.dying) return; // Prevent picking up items if the player is dying
|
||||
if (HatRespawn.canBePickedUp == false) return; // Prevent picking up items if they are not interactable
|
||||
|
||||
public bool IsHoldingItem()
|
||||
{
|
||||
return isHoldingItem;
|
||||
heldItem = item;
|
||||
isHoldingItem = true;
|
||||
holdStartTime = Time.time;
|
||||
item.GetComponent<Collider2D>().enabled = false;
|
||||
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
|
||||
item.GetComponent<HatRespawn>().Interact();
|
||||
item.transform.parent = head;
|
||||
item.transform.localRotation = Quaternion.identity;
|
||||
item.transform.localPosition = Vector3.zero;
|
||||
item.transform.GetChild(0).transform.localPosition = item.GetComponent<HatRespawn>().initialSubhatPosition;
|
||||
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
|
||||
{
|
||||
GameManager.playerHoldTimes[gameObject] = 0f;
|
||||
}
|
||||
AudioManager.Instance.PlaySound("Pickup Hat");
|
||||
GameManager.Instance.StopCoroutine("MoveHatToWinner");
|
||||
}
|
||||
|
||||
public void DropItem() // Player drops hat when hit
|
||||
{
|
||||
if (GameManager.Instance.gameOver) return; // Prevent dropping items if the game is over
|
||||
|
||||
if (isHoldingItem)
|
||||
{
|
||||
heldItem.GetComponent<Collider2D>().enabled = true;
|
||||
HatRespawn.canBePickedUp = false;
|
||||
StartCoroutine(WaitForInteractability());
|
||||
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
|
||||
heldItem.GetComponent<Rigidbody2D>().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse);
|
||||
heldItem.GetComponent<HatRespawn>().OnHatDropped();
|
||||
heldItem.transform.parent = GameManager.Instance.transform;
|
||||
heldItem = null;
|
||||
isHoldingItem = false;
|
||||
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
|
||||
{
|
||||
GameManager.playerHoldTimes.Remove(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator WaitForInteractability()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
HatRespawn.canBePickedUp = true;
|
||||
}
|
||||
|
||||
public bool IsHoldingItem()
|
||||
{
|
||||
return isHoldingItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ items:
|
||||
source:
|
||||
id: AnimationState
|
||||
path: ''
|
||||
startLine: 2351
|
||||
startLine: 2419
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -40,7 +40,7 @@ items:
|
||||
source:
|
||||
id: Idle
|
||||
path: ''
|
||||
startLine: 2351
|
||||
startLine: 2419
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -62,7 +62,7 @@ items:
|
||||
source:
|
||||
id: Run
|
||||
path: ''
|
||||
startLine: 2351
|
||||
startLine: 2419
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -84,7 +84,7 @@ items:
|
||||
source:
|
||||
id: Jump
|
||||
path: ''
|
||||
startLine: 2351
|
||||
startLine: 2419
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -106,7 +106,7 @@ items:
|
||||
source:
|
||||
id: Walk
|
||||
path: ''
|
||||
startLine: 2351
|
||||
startLine: 2419
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -21,7 +21,7 @@ items:
|
||||
source:
|
||||
id: AnimationPlayer
|
||||
path: ''
|
||||
startLine: 2348
|
||||
startLine: 2416
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -44,7 +44,7 @@ items:
|
||||
source:
|
||||
id: state
|
||||
path: ''
|
||||
startLine: 2352
|
||||
startLine: 2420
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -67,7 +67,7 @@ items:
|
||||
source:
|
||||
id: backwards
|
||||
path: ''
|
||||
startLine: 2353
|
||||
startLine: 2421
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -90,7 +90,7 @@ items:
|
||||
source:
|
||||
id: block
|
||||
path: ''
|
||||
startLine: 2354
|
||||
startLine: 2422
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -113,7 +113,7 @@ items:
|
||||
source:
|
||||
id: clip
|
||||
path: ''
|
||||
startLine: 2355
|
||||
startLine: 2423
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -136,7 +136,7 @@ items:
|
||||
source:
|
||||
id: SetState
|
||||
path: ''
|
||||
startLine: 2371
|
||||
startLine: 2439
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -161,7 +161,7 @@ items:
|
||||
source:
|
||||
id: Punch
|
||||
path: ''
|
||||
startLine: 2376
|
||||
startLine: 2444
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -17,7 +17,7 @@ items:
|
||||
source:
|
||||
id: Block
|
||||
path: ''
|
||||
startLine: 2387
|
||||
startLine: 2455
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -40,7 +40,7 @@ items:
|
||||
source:
|
||||
id: blocking
|
||||
path: ''
|
||||
startLine: 2390
|
||||
startLine: 2458
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -63,7 +63,7 @@ items:
|
||||
source:
|
||||
id: IsParrying
|
||||
path: ''
|
||||
startLine: 2436
|
||||
startLine: 2504
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -26,7 +26,7 @@ items:
|
||||
source:
|
||||
id: Damageable
|
||||
path: ''
|
||||
startLine: 2002
|
||||
startLine: 2005
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -49,10 +49,12 @@ items:
|
||||
source:
|
||||
id: force
|
||||
path: ''
|
||||
startLine: 2007
|
||||
startLine: 2014
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe force applied to the player when hit.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float force
|
||||
return:
|
||||
@@ -72,10 +74,12 @@ items:
|
||||
source:
|
||||
id: damage
|
||||
path: ''
|
||||
startLine: 2008
|
||||
startLine: 2019
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe current accumulated damage of the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float damage
|
||||
return:
|
||||
@@ -95,10 +99,12 @@ items:
|
||||
source:
|
||||
id: maxDamage
|
||||
path: ''
|
||||
startLine: 2009
|
||||
startLine: 2024
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe maximum damage the player can take before dying.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float maxDamage
|
||||
return:
|
||||
@@ -118,10 +124,12 @@ items:
|
||||
source:
|
||||
id: lives
|
||||
path: ''
|
||||
startLine: 2010
|
||||
startLine: 2029
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nThe number of lives the player has.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public int lives
|
||||
return:
|
||||
@@ -141,10 +149,12 @@ items:
|
||||
source:
|
||||
id: damageSelfDebug
|
||||
path: ''
|
||||
startLine: 2012
|
||||
startLine: 2036
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nIf true, applies damage to self for debugging purposes.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool damageSelfDebug
|
||||
return:
|
||||
@@ -164,10 +174,12 @@ items:
|
||||
source:
|
||||
id: dying
|
||||
path: ''
|
||||
startLine: 2013
|
||||
startLine: 2041
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nIndicates whether the player is currently dying.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool dying
|
||||
return:
|
||||
@@ -187,10 +199,12 @@ items:
|
||||
source:
|
||||
id: OnPlayerPunched
|
||||
path: ''
|
||||
startLine: 2014
|
||||
startLine: 2046
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nEvent triggered when the player is punched.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public event Action<GameObject> OnPlayerPunched
|
||||
return:
|
||||
@@ -210,15 +224,18 @@ items:
|
||||
source:
|
||||
id: Damage
|
||||
path: ''
|
||||
startLine: 2075
|
||||
startLine: 2126
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nAdds a specified amount of damage to the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void Damage(float damage)
|
||||
parameters:
|
||||
- id: damage
|
||||
type: System.Single
|
||||
description: The amount of damage to add.
|
||||
content.vb: Public Sub Damage(damage As Single)
|
||||
overload: Player.Damageable.Damage*
|
||||
nameWithType.vb: Damageable.Damage(Single)
|
||||
@@ -238,10 +255,12 @@ items:
|
||||
source:
|
||||
id: HandleDeath
|
||||
path: ''
|
||||
startLine: 2114
|
||||
startLine: 2176
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nHandles player state after death and resets dying state after respawn.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void HandleDeath()
|
||||
content.vb: Public Sub HandleDeath()
|
||||
@@ -260,10 +279,12 @@ items:
|
||||
source:
|
||||
id: Respawn
|
||||
path: ''
|
||||
startLine: 2121
|
||||
startLine: 2186
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void Respawn()
|
||||
content.vb: Public Sub Respawn()
|
||||
@@ -282,10 +303,12 @@ items:
|
||||
source:
|
||||
id: ResetDamage
|
||||
path: ''
|
||||
startLine: 2135
|
||||
startLine: 2203
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nResets the player's damage to zero.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void ResetDamage()
|
||||
content.vb: Public Sub ResetDamage()
|
||||
|
||||
@@ -21,7 +21,7 @@ items:
|
||||
source:
|
||||
id: PlayerCameraMovement
|
||||
path: ''
|
||||
startLine: 2810
|
||||
startLine: 3048
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -44,7 +44,7 @@ items:
|
||||
source:
|
||||
id: weight
|
||||
path: ''
|
||||
startLine: 2814
|
||||
startLine: 3052
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -67,7 +67,7 @@ items:
|
||||
source:
|
||||
id: speed
|
||||
path: ''
|
||||
startLine: 2815
|
||||
startLine: 3053
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -90,7 +90,7 @@ items:
|
||||
source:
|
||||
id: lowerBound
|
||||
path: ''
|
||||
startLine: 2817
|
||||
startLine: 3055
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -113,7 +113,7 @@ items:
|
||||
source:
|
||||
id: winScene
|
||||
path: ''
|
||||
startLine: 2818
|
||||
startLine: 3056
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -136,7 +136,7 @@ items:
|
||||
source:
|
||||
id: staticCamera
|
||||
path: ''
|
||||
startLine: 2820
|
||||
startLine: 3058
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -159,7 +159,7 @@ items:
|
||||
source:
|
||||
id: WinScene
|
||||
path: ''
|
||||
startLine: 2875
|
||||
startLine: 3113
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -20,7 +20,7 @@ items:
|
||||
source:
|
||||
id: PlayerManager
|
||||
path: ''
|
||||
startLine: 2252
|
||||
startLine: 2320
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -43,7 +43,7 @@ items:
|
||||
source:
|
||||
id: Instance
|
||||
path: ''
|
||||
startLine: 2254
|
||||
startLine: 2322
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -66,7 +66,7 @@ items:
|
||||
source:
|
||||
id: cards
|
||||
path: ''
|
||||
startLine: 2255
|
||||
startLine: 2323
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: playerColors
|
||||
path: ''
|
||||
startLine: 2257
|
||||
startLine: 2325
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -112,7 +112,7 @@ items:
|
||||
source:
|
||||
id: playerSelect
|
||||
path: ''
|
||||
startLine: 2258
|
||||
startLine: 2326
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -135,7 +135,7 @@ items:
|
||||
source:
|
||||
id: StartGame
|
||||
path: ''
|
||||
startLine: 2308
|
||||
startLine: 2376
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -37,7 +37,7 @@ items:
|
||||
source:
|
||||
id: PlayerMovement
|
||||
path: ''
|
||||
startLine: 2450
|
||||
startLine: 2521
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -60,10 +60,12 @@ items:
|
||||
source:
|
||||
id: ground
|
||||
path: ''
|
||||
startLine: 2458
|
||||
startLine: 2533
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nLayers considered as ground for the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public LayerMask ground
|
||||
return:
|
||||
@@ -83,10 +85,12 @@ items:
|
||||
source:
|
||||
id: playerText
|
||||
path: ''
|
||||
startLine: 2460
|
||||
startLine: 2538
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nReference to the player's UI text displaying player index.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public TextMeshProUGUI playerText
|
||||
return:
|
||||
@@ -106,10 +110,12 @@ items:
|
||||
source:
|
||||
id: walkSpeed
|
||||
path: ''
|
||||
startLine: 2463
|
||||
startLine: 2544
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nBase walk speed of the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSpeed
|
||||
return:
|
||||
@@ -129,10 +135,12 @@ items:
|
||||
source:
|
||||
id: walkSpeedFactor
|
