This commit is contained in:
D. Kellerman
2025-04-17 19:06:45 -04:00
446 changed files with 28619 additions and 3439 deletions

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.DS_Store vendored

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@@ -97,7 +97,7 @@ AnimatorStateTransition:
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--- !u!1101 &-6412564485926626614
@@ -202,7 +202,7 @@ AnimatorStateTransition:
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--- !u!1101 &-3289816270970516984
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@@ -303,7 +303,7 @@ AnimatorStateMachine:
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@@ -374,7 +374,7 @@ AnimatorStateTransition:
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--- !u!1102 &-65348665591799820
@@ -474,7 +474,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
m_InterruptionSource: 0
m_InterruptionSource: 2
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1365108610108350893
@@ -499,7 +499,7 @@ AnimatorStateTransition:
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m_HasFixedDuration: 1
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m_OrderedInterruption: 1
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--- !u!1102 &1699472617733096240

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@@ -10,13 +10,9 @@ GameObject:
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@@ -92,103 +88,6 @@ SpriteRenderer:
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@@ -367,6 +266,7 @@ MonoBehaviour:
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--- !u!114 &7583491847306130808
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@@ -9581,6 +9581,10 @@ PrefabInstance:
propertyPath: player
value:
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@@ -157,7 +157,7 @@ public class GameManager : MonoBehaviour
}
else
{
return;
//return;
}
}

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@@ -8,10 +8,14 @@ public class HatRespawn : MonoBehaviour
public const float respawnTime = 10f;
private bool isDropped;
public Vector2 initialSubhatPosition;
public static bool canBePickedUp = true; // Flag to check if the hat can be picked up
void Start()
{
initialSubhatPosition = transform.GetChild(0).transform.localPosition;
lastInteractionTime = Time.time;
isDropped = false;
transform.position = GameManager.Instance.hatSpawnPositions[Random.Range(0, GameManager.Instance.hatSpawnPositions.Count - 1)];

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@@ -42,8 +42,8 @@ public class HealthBarManager : MonoBehaviour
// Subscribe to the player's death and respawn events
var damageable = player.GetComponent<Damageable>();
damageable.OnPlayerDeath += HandlePlayerDeath;
damageable.OnPlayerRespawn += HandlePlayerRespawn;
//damageable.OnPlayerDeath += HandlePlayerDeath;
//damageable.OnPlayerRespawn += HandlePlayerRespawn;
}
}
}
@@ -86,8 +86,8 @@ public class HealthBarManager : MonoBehaviour
{
if (player != null && player.TryGetComponent<Damageable>(out var damageable))
{
damageable.OnPlayerDeath -= HandlePlayerDeath;
damageable.OnPlayerRespawn -= HandlePlayerRespawn;
//damageable.OnPlayerDeath -= HandlePlayerDeath;
//damageable.OnPlayerRespawn -= HandlePlayerRespawn;
}
}
}