||||
path: ''
|
||||
startLine: 2464
|
||||
startLine: 2549
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier applied to walk speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSpeedFactor
|
||||
return:
|
||||
@@ -152,10 +160,12 @@ items:
|
||||
source:
|
||||
id: maxSpeed
|
||||
path: ''
|
||||
startLine: 2465
|
||||
startLine: 2554
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMaximum allowed horizontal speed for the player.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float maxSpeed
|
||||
return:
|
||||
@@ -175,10 +185,12 @@ items:
|
||||
source:
|
||||
id: maxSpeedOverride
|
||||
path: ''
|
||||
startLine: 2466
|
||||
startLine: 2559
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nRuntime override for the maximum speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float maxSpeedOverride
|
||||
return:
|
||||
@@ -198,10 +210,12 @@ items:
|
||||
source:
|
||||
id: slowdownMultiplier
|
||||
path: ''
|
||||
startLine: 2467
|
||||
startLine: 2564
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float slowdownMultiplier
|
||||
return:
|
||||
@@ -221,10 +235,12 @@ items:
|
||||
source:
|
||||
id: virtualAxisX
|
||||
path: ''
|
||||
startLine: 2468
|
||||
startLine: 2569
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nCurrent value of the horizontal movement axis.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualAxisX
|
||||
return:
|
||||
@@ -244,10 +260,12 @@ items:
|
||||
source:
|
||||
id: virtualButtonJump
|
||||
path: ''
|
||||
startLine: 2469
|
||||
startLine: 2574
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nCurrent value of the jump button (pressed or not).\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualButtonJump
|
||||
return:
|
||||
@@ -267,10 +285,12 @@ items:
|
||||
source:
|
||||
id: virtualButtonJumpLastFrame
|
||||
path: ''
|
||||
startLine: 2470
|
||||
startLine: 2579
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nValue of the jump button in the previous frame.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float virtualButtonJumpLastFrame
|
||||
return:
|
||||
@@ -290,10 +310,12 @@ items:
|
||||
source:
|
||||
id: turnaroundMultiplier
|
||||
path: ''
|
||||
startLine: 2471
|
||||
startLine: 2584
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMultiplier applied when turning around to adjust speed.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float turnaroundMultiplier
|
||||
return:
|
||||
@@ -313,10 +335,12 @@ items:
|
||||
source:
|
||||
id: walkSmooth
|
||||
path: ''
|
||||
startLine: 2472
|
||||
startLine: 2589
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nSmoothing factor for walking movement.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float walkSmooth
|
||||
return:
|
||||
@@ -336,10 +360,12 @@ items:
|
||||
source:
|
||||
id: secondsToFullSpeed
|
||||
path: ''
|
||||
startLine: 2473
|
||||
startLine: 2594
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime in seconds to reach full speed from rest.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float secondsToFullSpeed
|
||||
return:
|
||||
@@ -359,10 +385,12 @@ items:
|
||||
source:
|
||||
id: jumpSpeed
|
||||
path: ''
|
||||
startLine: 2474
|
||||
startLine: 2599
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nForce applied when jumping.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float jumpSpeed
|
||||
return:
|
||||
@@ -382,10 +410,12 @@ items:
|
||||
source:
|
||||
id: coyoteTime
|
||||
path: ''
|
||||
startLine: 2475
|
||||
startLine: 2604
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float coyoteTime
|
||||
return:
|
||||
@@ -405,10 +435,12 @@ items:
|
||||
source:
|
||||
id: jumpLenience
|
||||
path: ''
|
||||
startLine: 2476
|
||||
startLine: 2609
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nTime window after pressing jump where jump is still buffered.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float jumpLenience
|
||||
return:
|
||||
@@ -428,10 +460,12 @@ items:
|
||||
source:
|
||||
id: timeUnableToBeDeclaredNotJumping
|
||||
path: ''
|
||||
startLine: 2477
|
||||
startLine: 2614
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nMinimum time before the player can be declared as not jumping.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float timeUnableToBeDeclaredNotJumping
|
||||
return:
|
||||
@@ -451,10 +485,12 @@ items:
|
||||
source:
|
||||
id: groundCheckDistance
|
||||
path: ''
|
||||
startLine: 2478
|
||||
startLine: 2619
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nDistance to check below the player for ground detection.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public float groundCheckDistance
|
||||
return:
|
||||
@@ -474,14 +510,17 @@ items:
|
||||
source:
|
||||
id: IsBasicallyGrounded
|
||||
path: ''
|
||||
startLine: 2660
|
||||
startLine: 2883
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nChecks if the player is considered grounded, including coyote time.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool IsBasicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
description: True if the player is basically grounded, otherwise false.
|
||||
content.vb: Public Function IsBasicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsBasicallyGrounded*
|
||||
- uid: Player.PlayerMovement.IsPhysicallyGrounded
|
||||
@@ -498,14 +537,17 @@ items:
|
||||
source:
|
||||
id: IsPhysicallyGrounded
|
||||
path: ''
|
||||
startLine: 2675
|
||||
startLine: 2902
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public bool IsPhysicallyGrounded()
|
||||
return:
|
||||
type: System.Boolean
|
||||
description: True if the player is physically grounded, otherwise false.
|
||||
content.vb: Public Function IsPhysicallyGrounded() As Boolean
|
||||
overload: Player.PlayerMovement.IsPhysicallyGrounded*
|
||||
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
|
||||
@@ -522,21 +564,27 @@ items:
|
||||
source:
|
||||
id: GetPointInBoxCollider
|
||||
path: ''
|
||||
startLine: 2689
|
||||
startLine: 2923
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
|
||||
parameters:
|
||||
- id: boxCollider2D
|
||||
type: Global.BoxCollider2D
|
||||
description: The BoxCollider2D to use.
|
||||
- id: horizontal
|
||||
type: System.Single
|
||||
description: Horizontal offset (-1 for left, 1 for right, 0 for center).
|
||||
- id: vertical
|
||||
type: System.Single
|
||||
description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
|
||||
return:
|
||||
type: Global.Vector2
|
||||
description: The calculated point in world space.
|
||||
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
|
||||
overload: Player.PlayerMovement.GetPointInBoxCollider*
|
||||
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
|
||||
@@ -556,10 +604,12 @@ items:
|
||||
source:
|
||||
id: StopVelocity
|
||||
path: ''
|
||||
startLine: 2698
|
||||
startLine: 2935
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
summary: "\nStops the player's velocity if grounded, removing inertia.\n"
|
||||
example: []
|
||||
syntax:
|
||||
content: public void StopVelocity()
|
||||
content.vb: Public Sub StopVelocity()
|
||||
|
||||
@@ -21,7 +21,7 @@ items:
|
||||
source:
|
||||
id: Punch
|
||||
path: ''
|
||||
startLine: 2147
|
||||
startLine: 2215
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -44,7 +44,7 @@ items:
|
||||
source:
|
||||
id: cancelable
|
||||
path: ''
|
||||
startLine: 2151
|
||||
startLine: 2219
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -67,7 +67,7 @@ items:
|
||||
source:
|
||||
id: EnableHurtbox
|
||||
path: ''
|
||||
startLine: 2178
|
||||
startLine: 2246
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: DisableHurtbox
|
||||
path: ''
|
||||
startLine: 2183
|
||||
startLine: 2251
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -111,7 +111,7 @@ items:
|
||||
source:
|
||||
id: DisableCancellation
|
||||
path: ''
|
||||
startLine: 2188
|
||||
startLine: 2256
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -133,7 +133,7 @@ items:
|
||||
source:
|
||||
id: EnableCancellation
|
||||
path: ''
|
||||
startLine: 2193
|
||||
startLine: 2261
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -155,7 +155,7 @@ items:
|
||||
source:
|
||||
id: ReturnToMaxSpeed
|
||||
path: ''
|
||||
startLine: 2198
|
||||
startLine: 2266
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -19,7 +19,7 @@ items:
|
||||
source:
|
||||
id: TeleportPlatform
|
||||
path: ''
|
||||
startLine: 2209
|
||||
startLine: 2277
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -42,7 +42,7 @@ items:
|
||||
source:
|
||||
id: teleportPoint
|
||||
path: ''
|
||||
startLine: 2211
|
||||
startLine: 2279
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -65,7 +65,7 @@ items:
|
||||
source:
|
||||
id: teleportTag
|
||||
path: ''
|
||||
startLine: 2212
|
||||
startLine: 2280
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -88,7 +88,7 @@ items:
|
||||
source:
|
||||
id: playerTag
|
||||
path: ''
|
||||
startLine: 2213
|
||||
startLine: 2281
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -111,7 +111,7 @@ items:
|
||||
source:
|
||||
id: isPlatform
|
||||
path: ''
|
||||
startLine: 2214
|
||||
startLine: 2282
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -20,7 +20,7 @@ items:
|
||||
source:
|
||||
id: UseItem
|
||||
path: ''
|
||||
startLine: 2709
|
||||
startLine: 2947
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -43,7 +43,7 @@ items:
|
||||
source:
|
||||
id: holdTime
|
||||
path: ''
|
||||
startLine: 2715
|
||||
startLine: 2953
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -66,7 +66,7 @@ items:
|
||||
source:
|
||||
id: head
|
||||
path: ''
|
||||
startLine: 2718
|
||||
startLine: 2956
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -89,7 +89,7 @@ items:
|
||||
source:
|
||||
id: PickUpItem
|
||||
path: ''
|
||||
startLine: 2748
|
||||
startLine: 2986
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -114,7 +114,7 @@ items:
|
||||
source:
|
||||
id: DropItem
|
||||
path: ''
|
||||
startLine: 2770
|
||||
startLine: 3008
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
@@ -136,7 +136,7 @@ items:
|
||||
source:
|
||||
id: IsHoldingItem
|
||||
path: ''
|
||||
startLine: 2799
|
||||
startLine: 3037
|
||||
assemblies:
|
||||
- cs.temp.dll
|
||||
namespace: Player
|
||||
|
||||
@@ -77,6 +77,6 @@
|
||||
"xrefService": [
|
||||
"https://xref.docs.microsoft.com/query?uid={uid}"
|
||||
],
|
||||
"dest": "../_site"
|
||||
"dest": "../crashcourse"
|
||||
}
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
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|
||||
{"DirectoryName":"kh23i1t0.juy","BuildStartTime":"2025-04-17T00:26:28.774773Z","DocfxVersion":"2.61.0+54f1a2f4f25f89435f222c93aa8aab0c0cfea2b5","PluginHash":"6+uaRxf5aGpN/ZwrNQRoMniP6FebMZrtINa/RzYuzVA=","TemplateHash":"i/wyRVLWIyHeHP/+BmvYYAMklEPDnoVBxUHnLDoBcE8=","Versions":[{"VersionName":"","Processors":[{"Steps":[{"Name":"BuildConceptualDocument"},{"Name":"CountWord"},{"Name":"ValidateConceptualDocumentMetadata"}],"IntermediateModelManifestFile":"mqphvz5d.pkz","InvalidSourceFiles":[],"Name":"ConceptualDocumentProcessor"},{"Steps":[{"Name":"ApplyOverwriteDocumentForMref"},{"Name":"BuildManagedReferenceDocument"},{"Name":"FillReferenceInformation","ContextInfoFile":"imbu2fv3.rsl"},{"Name":"ValidateManagedReferenceDocumentMetadata"}],"IntermediateModelManifestFile":"4fr02i2f.155","InvalidSourceFiles":[],"Name":"ManagedReferenceDocumentProcessor"}],"ConfigHash":"I0p1mvY+tNZdUoYLCjASOgL5YZ/xuty1+5pxgmdLcok=","FileMetadataHash":"yvZN9c+DlxbdCgCeEdAfYuGfzcG8TZxRc6cjKlR3vS0=","DependencyFile":"pktgytfh.kui","FileMetadataFile":"ewbdszrk.f0a","AttributesFile":"e3e1l5vy.aey","OutputFile":"psxbdcn2.xw5","ManifestFile":"ujhxwbwt.blo","XRefSpecMapFile":"d3mngxot.wxt","ExternalXRefSpecFile":"pz51oxzx.4x3","FileMapFile":"ybdiv0ya.5jk","BuildMessageFile":"gpgmpcpo.bfx","TocRestructionsFile":"iwyouajf.qjs"}],"IsValid":true}
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/02xlvquo.cbu
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/02xlvquo.cbu
Normal file
Binary file not shown.
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0d0vfuzo.1zp
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0d0vfuzo.1zp
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.HubManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.HubManager">
|
||||
|
||||
|
||||
<h1 id="Global_HubManager" data-uid="Global.HubManager" class="text-break">Class HubManager
|
||||
<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">HubManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_HubManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_HubManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_HubManager_gameButtonsParent" data-uid="Global.HubManager.gameButtonsParent">gameButtonsParent</h4>
|
||||
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_HubManager_hubCamera" data-uid="Global.HubManager.hubCamera">hubCamera</h4>
|
||||
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_HubManager_Instance" data-uid="Global.HubManager.Instance">Instance</h4>
|
||||
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -165,7 +165,7 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.HubManager.html">HubManager</a></td>
|
||||
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -174,8 +174,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_HubManager_LoadScene_" data-uid="Global.HubManager.LoadScene*"></a>
|
||||
<h4 id="Global_HubManager_LoadScene_System_String_" data-uid="Global.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
|
||||
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
|
||||
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -201,8 +201,8 @@
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_HubManager_UnloadGameScene_" data-uid="Global.HubManager.UnloadGameScene*"></a>
|
||||
<h4 id="Global_HubManager_UnloadGameScene" data-uid="Global.HubManager.UnloadGameScene">UnloadGameScene()</h4>
|
||||
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
|
||||
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.InfiniteScroll">
|
||||
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
|
||||
|
||||
|
||||
<h1 id="Global_InfiniteScroll" data-uid="Global.InfiniteScroll" class="text-break">Class InfiniteScroll
|
||||
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">InfiniteScroll</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_InfiniteScroll_syntax">Syntax</h5>
|
||||
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_InfiniteScroll_end" data-uid="Global.InfiniteScroll.end">end</h4>
|
||||
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_InfiniteScroll_speed" data-uid="Global.InfiniteScroll.speed">speed</h4>
|
||||
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_InfiniteScroll_start" data-uid="Global.InfiniteScroll.start">start</h4>
|
||||
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0lbxb0mt.ly1
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0lbxb0mt.ly1
Normal file
Binary file not shown.
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0nonbbtd.w1e
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/0nonbbtd.w1e
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.PlayerCardCreator">
|
||||
<article class="content wrap" id="_content" data-uid="Game.PlayerCardCreator">
|
||||
|
||||
|
||||
<h1 id="Global_PlayerCardCreator" data-uid="Global.PlayerCardCreator" class="text-break">Class PlayerCardCreator
|
||||
<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_PlayerCardCreator_syntax">Syntax</h5>
|
||||
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCardCreator_Instance" data-uid="Global.PlayerCardCreator.Instance">Instance</h4>
|
||||
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -117,14 +117,14 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.PlayerCardCreator.html">PlayerCardCreator</a></td>
|
||||
<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCardCreator_playerJoinCardPrefab" data-uid="Global.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
|
||||
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -150,8 +150,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_PlayerCardCreator_CreateCard_" data-uid="Global.PlayerCardCreator.CreateCard*"></a>
|
||||
<h4 id="Global_PlayerCardCreator_CreateCard" data-uid="Global.PlayerCardCreator.CreateCard">CreateCard()</h4>
|
||||
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
|
||||
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -168,7 +168,7 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.PlayerJoinCard.html">PlayerJoinCard</a></td>
|
||||
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.Playlist">
|
||||
<article class="content wrap" id="_content" data-uid="Music.Playlist">
|
||||
|
||||
|
||||
<h1 id="Global_Playlist" data-uid="Global.Playlist" class="text-break">Class Playlist
|
||||
<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,33 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">Playlist</span></div>
|
||||
</div>
|
||||
<div class="inheritedMembers">
|
||||
<h5>Inherited Members</h5>
|
||||
<div>
|
||||
<span class="xref">object.Equals(object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.Equals(object, object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.GetHashCode()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.GetType()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.MemberwiseClone()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.ReferenceEquals(object, object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.ToString()</span>
|
||||
</div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_Playlist_syntax">Syntax</h5>
|
||||
<h5 id="Music_Playlist_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">[Serializable]
|
||||
public class Playlist</code></pre>
|
||||
@@ -125,7 +101,7 @@ public class Playlist</code></pre>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_Playlist_shuffleTime" data-uid="Global.Playlist.shuffleTime">shuffleTime</h4>
|
||||
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -149,7 +125,7 @@ public class Playlist</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_Playlist_songs" data-uid="Global.Playlist.songs">songs</h4>
|
||||
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -173,7 +149,7 @@ public class Playlist</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_Playlist_trackName" data-uid="Global.Playlist.trackName">trackName</h4>
|
||||
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -197,7 +173,7 @@ public class Playlist</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_Playlist_trackScenes" data-uid="Global.Playlist.trackScenes">trackScenes</h4>
|
||||
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -221,7 +197,7 @@ public class Playlist</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_Playlist_volume" data-uid="Global.Playlist.volume">volume</h4>
|
||||
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Namespace Game.Player
|
||||
<title>Namespace Player
|
||||
| Example Unity documentation </title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="Namespace Game.Player
|
||||
<meta name="title" content="Namespace Player
|
||||
| Example Unity documentation ">
|
||||
<meta name="generator" content="docfx ">
|
||||
|
||||
@@ -78,36 +78,36 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Player">
|
||||
<article class="content wrap" id="_content" data-uid="Player">
|
||||
|
||||
<h1 id="Game_Player" data-uid="Game.Player" class="text-break">Namespace Game.Player
|
||||
<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="markdown level0 remarks"></div>
|
||||
<h3 id="classes">Classes
|
||||
</h3>
|
||||
<h4><a class="xref" href="Game.Player.AnimationPlayer.html">AnimationPlayer</a></h4>
|
||||
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.Block.html">Block</a></h4>
|
||||
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.Damageable.html">Damageable</a></h4>
|
||||
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
|
||||
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.PlayerManager.html">PlayerManager</a></h4>
|
||||
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.PlayerMovement.html">PlayerMovement</a></h4>
|
||||
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.Punch.html">Punch</a></h4>
|
||||
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.TeleportPlatform.html">TeleportPlatform</a></h4>
|
||||
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Game.Player.UseItem.html">UseItem</a></h4>
|
||||
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
|
||||
<section></section>
|
||||
<h3 id="enums">Enums
|
||||
</h3>
|
||||
<h4><a class="xref" href="Game.Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
|
||||
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
|
||||
<section></section>
|
||||
</article>
|
||||
</div>
|
||||
1
Documentation/obj/.cache/build/kh23i1t0.juy/1fqpep20.qc1
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/1fqpep20.qc1
Normal file
@@ -0,0 +1 @@
|
||||
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"k3vkppvw.atw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"xr11gyl2.3mc"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"frpv0e3e.wkl"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"mxy3r5wz.fjs"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"4frkwajq.vfq"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"opvodq5r.ywi"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"tljjtlcl.pzd"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"5wmxs5zq.vqm"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"o21cxbh4.kuw"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"mdsvyj3c.thb"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"4iw3ccgv.la4"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"ikd5rbvb.je1"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"t5fhaf0k.13v"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"qtcw1n3e.uod"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"5qoqsluz.vhu"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"h2yunshd.hs5"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"zpikhg4a.kjz"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"kf3f3nt4.doy"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"knmpfbdj.us5"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"4yh4uv1k.5dx"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"tiz5zkmk.ak1"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"cpgvtkwc.2lg"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"thdyrfdx.0rq"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"rasv5kxd.cw3"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"crwzward.a4s"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"msrmdbeu.wkb"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"gfnpekb5.vmz"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"b20t0m5a.vfg"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"4m0qqdpw.ysi"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"lqgcfyji.ie2"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"ntxeylrb.v4u"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"fkl0lcfy.ojf"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"420h1bab.gpj"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"bic4rikc.glf"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"ndxezqbb.ftw"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"harvkowx.apr"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"jcsuybvu.5aj"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"wcp4gdot.wcg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jb0ubesg.mdg"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"rdiyzkl3.mwn"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"4aa12rtq.iwe"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"oz1505co.nww"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"n0fysbya.ig5"}]}}
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/1hfmrg4z.cto
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/1hfmrg4z.cto
Normal file
Binary file not shown.
1
Documentation/obj/.cache/build/kh23i1t0.juy/1knnow5l.5xh
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/1knnow5l.5xh
Normal file
File diff suppressed because one or more lines are too long
1
Documentation/obj/.cache/build/kh23i1t0.juy/1ofo5ho0.4yr
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/1ofo5ho0.4yr
Normal file
File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.GameTimer">
|
||||
<article class="content wrap" id="_content" data-uid="Game.GameTimer">
|
||||
|
||||
|
||||
<h1 id="Global_GameTimer" data-uid="Global.GameTimer" class="text-break">Class GameTimer
|
||||
<h1 id="Game_GameTimer" data-uid="Game.GameTimer" class="text-break">Class GameTimer
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">GameTimer</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_GameTimer_syntax">Syntax</h5>
|
||||
<h5 id="Game_GameTimer_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class GameTimer : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_GameTimer_startTime" data-uid="Global.GameTimer.startTime">startTime</h4>
|
||||
<h4 id="Game_GameTimer_startTime" data-uid="Game.GameTimer.startTime">startTime</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameTimer_timerText" data-uid="Global.GameTimer.timerText">timerText</h4>
|
||||
<h4 id="Game_GameTimer_timerText" data-uid="Game.GameTimer.timerText">timerText</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -150,8 +150,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_GameTimer_StartTimer_" data-uid="Global.GameTimer.StartTimer*"></a>
|
||||
<h4 id="Global_GameTimer_StartTimer" data-uid="Global.GameTimer.StartTimer">StartTimer()</h4>
|
||||
<a id="Game_GameTimer_StartTimer_" data-uid="Game.GameTimer.StartTimer*"></a>
|
||||
<h4 id="Game_GameTimer_StartTimer" data-uid="Game.GameTimer.StartTimer">StartTimer()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/1t54vb3d.y21
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/1t54vb3d.y21
Normal file
Binary file not shown.
1
Documentation/obj/.cache/build/kh23i1t0.juy/1tnukiqn.0zo
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/1tnukiqn.0zo
Normal file
@@ -0,0 +1 @@
|
||||
{"PreBuildBuild":"hg0dztke.btc","Link":"o4zw0i2n.4fy"}
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.GameManagerHelper">
|
||||
<article class="content wrap" id="_content" data-uid="Game.GameManagerHelper">
|
||||
|
||||
|
||||
<h1 id="Global_GameManagerHelper" data-uid="Global.GameManagerHelper" class="text-break">Class GameManagerHelper
|
||||
<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">GameManagerHelper</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_GameManagerHelper_syntax">Syntax</h5>
|
||||
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_GameManagerHelper_addHatPosition" data-uid="Global.GameManagerHelper.addHatPosition">addHatPosition</h4>
|
||||
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManagerHelper_addSpawnPosition" data-uid="Global.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
|
||||
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,12 +78,12 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.GameManager">
|
||||
|
||||
|
||||
<h1 id="Game_Game_GameManager" data-uid="Game.Game.GameManager" class="text-break">Class GameManager
|
||||
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
|
||||
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
|
||||
game events, and game-over conditions. It ensures a single instance exists and provides
|
||||
functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">GameManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Game_GameManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_GameManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_gameMode" data-uid="Game.Game.GameManager.gameMode">gameMode</h4>
|
||||
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameMode.html">GameMode</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_gameOver" data-uid="Game.Game.GameManager.gameOver">gameOver</h4>
|
||||
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_gameTimer" data-uid="Game.Game.GameManager.gameTimer">gameTimer</h4>
|
||||
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -175,7 +175,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_hatObject" data-uid="Game.Game.GameManager.hatObject">hatObject</h4>
|
||||
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_hatSpawnPositions" data-uid="Game.Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
|
||||
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_LeaderboardCanvas" data-uid="Game.Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
|
||||
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_map" data-uid="Game.Game.GameManager.map">map</h4>
|
||||
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_music" data-uid="Game.Game.GameManager.music">music</h4>
|
||||
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
|
||||
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_offset" data-uid="Game.Game.GameManager.offset">offset</h4>
|
||||
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_playerColors" data-uid="Game.Game.GameManager.playerColors">playerColors</h4>
|
||||
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_playerHoldTimes" data-uid="Game.Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
|
||||
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_players" data-uid="Game.Game.GameManager.players">players</h4>
|
||||
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_spawnPosition" data-uid="Game.Game.GameManager.spawnPosition">spawnPosition</h4>
|
||||
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_time" data-uid="Game.Game.GameManager.time">time</h4>
|
||||
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_TimerCanvas" data-uid="Game.Game.GameManager.TimerCanvas">TimerCanvas</h4>
|
||||
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_Instance_" data-uid="Game.Game.GameManager.Instance*"></a>
|
||||
<h4 id="Game_Game_GameManager_Instance" data-uid="Game.Game.GameManager.Instance">Instance</h4>
|
||||
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
|
||||
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_AlivePlayers_" data-uid="Game.Game.GameManager.AlivePlayers*"></a>
|
||||
<h4 id="Game_Game_GameManager_AlivePlayers" data-uid="Game.Game.GameManager.AlivePlayers">AlivePlayers()</h4>
|
||||
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
|
||||
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
|
||||
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">List<></span><<span class="xref">GameObject</span>></td>
|
||||
<td><p>A list of alive player GameObjects.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_GameOver_" data-uid="Game.Game.GameManager.GameOver*"></a>
|
||||
<h4 id="Game_Game_GameManager_GameOver" data-uid="Game.Game.GameManager.GameOver">GameOver()</h4>
|
||||
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
|
||||
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
|
||||
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_PlayerDied_" data-uid="Game.Game.GameManager.PlayerDied*"></a>
|
||||
<h4 id="Game_Game_GameManager_PlayerDied_Damageable_" data-uid="Game.Game.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
|
||||
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
|
||||
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
|
||||
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">Damageable</span></td>
|
||||
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
|
||||
<td><span class="parametername">player</span></td>
|
||||
<td><p>The player that died.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_StartGame_" data-uid="Game.Game.GameManager.StartGame*"></a>
|
||||
<h4 id="Game_Game_GameManager_StartGame" data-uid="Game.Game.GameManager.StartGame">StartGame()</h4>
|
||||
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
|
||||
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
|
||||
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<a id="Game_Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime*"></a>
|
||||
<h4 id="Game_Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
|
||||
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
|
||||
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
|
||||
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<tr>
|
||||
<td><span class="xref">GameObject</span></td>
|
||||
<td><span class="parametername">player</span></td>
|
||||
<td><p>The player GameObject.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span class="xref">float</span></td>
|
||||
<td><span class="parametername">holdTime</span></td>
|
||||
<td><p>The hold time to update.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_EndGameEvent" data-uid="Game.Game.GameManager.EndGameEvent">EndGameEvent</h4>
|
||||
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_GameManager_StartGameEvent" data-uid="Game.Game.GameManager.StartGameEvent">StartGameEvent</h4>
|
||||
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Game.MapSelect">
|
||||
<article class="content wrap" id="_content" data-uid="Game.MapSelect">
|
||||
|
||||
|
||||
<h1 id="Game_Game_MapSelect" data-uid="Game.Game.MapSelect" class="text-break">Class MapSelect
|
||||
<h1 id="Game_MapSelect" data-uid="Game.MapSelect" class="text-break">Class MapSelect
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">MapSelect</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Game_MapSelect_syntax">Syntax</h5>
|
||||
<h5 id="Game_MapSelect_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.PlayerMovement">
|
||||
<article class="content wrap" id="_content" data-uid="Player.PlayerMovement">
|
||||
|
||||
|
||||
<h1 id="Global_PlayerMovement" data-uid="Global.PlayerMovement" class="text-break">Class PlayerMovement
|
||||
<h1 id="Player_PlayerMovement" data-uid="Player.PlayerMovement" class="text-break">Class PlayerMovement
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">PlayerMovement</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_PlayerMovement_syntax">Syntax</h5>
|
||||
<h5 id="Player_PlayerMovement_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_coyoteTime" data-uid="Global.PlayerMovement.coyoteTime">coyoteTime</h4>
|
||||
<h4 id="Player_PlayerMovement_coyoteTime" data-uid="Player.PlayerMovement.coyoteTime">coyoteTime</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_ground" data-uid="Global.PlayerMovement.ground">ground</h4>
|
||||
<h4 id="Player_PlayerMovement_ground" data-uid="Player.PlayerMovement.ground">ground</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_groundCheckDistance" data-uid="Global.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
|
||||
<h4 id="Player_PlayerMovement_groundCheckDistance" data-uid="Player.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_jumpLenience" data-uid="Global.PlayerMovement.jumpLenience">jumpLenience</h4>
|
||||
<h4 id="Player_PlayerMovement_jumpLenience" data-uid="Player.PlayerMovement.jumpLenience">jumpLenience</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -196,7 +196,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_jumpSpeed" data-uid="Global.PlayerMovement.jumpSpeed">jumpSpeed</h4>
|
||||
<h4 id="Player_PlayerMovement_jumpSpeed" data-uid="Player.PlayerMovement.jumpSpeed">jumpSpeed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -220,7 +220,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_maxSpeed" data-uid="Global.PlayerMovement.maxSpeed">maxSpeed</h4>
|
||||
<h4 id="Player_PlayerMovement_maxSpeed" data-uid="Player.PlayerMovement.maxSpeed">maxSpeed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -244,7 +244,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_maxSpeedOverride" data-uid="Global.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
|
||||
<h4 id="Player_PlayerMovement_maxSpeedOverride" data-uid="Player.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -268,7 +268,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_playerText" data-uid="Global.PlayerMovement.playerText">playerText</h4>
|
||||
<h4 id="Player_PlayerMovement_playerText" data-uid="Player.PlayerMovement.playerText">playerText</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -292,7 +292,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_secondsToFullSpeed" data-uid="Global.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
|
||||
<h4 id="Player_PlayerMovement_secondsToFullSpeed" data-uid="Player.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -316,7 +316,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_slowdownMultiplier" data-uid="Global.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
|
||||
<h4 id="Player_PlayerMovement_slowdownMultiplier" data-uid="Player.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -340,7 +340,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Global.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
|
||||
<h4 id="Player_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Player.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -364,7 +364,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_turnaroundMultiplier" data-uid="Global.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
|
||||
<h4 id="Player_PlayerMovement_turnaroundMultiplier" data-uid="Player.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -388,7 +388,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_virtualAxisX" data-uid="Global.PlayerMovement.virtualAxisX">virtualAxisX</h4>
|
||||
<h4 id="Player_PlayerMovement_virtualAxisX" data-uid="Player.PlayerMovement.virtualAxisX">virtualAxisX</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -412,7 +412,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_virtualButtonJump" data-uid="Global.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
|
||||
<h4 id="Player_PlayerMovement_virtualButtonJump" data-uid="Player.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -436,7 +436,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Global.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
|
||||
<h4 id="Player_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Player.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -460,7 +460,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_walkSmooth" data-uid="Global.PlayerMovement.walkSmooth">walkSmooth</h4>
|
||||
<h4 id="Player_PlayerMovement_walkSmooth" data-uid="Player.PlayerMovement.walkSmooth">walkSmooth</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -484,7 +484,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_walkSpeed" data-uid="Global.PlayerMovement.walkSpeed">walkSpeed</h4>
|
||||
<h4 id="Player_PlayerMovement_walkSpeed" data-uid="Player.PlayerMovement.walkSpeed">walkSpeed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -508,7 +508,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerMovement_walkSpeedFactor" data-uid="Global.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
|
||||
<h4 id="Player_PlayerMovement_walkSpeedFactor" data-uid="Player.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -534,8 +534,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_PlayerMovement_GetPointInBoxCollider_" data-uid="Global.PlayerMovement.GetPointInBoxCollider*"></a>
|
||||
<h4 id="Global_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
|
||||
<a id="Player_PlayerMovement_GetPointInBoxCollider_" data-uid="Player.PlayerMovement.GetPointInBoxCollider*"></a>
|
||||
<h4 id="Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -586,8 +586,8 @@
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_PlayerMovement_IsBasicallyGrounded_" data-uid="Global.PlayerMovement.IsBasicallyGrounded*"></a>
|
||||
<h4 id="Global_PlayerMovement_IsBasicallyGrounded" data-uid="Global.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
|
||||
<a id="Player_PlayerMovement_IsBasicallyGrounded_" data-uid="Player.PlayerMovement.IsBasicallyGrounded*"></a>
|
||||
<h4 id="Player_PlayerMovement_IsBasicallyGrounded" data-uid="Player.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -611,8 +611,8 @@
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_PlayerMovement_IsPhysicallyGrounded_" data-uid="Global.PlayerMovement.IsPhysicallyGrounded*"></a>
|
||||
<h4 id="Global_PlayerMovement_IsPhysicallyGrounded" data-uid="Global.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
|
||||
<a id="Player_PlayerMovement_IsPhysicallyGrounded_" data-uid="Player.PlayerMovement.IsPhysicallyGrounded*"></a>
|
||||
<h4 id="Player_PlayerMovement_IsPhysicallyGrounded" data-uid="Player.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -636,8 +636,8 @@
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_PlayerMovement_StopVelocity_" data-uid="Global.PlayerMovement.StopVelocity*"></a>
|
||||
<h4 id="Global_PlayerMovement_StopVelocity" data-uid="Global.PlayerMovement.StopVelocity">StopVelocity()</h4>
|
||||
<a id="Player_PlayerMovement_StopVelocity_" data-uid="Player.PlayerMovement.StopVelocity*"></a>
|
||||
<h4 id="Player_PlayerMovement_StopVelocity" data-uid="Player.PlayerMovement.StopVelocity">StopVelocity()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
25
Documentation/obj/.cache/build/kh23i1t0.juy/2dj2jh32.thb
Normal file
25
Documentation/obj/.cache/build/kh23i1t0.juy/2dj2jh32.thb
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
|
||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.ObstacleCourse">
|
||||
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
|
||||
|
||||
|
||||
<h1 id="Global_ObstacleCourse" data-uid="Global.ObstacleCourse" class="text-break">Class ObstacleCourse
|
||||
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">ObstacleCourse</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_ObstacleCourse_syntax">Syntax</h5>
|
||||
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_ObstacleCourse_playerWon" data-uid="Global.ObstacleCourse.playerWon">playerWon</h4>
|
||||
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
209
Documentation/obj/.cache/build/kh23i1t0.juy/2id4re0y.jhl
Normal file
209
Documentation/obj/.cache/build/kh23i1t0.juy/2id4re0y.jhl
Normal file
@@ -0,0 +1,209 @@
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Class InfiniteScroll
|
||||
| Example Unity documentation </title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="Class InfiniteScroll
|
||||
| Example Unity documentation ">
|
||||
<meta name="generator" content="docfx ">
|
||||
|
||||
<link rel="shortcut icon" href="../favicon.ico">
|
||||
<link rel="stylesheet" href="../styles/docfx.vendor.css">
|
||||
<link rel="stylesheet" href="../styles/docfx.css">
|
||||
<link rel="stylesheet" href="../styles/main.css">
|
||||
<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
|
||||
<meta property="docfx:navrel" content="../toc.html">
|
||||
<meta property="docfx:tocrel" content="toc.html">
|
||||
|
||||
<meta property="docfx:rel" content="../">
|
||||
|
||||
</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
|
||||
<div id="wrapper">
|
||||
<header>
|
||||
|
||||
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
|
||||
<div class="container">
|
||||
<div class="navbar-header">
|
||||
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
|
||||
<span class="sr-only">Toggle navigation</span>
|
||||
<span class="icon-bar"></span>
|
||||
<span class="icon-bar"></span>
|
||||
<span class="icon-bar"></span>
|
||||
</button>
|
||||
|
||||
<a class="navbar-brand" href="../index.html">
|
||||
<img id="logo" class="svg" src="../logo.svg" alt="">
|
||||
</a>
|
||||
</div>
|
||||
<div class="collapse navbar-collapse" id="navbar">
|
||||
<form class="navbar-form navbar-right" role="search" id="search">
|
||||
<div class="form-group">
|
||||
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div class="subnav navbar navbar-default">
|
||||
<div class="container hide-when-search" id="breadcrumb">
|
||||
<ul class="breadcrumb">
|
||||
<li></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="container body-content">
|
||||
|
||||
<div id="search-results">
|
||||
<div class="search-list">Search Results for <span></span></div>
|
||||
<div class="sr-items">
|
||||
<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
|
||||
</div>
|
||||
<ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul>
|
||||
</div>
|
||||
</div>
|
||||
<div role="main" class="container body-content hide-when-search">
|
||||
|
||||
<div class="sidenav hide-when-search">
|
||||
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
|
||||
<div class="sidetoggle collapse" id="sidetoggle">
|
||||
<div id="sidetoc"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
|
||||
|
||||
|
||||
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="inheritance">
|
||||
<h5>Inheritance</h5>
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">InfiniteScroll</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
<h3 id="fields">Fields
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public float end</code></pre>
|
||||
</div>
|
||||
<h5 class="fieldValue">Field Value</h5>
|
||||
<table class="table table-bordered table-striped table-condensed">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<th>Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">float</span></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public float speed</code></pre>
|
||||
</div>
|
||||
<h5 class="fieldValue">Field Value</h5>
|
||||
<table class="table table-bordered table-striped table-condensed">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<th>Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">float</span></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public float start</code></pre>
|
||||
</div>
|
||||
<h5 class="fieldValue">Field Value</h5>
|
||||
<table class="table table-bordered table-striped table-condensed">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<th>Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">float</span></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</article>
|
||||
</div>
|
||||
|
||||
<div class="hidden-sm col-md-2" role="complementary">
|
||||
<div class="sideaffix">
|
||||
<div class="contribution">
|
||||
<ul class="nav">
|
||||
</ul>
|
||||
</div>
|
||||
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
|
||||
<h5>In This Article</h5>
|
||||
<div></div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<div class="grad-bottom"></div>
|
||||
<div class="footer">
|
||||
<div class="container">
|
||||
<span class="pull-right">
|
||||
<a href="#top">Back to top</a>
|
||||
</span>
|
||||
Example Unity documentation footer
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="../styles/docfx.vendor.js"></script>
|
||||
<script type="text/javascript" src="../styles/docfx.js"></script>
|
||||
<script type="text/javascript" src="../styles/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
1
Documentation/obj/.cache/build/kh23i1t0.juy/2jw1h2kc.wrc
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/2jw1h2kc.wrc
Normal file
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.TeleportPlatform">
|
||||
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
|
||||
|
||||
|
||||
<h1 id="Global_TeleportPlatform" data-uid="Global.TeleportPlatform" class="text-break">Class TeleportPlatform
|
||||
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">TeleportPlatform</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_TeleportPlatform_syntax">Syntax</h5>
|
||||
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_TeleportPlatform_isPlatform" data-uid="Global.TeleportPlatform.isPlatform">isPlatform</h4>
|
||||
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TeleportPlatform_playerTag" data-uid="Global.TeleportPlatform.playerTag">playerTag</h4>
|
||||
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TeleportPlatform_teleportPoint" data-uid="Global.TeleportPlatform.teleportPoint">teleportPoint</h4>
|
||||
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TeleportPlatform_teleportTag" data-uid="Global.TeleportPlatform.teleportTag">teleportTag</h4>
|
||||
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
25
Documentation/obj/.cache/build/kh23i1t0.juy/2ugubf2a.3al
Normal file
25
Documentation/obj/.cache/build/kh23i1t0.juy/2ugubf2a.3al
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
|
||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Player.TeleportPlatform">
|
||||
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
|
||||
|
||||
|
||||
<h1 id="Game_Player_TeleportPlatform" data-uid="Game.Player.TeleportPlatform" class="text-break">Class TeleportPlatform
|
||||
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">TeleportPlatform</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Player.html">Player</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Player_TeleportPlatform_syntax">Syntax</h5>
|
||||
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_Player_TeleportPlatform_isPlatform" data-uid="Game.Player.TeleportPlatform.isPlatform">isPlatform</h4>
|
||||
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Player_TeleportPlatform_playerTag" data-uid="Game.Player.TeleportPlatform.playerTag">playerTag</h4>
|
||||
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Player_TeleportPlatform_teleportPoint" data-uid="Game.Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
|
||||
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Player_TeleportPlatform_teleportTag" data-uid="Game.Player.TeleportPlatform.teleportTag">teleportTag</h4>
|
||||
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
25
Documentation/obj/.cache/build/kh23i1t0.juy/33j3omn5.rof
Normal file
25
Documentation/obj/.cache/build/kh23i1t0.juy/33j3omn5.rof
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
|
||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.TrackLayer">
|
||||
<article class="content wrap" id="_content" data-uid="Music.TrackLayer">
|
||||
|
||||
|
||||
<h1 id="Global_TrackLayer" data-uid="Global.TrackLayer" class="text-break">Class TrackLayer
|
||||
<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,33 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">TrackLayer</span></div>
|
||||
</div>
|
||||
<div class="inheritedMembers">
|
||||
<h5>Inherited Members</h5>
|
||||
<div>
|
||||
<span class="xref">object.Equals(object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.Equals(object, object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.GetHashCode()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.GetType()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.MemberwiseClone()</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.ReferenceEquals(object, object)</span>
|
||||
</div>
|
||||
<div>
|
||||
<span class="xref">object.ToString()</span>
|
||||
</div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_TrackLayer_syntax">Syntax</h5>
|
||||
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">[Serializable]
|
||||
public class TrackLayer</code></pre>
|
||||
@@ -125,7 +101,7 @@ public class TrackLayer</code></pre>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_TrackLayer_enableTrigger" data-uid="Global.TrackLayer.enableTrigger">enableTrigger</h4>
|
||||
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -142,14 +118,14 @@ public class TrackLayer</code></pre>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Global.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
|
||||
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TrackLayer_layerName" data-uid="Global.TrackLayer.layerName">layerName</h4>
|
||||
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -173,7 +149,7 @@ public class TrackLayer</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TrackLayer_layerScenes" data-uid="Global.TrackLayer.layerScenes">layerScenes</h4>
|
||||
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -197,7 +173,7 @@ public class TrackLayer</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TrackLayer_layerTrack" data-uid="Global.TrackLayer.layerTrack">layerTrack</h4>
|
||||
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -221,7 +197,7 @@ public class TrackLayer</code></pre>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TrackLayer_triggerName" data-uid="Global.TrackLayer.triggerName">triggerName</h4>
|
||||
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.EventSystemizer">
|
||||
<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
|
||||
|
||||
|
||||
<h1 id="Global_EventSystemizer" data-uid="Global.EventSystemizer" class="text-break">Class EventSystemizer
|
||||
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">EventSystemizer</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_EventSystemizer_syntax">Syntax</h5>
|
||||
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3eemthzn.z5x
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3eemthzn.z5x
Normal file
Binary file not shown.
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Class ParallaxBackground
|
||||
<title>Class ObstacleCourse
|
||||
| Example Unity documentation </title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="Class ParallaxBackground
|
||||
<meta name="title" content="Class ObstacleCourse
|
||||
| Example Unity documentation ">
|
||||
<meta name="generator" content="docfx ">
|
||||
|
||||
@@ -78,34 +78,34 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.ParallaxBackground">
|
||||
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
|
||||
|
||||
|
||||
<h1 id="Global_ParallaxBackground" data-uid="Global.ParallaxBackground" class="text-break">Class ParallaxBackground
|
||||
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="inheritance">
|
||||
<h5>Inheritance</h5>
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">ParallaxBackground</span></div>
|
||||
<div class="level1"><span class="xref">ObstacleCourse</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_ParallaxBackground_syntax">Syntax</h5>
|
||||
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class ParallaxBackground : MonoBehaviour</code></pre>
|
||||
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
<h3 id="fields">Fields
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_ParallaxBackground_parallaxCamera" data-uid="Global.ParallaxBackground.parallaxCamera">parallaxCamera</h4>
|
||||
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public ParallaxCamera parallaxCamera</code></pre>
|
||||
<pre><code class="lang-csharp hljs">public static GameObject playerWon</code></pre>
|
||||
</div>
|
||||
<h5 class="fieldValue">Field Value</h5>
|
||||
<table class="table table-bordered table-striped table-condensed">
|
||||
@@ -117,7 +117,7 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.ParallaxCamera.html">ParallaxCamera</a></td>
|
||||
<td><span class="xref">GameObject</span></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3fdcw2js.gz5
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3fdcw2js.gz5
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.LeaderboardManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.LeaderboardManager">
|
||||
|
||||
|
||||
<h1 id="Global_LeaderboardManager" data-uid="Global.LeaderboardManager" class="text-break">Class LeaderboardManager
|
||||
<h1 id="Game_LeaderboardManager" data-uid="Game.LeaderboardManager" class="text-break">Class LeaderboardManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">LeaderboardManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_LeaderboardManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_LeaderboardManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class LeaderboardManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,8 +100,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_LeaderboardManager_Instance_" data-uid="Global.LeaderboardManager.Instance*"></a>
|
||||
<h4 id="Global_LeaderboardManager_Instance" data-uid="Global.LeaderboardManager.Instance">Instance</h4>
|
||||
<a id="Game_LeaderboardManager_Instance_" data-uid="Game.LeaderboardManager.Instance*"></a>
|
||||
<h4 id="Game_LeaderboardManager_Instance" data-uid="Game.LeaderboardManager.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -118,7 +118,7 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.LeaderboardManager.html">LeaderboardManager</a></td>
|
||||
<td><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -127,8 +127,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_LeaderboardManager_UpdateLeaderboard_" data-uid="Global.LeaderboardManager.UpdateLeaderboard*"></a>
|
||||
<h4 id="Global_LeaderboardManager_UpdateLeaderboard" data-uid="Global.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
|
||||
<a id="Game_LeaderboardManager_UpdateLeaderboard_" data-uid="Game.LeaderboardManager.UpdateLeaderboard*"></a>
|
||||
<h4 id="Game_LeaderboardManager_UpdateLeaderboard" data-uid="Game.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -137,8 +137,8 @@
|
||||
</div>
|
||||
|
||||
|
||||
<a id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
|
||||
<h4 id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
|
||||
<a id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
|
||||
<h4 id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3htla0qc.fkj
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3htla0qc.fkj
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Game.HealthBarManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.HealthBarManager">
|
||||
|
||||
|
||||
<h1 id="Game_Game_HealthBarManager" data-uid="Game.Game.HealthBarManager" class="text-break">Class HealthBarManager
|
||||
<h1 id="Game_HealthBarManager" data-uid="Game.HealthBarManager" class="text-break">Class HealthBarManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">HealthBarManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Game_HealthBarManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_HealthBarManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_Game_HealthBarManager_healthBarPrefab" data-uid="Game.Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
|
||||
<h4 id="Game_HealthBarManager_healthBarPrefab" data-uid="Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,16 +78,16 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.AnimationPlayer.AnimationState">
|
||||
<article class="content wrap" id="_content" data-uid="Player.AnimationPlayer.AnimationState">
|
||||
|
||||
|
||||
<h1 id="Global_AnimationPlayer_AnimationState" data-uid="Global.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
|
||||
<h1 id="Player_AnimationPlayer_AnimationState" data-uid="Player.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_AnimationPlayer_AnimationState_syntax">Syntax</h5>
|
||||
<h5 id="Player_AnimationPlayer_AnimationState_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public enum AnimationPlayer.AnimationState</code></pre>
|
||||
</div>
|
||||
@@ -102,19 +102,19 @@
|
||||
<thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td id="Global_AnimationPlayer_AnimationState_Idle">Idle</td>
|
||||
<td id="Player_AnimationPlayer_AnimationState_Idle">Idle</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td id="Global_AnimationPlayer_AnimationState_Jump">Jump</td>
|
||||
<td id="Player_AnimationPlayer_AnimationState_Jump">Jump</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td id="Global_AnimationPlayer_AnimationState_Run">Run</td>
|
||||
<td id="Player_AnimationPlayer_AnimationState_Run">Run</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td id="Global_AnimationPlayer_AnimationState_Walk">Walk</td>
|
||||
<td id="Player_AnimationPlayer_AnimationState_Walk">Walk</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.ModeSelect">
|
||||
<article class="content wrap" id="_content" data-uid="Game.ModeSelect">
|
||||
|
||||
|
||||
<h1 id="Global_ModeSelect" data-uid="Global.ModeSelect" class="text-break">Class ModeSelect
|
||||
<h1 id="Game_ModeSelect" data-uid="Game.ModeSelect" class="text-break">Class ModeSelect
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">ModeSelect</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_ModeSelect_syntax">Syntax</h5>
|
||||
<h5 id="Game_ModeSelect_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class ModeSelect : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,16 +78,16 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager.GameEvent">
|
||||
<article class="content wrap" id="_content" data-uid="Game.GameManager.GameEvent">
|
||||
|
||||
|
||||
<h1 id="Game_Game_GameManager_GameEvent" data-uid="Game.Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
|
||||
<h1 id="Game_GameManager_GameEvent" data-uid="Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Game_GameManager_GameEvent_syntax">Syntax</h5>
|
||||
<h5 id="Game_GameManager_GameEvent_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public delegate void GameManager.GameEvent()</code></pre>
|
||||
</div>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3vlh2img.01u
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/3vlh2img.01u
Normal file
Binary file not shown.
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Namespace Archaic
|
||||
<title>Namespace Music
|
||||
| Example Unity documentation </title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="Namespace Archaic
|
||||
<meta name="title" content="Namespace Music
|
||||
| Example Unity documentation ">
|
||||
<meta name="generator" content="docfx ">
|
||||
|
||||
@@ -78,20 +78,28 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Archaic">
|
||||
<article class="content wrap" id="_content" data-uid="Music">
|
||||
|
||||
<h1 id="Archaic" data-uid="Archaic" class="text-break">Namespace Archaic
|
||||
<h1 id="Music" data-uid="Music" class="text-break">Namespace Music
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="markdown level0 remarks"></div>
|
||||
<h3 id="classes">Classes
|
||||
</h3>
|
||||
<h4><a class="xref" href="Archaic.PongBallBehavior.html">PongBallBehavior</a></h4>
|
||||
<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Archaic.PongPaddleBehavior.html">PongPaddleBehavior</a></h4>
|
||||
<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Archaic.PongScorekeeper.html">PongScorekeeper</a></h4>
|
||||
<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
|
||||
<section></section>
|
||||
<h3 id="enums">Enums
|
||||
</h3>
|
||||
<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
|
||||
<section></section>
|
||||
</article>
|
||||
</div>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/420h1bab.gpj
Normal file
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/420h1bab.gpj
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.AudioManager">
|
||||
<article class="content wrap" id="_content" data-uid="Music.AudioManager">
|
||||
|
||||
|
||||
<h1 id="Global_AudioManager" data-uid="Global.AudioManager" class="text-break">Class AudioManager
|
||||
<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">AudioManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_AudioManager_syntax">Syntax</h5>
|
||||
<h5 id="Music_AudioManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_AudioManager_Instance" data-uid="Global.AudioManager.Instance">Instance</h4>
|
||||
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -117,14 +117,14 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.AudioManager.html">AudioManager</a></td>
|
||||
<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_AudioManager_soundEffects" data-uid="Global.AudioManager.soundEffects">soundEffects</h4>
|
||||
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -141,7 +141,7 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">List<></span><<a class="xref" href="Global.SoundEffect.html">SoundEffect</a>></td>
|
||||
<td><span class="xref">List<></span><<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -150,8 +150,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_AudioManager_PlaySound_" data-uid="Global.AudioManager.PlaySound*"></a>
|
||||
<h4 id="Global_AudioManager_PlaySound_System_String_" data-uid="Global.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
|
||||
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
|
||||
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/4aa12rtq.iwe
Normal file
BIN
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|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
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||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<span class="expand-stub"></span>
|
||||
<a href="Game.html" name="" title="Game">Game</a>
|
||||
|
||||
<ul class="nav level2">
|
||||
<li>
|
||||
<a href="Game.DayNightCycle.html" name="" title="DayNightCycle">DayNightCycle</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.EventSystemizer.html" name="" title="EventSystemizer">EventSystemizer</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.FallPlatform.html" name="" title="FallPlatform">FallPlatform</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.GameManager.html" name="" title="GameManager">GameManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.GameManager.GameEvent.html" name="" title="GameManager.GameEvent">GameManager.GameEvent</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.GameManager.GameMode.html" name="" title="GameManager.GameMode">GameManager.GameMode</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.GameManagerHelper.html" name="" title="GameManagerHelper">GameManagerHelper</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.GameTimer.html" name="" title="GameTimer">GameTimer</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.HatRespawn.html" name="" title="HatRespawn">HatRespawn</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.HealthBarManager.html" name="" title="HealthBarManager">HealthBarManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.HubManager.html" name="" title="HubManager">HubManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.InfiniteScroll.html" name="" title="InfiniteScroll">InfiniteScroll</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.LeaderboardManager.html" name="" title="LeaderboardManager">LeaderboardManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.LifeDisplayManager.html" name="" title="LifeDisplayManager">LifeDisplayManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.MapSelect.html" name="" title="MapSelect">MapSelect</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.ModeSelect.html" name="" title="ModeSelect">ModeSelect</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.MovingPlatform.html" name="" title="MovingPlatform">MovingPlatform</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.ObjectVisibility.html" name="" title="ObjectVisibility">ObjectVisibility</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.ObstacleCourse.html" name="" title="ObstacleCourse">ObstacleCourse</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.PlayerCardCreator.html" name="" title="PlayerCardCreator">PlayerCardCreator</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.PlayerJoinCard.html" name="" title="PlayerJoinCard">PlayerJoinCard</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.RespawnOnTriggerEnter.html" name="" title="RespawnOnTriggerEnter">RespawnOnTriggerEnter</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.TerribleHealthBarScript.html" name="" title="TerribleHealthBarScript">TerribleHealthBarScript</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Game.WinScreen.html" name="" title="WinScreen">WinScreen</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<span class="expand-stub"></span>
|
||||
<a href="Music.html" name="" title="Music">Music</a>
|
||||
|
||||
<ul class="nav level2">
|
||||
<li>
|
||||
<a href="Music.AudioManager.html" name="" title="AudioManager">AudioManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Music.MusicManager.html" name="" title="MusicManager">MusicManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Music.Playlist.html" name="" title="Playlist">Playlist</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Music.SoundEffect.html" name="" title="SoundEffect">SoundEffect</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Music.TrackLayer.html" name="" title="TrackLayer">TrackLayer</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Music.TrackLayer.EnableTrigger.html" name="" title="TrackLayer.EnableTrigger">TrackLayer.EnableTrigger</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<span class="expand-stub"></span>
|
||||
<a href="Player.html" name="" title="Player">Player</a>
|
||||
|
||||
<ul class="nav level2">
|
||||
<li>
|
||||
<a href="Player.AnimationPlayer.html" name="" title="AnimationPlayer">AnimationPlayer</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.AnimationPlayer.AnimationState.html" name="" title="AnimationPlayer.AnimationState">AnimationPlayer.AnimationState</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.Block.html" name="" title="Block">Block</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.Damageable.html" name="" title="Damageable">Damageable</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.PlayerCameraMovement.html" name="" title="PlayerCameraMovement">PlayerCameraMovement</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.PlayerManager.html" name="" title="PlayerManager">PlayerManager</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.PlayerMovement.html" name="" title="PlayerMovement">PlayerMovement</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.Punch.html" name="" title="Punch">Punch</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.TeleportPlatform.html" name="" title="TeleportPlatform">TeleportPlatform</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="Player.UseItem.html" name="" title="UseItem">UseItem</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
1
Documentation/obj/.cache/build/kh23i1t0.juy/4f0ulyzd.tgp
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/4f0ulyzd.tgp
Normal file
@@ -0,0 +1 @@
|
||||
{"Models":{"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"ejvfvt5m.51p"}],"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"3vlh2img.01u"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"kmwpnjzk.bvp"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"xlvhpk0t.mfw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"d2xurrgv.gbx"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"founmn3o.tbo"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"fpah0da5.1i2"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"hfcp55o5.e5t"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"ddf2b14j.zns"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"dy432t24.uxg"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"3eemthzn.z5x"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"r11chaxm.11p"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"zbrcp33g.c5j"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"hlcpx2yg.xkv"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"q1f4wnn0.gwq"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"0d0vfuzo.1zp"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"1t54vb3d.y21"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"inmdrwm1.rtz"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"wgmaunv3.epw"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"xifoztvs.wax"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"sntlvhti.sk5"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"f4dgn0ji.4pj"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"sb0kmqdb.ceh"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"hf3xn1ad.1zk"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"dcm5e5pc.452"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"utwdlwf1.1u2"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"aozqtel5.2gl"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jezh1ip4.e2j"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"zyr2g34g.gmd"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"z2oghjvj.5k1"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"xws54d3r.j3w"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"vpnbffra.jir"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"hmcinloz.l1u"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"wy013yvm.hrd"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"itu12bej.p5n"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"xvqbb0z0.tp3"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"iubl5oiq.cnv"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"5aqda22d.es2"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"i5ma4fct.bvj"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"wh4tcafx.sho"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"v41252w1.twe"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"akav5usi.syc"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"0nonbbtd.w1e"}]}}
|
||||
1
Documentation/obj/.cache/build/kh23i1t0.juy/4fr02i2f.155
Normal file
1
Documentation/obj/.cache/build/kh23i1t0.juy/4fr02i2f.155
Normal file
@@ -0,0 +1 @@
|
||||
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"wopua3fz.et3"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"3fdcw2js.gz5"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"02xlvquo.cbu"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"pwrutx5h.sqy"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"ks1wresw.xcs"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"xxspbshs.mzt"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"xfjw3wpr.t4j"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"bo4sxc05.hqy"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"c22zx0nl.cvj"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"kd32h3ge.byr"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"oqysubnv.dq1"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"deab2mez.yw4"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"bbodunwt.yrn"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"hrohy4k5.ppu"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"vnjpagf5.niy"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"z1kcs54a.ygm"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"hrd0be1n.dmm"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"dxua2g0o.qlv"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"s3qzp1pa.r0o"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"ff0zb34i.otv"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"r5ad3wyv.h2r"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"rdzuqmdh.upf"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"m2z0yznk.nat"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"3htla0qc.fkj"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"u2rrsnsc.xrw"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"krz24dkp.00o"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"vajazm0z.s0i"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"auhkiveb.jmg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"zhxh0c5o.mvn"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"b50nnyg1.dby"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"gragtvyz.qyr"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"immvlbcu.ubf"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"d5ljq34g.kc5"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"nbjyt1pj.15q"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"qu24q1tm.azt"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"anzacfkz.l3z"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"sj15hu5g.iow"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"fxbtvtvz.ylf"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"0lbxb0mt.ly1"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"mb32r1gp.hax"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"f25fgnis.ts4"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"jrdfhbvi.onc"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"ydnji2dh.ixb"}]}}
|
||||
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|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
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<html>
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||||
<meta charset="utf-8">
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|
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<div class="article row grid-right">
|
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<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="">
|
||||
<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
|
||||
|
||||
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
|
||||
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
|
||||
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
|
||||
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
|
||||
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
|
||||
altos. Trepident medicamine, primasque cum et peregit
|
||||
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
|
||||
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
|
||||
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
|
||||
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
|
||||
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
|
||||
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
|
||||
diu dea audet nonne.</p>
|
||||
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
|
||||
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
|
||||
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
|
||||
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
|
||||
audit omine; mea cum praemia quae duris, suspicor.</p>
|
||||
</blockquote>
|
||||
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
|
||||
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
|
||||
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
|
||||
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
|
||||
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
|
||||
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
|
||||
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
|
||||
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
|
||||
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
|
||||
</blockquote>
|
||||
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
|
||||
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
|
||||
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
|
||||
mulces</a>, ut fontem dea atricolor, est pronos,
|
||||
clarissimus poterat cum intrare sidere templi.</p>
|
||||
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
|
||||
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
|
||||
flash.apache -= web_gps_plug;
|
||||
if (offline.dac_bridge(scrollEbookRom,
|
||||
parameter.internal_target_superscalar(2)) < qwerty + 2 -
|
||||
ipvCgiContextual) {
|
||||
certificateIdeAsp = overclocking + app;
|
||||
supplyCard = siteRaster;
|
||||
}
|
||||
</code></pre>
|
||||
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
|
||||
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
|
||||
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
|
||||
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
|
||||
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
|
||||
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
|
||||
Ultor; meus.</p>
|
||||
</article>
|
||||
</div>
|
||||
|
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<div class="hidden-sm col-md-2" role="complementary">
|
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|
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|
||||
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|
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<li>
|
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<a href="https://github.com/RochesterX/Sophomore-Project/blob/main/Documentation/manual/etiam.md/#L1" class="contribution-link">Improve this Doc</a>
|
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|
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|
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BIN
Documentation/obj/.cache/build/kh23i1t0.juy/4yh4uv1k.5dx
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<html>
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@@ -78,10 +78,10 @@
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</div>
|
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<div class="article row grid-right">
|
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<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.PlayerCameraMovement">
|
||||
<article class="content wrap" id="_content" data-uid="Player.PlayerCameraMovement">
|
||||
|
||||
|
||||
<h1 id="Global_PlayerCameraMovement" data-uid="Global.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
|
||||
<h1 id="Player_PlayerCameraMovement" data-uid="Player.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">PlayerCameraMovement</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_PlayerCameraMovement_syntax">Syntax</h5>
|
||||
<h5 id="Player_PlayerCameraMovement_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class PlayerCameraMovement : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCameraMovement_lowerBound" data-uid="Global.PlayerCameraMovement.lowerBound">lowerBound</h4>
|
||||
<h4 id="Player_PlayerCameraMovement_lowerBound" data-uid="Player.PlayerCameraMovement.lowerBound">lowerBound</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCameraMovement_speed" data-uid="Global.PlayerCameraMovement.speed">speed</h4>
|
||||
<h4 id="Player_PlayerCameraMovement_speed" data-uid="Player.PlayerCameraMovement.speed">speed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCameraMovement_staticCamera" data-uid="Global.PlayerCameraMovement.staticCamera">staticCamera</h4>
|
||||
<h4 id="Player_PlayerCameraMovement_staticCamera" data-uid="Player.PlayerCameraMovement.staticCamera">staticCamera</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCameraMovement_weight" data-uid="Global.PlayerCameraMovement.weight">weight</h4>
|
||||
<h4 id="Player_PlayerCameraMovement_weight" data-uid="Player.PlayerCameraMovement.weight">weight</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -196,7 +196,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_PlayerCameraMovement_winScene" data-uid="Global.PlayerCameraMovement.winScene">winScene</h4>
|
||||
<h4 id="Player_PlayerCameraMovement_winScene" data-uid="Player.PlayerCameraMovement.winScene">winScene</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -222,8 +222,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_PlayerCameraMovement_WinScene_" data-uid="Global.PlayerCameraMovement.WinScene*"></a>
|
||||
<h4 id="Global_PlayerCameraMovement_WinScene_GameObject_" data-uid="Global.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
|
||||
<a id="Player_PlayerCameraMovement_WinScene_" data-uid="Player.PlayerCameraMovement.WinScene*"></a>
|
||||
<h4 id="Player_PlayerCameraMovement_WinScene_GameObject_" data-uid="Player.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
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148
Documentation/obj/.cache/build/kh23i1t0.juy/5aqvk4gf.cpx
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148
Documentation/obj/.cache/build/kh23i1t0.juy/5aqvk4gf.cpx
Normal file
@@ -0,0 +1,148 @@
|
||||
<!DOCTYPE html>
|
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|
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<div class="article row grid-right">
|
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<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Player">
|
||||
|
||||
<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="markdown level0 remarks"></div>
|
||||
<h3 id="classes">Classes
|
||||
</h3>
|
||||
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
|
||||
<section></section>
|
||||
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
|
||||
<section></section>
|
||||
<h3 id="enums">Enums
|
||||
</h3>
|
||||
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
|
||||
<section></section>
|
||||
</article>
|
||||
</div>
|
||||
|
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<footer>
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||||
<div class="grad-bottom"></div>
|
||||
<div class="footer">
|
||||
<div class="container">
|
||||
<span class="pull-right">
|
||||
<a href="#top">Back to top</a>
|
||||
</span>
|
||||
Example Unity documentation footer
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="../styles/docfx.vendor.js"></script>
|
||||
<script type="text/javascript" src="../styles/docfx.js"></script>
|
||||
<script type="text/javascript" src="../styles/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
135
Documentation/obj/.cache/build/kh23i1t0.juy/5eflkwzr.2lv
Normal file
135
Documentation/obj/.cache/build/kh23i1t0.juy/5eflkwzr.2lv
Normal file
@@ -0,0 +1,135 @@
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Class EventSystemizer
|
||||
| Example Unity documentation </title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="Class EventSystemizer
|
||||
| Example Unity documentation ">
|
||||
<meta name="generator" content="docfx ">
|
||||
|
||||
<link rel="shortcut icon" href="../favicon.ico">
|
||||
<link rel="stylesheet" href="../styles/docfx.vendor.css">
|
||||
<link rel="stylesheet" href="../styles/docfx.css">
|
||||
<link rel="stylesheet" href="../styles/main.css">
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<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
|
||||
<meta property="docfx:navrel" content="../toc.html">
|
||||
<meta property="docfx:tocrel" content="toc.html">
|
||||
|
||||
<meta property="docfx:rel" content="../">
|
||||
|
||||
</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
|
||||
<div id="wrapper">
|
||||
<header>
|
||||
|
||||
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
|
||||
<div class="container">
|
||||
<div class="navbar-header">
|
||||
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
|
||||
<span class="sr-only">Toggle navigation</span>
|
||||
<span class="icon-bar"></span>
|
||||
<span class="icon-bar"></span>
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<span class="icon-bar"></span>
|
||||
</button>
|
||||
|
||||
<a class="navbar-brand" href="../index.html">
|
||||
<img id="logo" class="svg" src="../logo.svg" alt="">
|
||||
</a>
|
||||
</div>
|
||||
<div class="collapse navbar-collapse" id="navbar">
|
||||
<form class="navbar-form navbar-right" role="search" id="search">
|
||||
<div class="form-group">
|
||||
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
|
||||
<div class="subnav navbar navbar-default">
|
||||
<div class="container hide-when-search" id="breadcrumb">
|
||||
<ul class="breadcrumb">
|
||||
<li></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="container body-content">
|
||||
|
||||
<div id="search-results">
|
||||
<div class="search-list">Search Results for <span></span></div>
|
||||
<div class="sr-items">
|
||||
<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
|
||||
</div>
|
||||
<ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul>
|
||||
</div>
|
||||
</div>
|
||||
<div role="main" class="container body-content hide-when-search">
|
||||
|
||||
<div class="sidenav hide-when-search">
|
||||
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
|
||||
<div class="sidetoggle collapse" id="sidetoggle">
|
||||
<div id="sidetoc"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
|
||||
|
||||
|
||||
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
<div class="inheritance">
|
||||
<h5>Inheritance</h5>
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">EventSystemizer</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
</article>
|
||||
</div>
|
||||
|
||||
<div class="hidden-sm col-md-2" role="complementary">
|
||||
<div class="sideaffix">
|
||||
<div class="contribution">
|
||||
<ul class="nav">
|
||||
</ul>
|
||||
</div>
|
||||
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
|
||||
<h5>In This Article</h5>
|
||||
<div></div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<div class="grad-bottom"></div>
|
||||
<div class="footer">
|
||||
<div class="container">
|
||||
<span class="pull-right">
|
||||
<a href="#top">Back to top</a>
|
||||
</span>
|
||||
Example Unity documentation footer
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript" src="../styles/docfx.vendor.js"></script>
|
||||
<script type="text/javascript" src="../styles/docfx.js"></script>
|
||||
<script type="text/javascript" src="../styles/main.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.LifeDisplayManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.LifeDisplayManager">
|
||||
|
||||
|
||||
<h1 id="Global_LifeDisplayManager" data-uid="Global.LifeDisplayManager" class="text-break">Class LifeDisplayManager
|
||||
<h1 id="Game_LifeDisplayManager" data-uid="Game.LifeDisplayManager" class="text-break">Class LifeDisplayManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_LifeDisplayManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_LifeDisplayManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_LifeDisplayManager_lifeDisplays" data-uid="Global.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
|
||||
<h4 id="Game_LifeDisplayManager_lifeDisplays" data-uid="Game.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -117,14 +117,14 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">Dictionary<, ></span><<a class="xref" href="Global.Damageable.html">Damageable</a>, <span class="xref">List<></span><<span class="xref">GameObject</span>>></td>
|
||||
<td><span class="xref">Dictionary<, ></span><<a class="xref" href="Player.Damageable.html">Damageable</a>, <span class="xref">List<></span><<span class="xref">GameObject</span>>></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_LifeDisplayManager_lifePrefab" data-uid="Global.LifeDisplayManager.lifePrefab">lifePrefab</h4>
|
||||
<h4 id="Game_LifeDisplayManager_lifePrefab" data-uid="Game.LifeDisplayManager.lifePrefab">lifePrefab</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_LifeDisplayManager_playerPrefab" data-uid="Global.LifeDisplayManager.playerPrefab">playerPrefab</h4>
|
||||
<h4 id="Game_LifeDisplayManager_playerPrefab" data-uid="Game.LifeDisplayManager.playerPrefab">playerPrefab</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_LifeDisplayManager_players" data-uid="Global.LifeDisplayManager.players">players</h4>
|
||||
<h4 id="Game_LifeDisplayManager_players" data-uid="Game.LifeDisplayManager.players">players</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -198,8 +198,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_LifeDisplayManager_HideLifeDisplay_" data-uid="Global.LifeDisplayManager.HideLifeDisplay*"></a>
|
||||
<h4 id="Global_LifeDisplayManager_HideLifeDisplay" data-uid="Global.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
|
||||
<a id="Game_LifeDisplayManager_HideLifeDisplay_" data-uid="Game.LifeDisplayManager.HideLifeDisplay*"></a>
|
||||
<h4 id="Game_LifeDisplayManager_HideLifeDisplay" data-uid="Game.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.TerribleHealthBarScript">
|
||||
<article class="content wrap" id="_content" data-uid="Game.TerribleHealthBarScript">
|
||||
|
||||
|
||||
<h1 id="Global_TerribleHealthBarScript" data-uid="Global.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
|
||||
<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_TerribleHealthBarScript_syntax">Syntax</h5>
|
||||
<h5 id="Game_TerribleHealthBarScript_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_actualHealthVisual" data-uid="Global.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_deathVisual" data-uid="Global.TerribleHealthBarScript.deathVisual">deathVisual</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -148,7 +148,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_fullDeathColor" data-uid="Global.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -172,7 +172,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_fullHealthColor" data-uid="Global.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -196,7 +196,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_healthVisual" data-uid="Global.TerribleHealthBarScript.healthVisual">healthVisual</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -220,7 +220,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_player" data-uid="Global.TerribleHealthBarScript.player">player</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -244,7 +244,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_smoothSpeed" data-uid="Global.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -268,7 +268,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_subtractionColor" data-uid="Global.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -292,7 +292,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_TerribleHealthBarScript_text" data-uid="Global.TerribleHealthBarScript.text">text</h4>
|
||||
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -318,8 +318,8 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_TerribleHealthBarScript_SetPlayer_" data-uid="Global.TerribleHealthBarScript.SetPlayer*"></a>
|
||||
<h4 id="Global_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Global.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
|
||||
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
|
||||
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
25
Documentation/obj/.cache/build/kh23i1t0.juy/5n2ltar3.bfb
Normal file
25
Documentation/obj/.cache/build/kh23i1t0.juy/5n2ltar3.bfb
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
|
||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<a href="manual/coniunctis.html" name="manual/toc.html" title="Manual">Manual</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="api/Game.html" name="api/toc.html" title="Scripting API">Scripting API</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,12 +78,12 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Global.GameManager">
|
||||
<article class="content wrap" id="_content" data-uid="Game.GameManager">
|
||||
|
||||
|
||||
<h1 id="Global_GameManager" data-uid="Global.GameManager" class="text-break">Class GameManager
|
||||
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
|
||||
</h1>
|
||||
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
|
||||
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
|
||||
game events, and game-over conditions. It ensures a single instance exists and provides
|
||||
functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">GameManager</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Global_GameManager_syntax">Syntax</h5>
|
||||
<h5 id="Game_GameManager_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_gameMode" data-uid="Global.GameManager.gameMode">gameMode</h4>
|
||||
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameMode.html">GameMode</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_gameOver" data-uid="Global.GameManager.gameOver">gameOver</h4>
|
||||
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_gameTimer" data-uid="Global.GameManager.gameTimer">gameTimer</h4>
|
||||
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -168,14 +168,14 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.GameTimer.html">GameTimer</a></td>
|
||||
<td><a class="xref" href="Game.GameTimer.html">GameTimer</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_hatObject" data-uid="Global.GameManager.hatObject">hatObject</h4>
|
||||
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_hatSpawnPositions" data-uid="Global.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
|
||||
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_LeaderboardCanvas" data-uid="Global.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
|
||||
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_map" data-uid="Global.GameManager.map">map</h4>
|
||||
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_music" data-uid="Global.GameManager.music">music</h4>
|
||||
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_obstacleCourseSpawnPosition" data-uid="Global.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
|
||||
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_offset" data-uid="Global.GameManager.offset">offset</h4>
|
||||
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_playerColors" data-uid="Global.GameManager.playerColors">playerColors</h4>
|
||||
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_playerHoldTimes" data-uid="Global.GameManager.playerHoldTimes">playerHoldTimes</h4>
|
||||
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_players" data-uid="Global.GameManager.players">players</h4>
|
||||
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_spawnPosition" data-uid="Global.GameManager.spawnPosition">spawnPosition</h4>
|
||||
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_time" data-uid="Global.GameManager.time">time</h4>
|
||||
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_TimerCanvas" data-uid="Global.GameManager.TimerCanvas">TimerCanvas</h4>
|
||||
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_GameManager_Instance_" data-uid="Global.GameManager.Instance*"></a>
|
||||
<h4 id="Global_GameManager_Instance" data-uid="Global.GameManager.Instance">Instance</h4>
|
||||
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
|
||||
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.GameManager.html">GameManager</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<a id="Global_GameManager_AlivePlayers_" data-uid="Global.GameManager.AlivePlayers*"></a>
|
||||
<h4 id="Global_GameManager_AlivePlayers" data-uid="Global.GameManager.AlivePlayers">AlivePlayers()</h4>
|
||||
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
|
||||
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
|
||||
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><span class="xref">List<></span><<span class="xref">GameObject</span>></td>
|
||||
<td><p>A list of alive player GameObjects.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_GameManager_GameOver_" data-uid="Global.GameManager.GameOver*"></a>
|
||||
<h4 id="Global_GameManager_GameOver" data-uid="Global.GameManager.GameOver">GameOver()</h4>
|
||||
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
|
||||
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
|
||||
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<a id="Global_GameManager_PlayerDied_" data-uid="Global.GameManager.PlayerDied*"></a>
|
||||
<h4 id="Global_GameManager_PlayerDied_Damageable_" data-uid="Global.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
|
||||
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
|
||||
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
|
||||
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.Damageable.html">Damageable</a></td>
|
||||
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
|
||||
<td><span class="parametername">player</span></td>
|
||||
<td><p>The player that died.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<a id="Global_GameManager_StartGame_" data-uid="Global.GameManager.StartGame*"></a>
|
||||
<h4 id="Global_GameManager_StartGame" data-uid="Global.GameManager.StartGame">StartGame()</h4>
|
||||
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
|
||||
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
|
||||
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<a id="Global_GameManager_UpdatePlayerHoldTime_" data-uid="Global.GameManager.UpdatePlayerHoldTime*"></a>
|
||||
<h4 id="Global_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
|
||||
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
|
||||
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
|
||||
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
|
||||
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
|
||||
</div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
|
||||
<tr>
|
||||
<td><span class="xref">GameObject</span></td>
|
||||
<td><span class="parametername">player</span></td>
|
||||
<td><p>The player GameObject.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><span class="xref">float</span></td>
|
||||
<td><span class="parametername">holdTime</span></td>
|
||||
<td><p>The hold time to update.</p>
|
||||
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_EndGameEvent" data-uid="Global.GameManager.EndGameEvent">EndGameEvent</h4>
|
||||
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Global_GameManager_StartGameEvent" data-uid="Global.GameManager.StartGameEvent">StartGameEvent</h4>
|
||||
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/5qoqsluz.vhu
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1
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1
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1
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1
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25
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25
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@@ -0,0 +1,25 @@
|
||||
|
||||
<div id="sidetoggle">
|
||||
<div>
|
||||
<div class="sidefilter">
|
||||
<form class="toc-filter">
|
||||
<span class="glyphicon glyphicon-filter filter-icon"></span>
|
||||
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
|
||||
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
|
||||
</form>
|
||||
</div>
|
||||
<div class="sidetoc">
|
||||
<div class="toc" id="toc">
|
||||
|
||||
<ul class="nav level1">
|
||||
<li>
|
||||
<a href="manual/coniunctis.html" name="manual/toc.html" title="Manual">Manual</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="api/Game.html" name="api/toc.html" title="Scripting API">Scripting API</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html>
|
||||
<!DOCTYPE html>
|
||||
<!--[if IE]><![endif]-->
|
||||
<html>
|
||||
|
||||
@@ -78,10 +78,10 @@
|
||||
</div>
|
||||
<div class="article row grid-right">
|
||||
<div class="col-md-10">
|
||||
<article class="content wrap" id="_content" data-uid="Game.Game.FallPlatform">
|
||||
<article class="content wrap" id="_content" data-uid="Game.FallPlatform">
|
||||
|
||||
|
||||
<h1 id="Game_Game_FallPlatform" data-uid="Game.Game.FallPlatform" class="text-break">Class FallPlatform
|
||||
<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
|
||||
</h1>
|
||||
<div class="markdown level0 summary"></div>
|
||||
<div class="markdown level0 conceptual"></div>
|
||||
@@ -90,9 +90,9 @@
|
||||
<div class="level0"><span class="xref">object</span></div>
|
||||
<div class="level1"><span class="xref">FallPlatform</span></div>
|
||||
</div>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
|
||||
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
|
||||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
|
||||
<h5 id="Game_Game_FallPlatform_syntax">Syntax</h5>
|
||||
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
|
||||
</div>
|
||||
@@ -100,7 +100,7 @@
|
||||
</h3>
|
||||
|
||||
|
||||
<h4 id="Game_Game_FallPlatform_fallDelay" data-uid="Game.Game.FallPlatform.fallDelay">fallDelay</h4>
|
||||
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
@@ -124,7 +124,7 @@
|
||||
</table>
|
||||
|
||||
|
||||
<h4 id="Game_Game_FallPlatform_resetDelay" data-uid="Game.Game.FallPlatform.resetDelay">resetDelay</h4>
|
||||
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
|
||||
<div class="markdown level1 summary"></div>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
<h5 class="declaration">Declaration</h5>
|
||||
BIN
Documentation/obj/.cache/build/kh23i1t0.juy/akav5usi.syc
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BIN
Documentation/obj/.cache/build/kh23i1t0.juy/akav5usi.syc
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user