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@@ -1,150 +1,214 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
namespace Player
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(RespawnOnTriggerEnter))]
public class Damageable : MonoBehaviour
{
public float force = 50f; // Force applied when hit
public float damage = 0f;
public float maxDamage = 1000f; // Set max health
public int lives = 0;
private Animator animator;
public bool damageSelfDebug = false;
public bool dying = false;
public event System.Action<GameObject> OnPlayerPunched;
public event System.Action<GameObject> OnPlayerDeath;
public event System.Action<GameObject> OnPlayerRespawn;
private void Start()
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(RespawnOnTriggerEnter))]
public class Damageable : MonoBehaviour
{
animator = GetComponent<Animator>();
}
private void Update()
{
if (damageSelfDebug)
/// <summary>
/// The force applied to the player when hit.
/// </summary>
public float force = 50f; // Force applied when hit
/// <summary>
/// The current accumulated damage of the player.
/// </summary>
public float damage = 0f;
/// <summary>
/// The maximum damage the player can take before dying.
/// </summary>
public float maxDamage = 1000f; // Set max health
/// <summary>
/// The number of lives the player has.
/// </summary>
public int lives = 0;
private Animator animator;
/// <summary>
/// If true, applies damage to self for debugging purposes.
/// </summary>
public bool damageSelfDebug = false;
/// <summary>
/// Indicates whether the player is currently dying.
/// </summary>
public bool dying = false;
/// <summary>
/// Event triggered when the player is punched.
/// </summary>
public event System.Action<GameObject> OnPlayerPunched;
/// <summary>
/// Unity Start method. Initializes the animator reference.
/// </summary>
private void Start()
{
damageSelfDebug = false;
Damage(gameObject);
animator = GetComponent<Animator>();
}
}
private void OnTriggerEnter2D(Collider2D collision) // Calls Damage method when player is hit
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
/// <summary>
/// Unity Update method. Handles debug self-damage if enabled.
/// </summary>
private void Update()
{
Damage(collision.transform.parent.gameObject);
}
}
private void Damage(GameObject damageSource) // Damages player
{
if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
float actualForce = damageSource.GetComponent<Damageable>().force;
Block blockComponent = GetComponent<Block>();
GetComponentInChildren<UseItem>().DropItem(); // Drops hat if held
if (blockComponent != null && blockComponent.blocking)
{
if (blockComponent.IsParrying()) // Player receives damage if punching a parrying player
if (damageSelfDebug)
{
damageSource.GetComponent<Damageable>().SuccessfulParry(gameObject, actualForce);
AudioManager.Instance.PlaySound("Parry");
return;
damageSelfDebug = false;
Damage(gameObject);
}
else // Player does less damage if punching a blocking player
}
/// <summary>
/// Unity OnTriggerEnter2D method. Applies damage when colliding with a punch hurtbox.
/// </summary>
/// <param name="collision">The collider that entered the trigger.</param>
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
Damage(collision.transform.parent.gameObject);
}
}
/// <summary>
/// Applies damage to the player from a given damage source.
/// Handles blocking, parrying, and force application.
/// </summary>
/// <param name="damageSource">The GameObject causing the damage.</param>
private void Damage(GameObject damageSource)
{
if (dying || damageSource.CompareTag("Hat")) return; // Exclude hat from taking damage
float actualForce = damageSource.GetComponent<Damageable>().force;
Block blockComponent = GetComponent<Block>();
GetComponentInChildren<UseItem>().DropItem(); // Drops hat if held
if (blockComponent != null && blockComponent.blocking)
{
if (blockComponent.IsParrying()) // Player receives damage if punching a parrying player
{
damageSource.GetComponent<Damageable>().SuccessfulParry(gameObject, actualForce);
AudioManager.Instance.PlaySound("Parry");
return;
}
else // Player does less damage if punching a blocking player
{
AudioManager.Instance.PlaySound("Punch");
actualForce /= 4;
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force);
}
}
else // Player does full damage to a non-blocking player
{
AudioManager.Instance.PlaySound("Punch");
actualForce /= 4;
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce, ForceMode2D.Force);
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force);
}
}
else // Player does full damage to a non-blocking player
{
AudioManager.Instance.PlaySound("Punch");
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * actualForce * (1 + (damage / maxDamage) * 3), ForceMode2D.Force);
}
damage += actualForce;
damage = Mathf.Clamp(damage, 0f, maxDamage);
if (damage >= maxDamage)
{
Die();
}
}
public void Damage(float damage) // Adds damage to player when hit
{
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
this.damage += damage;
if (damage >= maxDamage)
{
Die();
}
}
private void SuccessfulParry(GameObject damageSource, float force)
{
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force);
damage += force;
damage = Mathf.Clamp(damage, 0f, maxDamage);
if (damage >= maxDamage)
{
Die();
}
}
private void Die() // Triggers death animation and sets player to dying state
{
if (GameManager.Instance != null && !GameManager.Instance.gameOver) // Prevent death after game is over
{
UseItem useItem = GetComponent<UseItem>();
if (useItem != null)
damage += actualForce;
damage = Mathf.Clamp(damage, 0f, maxDamage);
if (damage >= maxDamage)
{
useItem.DropItem(); // Ensure the player drops the item before the death animation
Die();
}
animator.SetBool("die", true);
dying = true;
OnPlayerDeath?.Invoke(gameObject);
AudioManager.Instance.PlaySound("Death Simple");
}
}
public void HandleDeath() // Removes player from dying state after respawn
{
GameManager.Instance.PlayerDied(this);
animator.SetBool("die", false);
dying = false;
}
public void Respawn() // Respawns player to the spawnPosition and resets damage/health bar
{
transform.position = GameManager.Instance.spawnPosition;
if (TryGetComponent<Rigidbody2D>(out var rb))
/// <summary>
/// Adds a specified amount of damage to the player.
/// </summary>
/// <param name="damage">The amount of damage to add.</param>
public void Damage(float damage)
{
rb.linearVelocity = Vector2.zero;
rb.angularVelocity = 0f;
//if (GameManager.Instance.gameOver) return; // Prevent damage after game is over
this.damage += damage;
if (damage >= maxDamage)
{
Die();
}
}
if (TryGetComponent<Damageable>(out var damageable))
/// <summary>
/// Handles the effects of a successful parry, applying force and damage.
/// </summary>
/// <param name="damageSource">The GameObject that was parried.</param>
/// <param name="force">The force to apply.</param>
private void SuccessfulParry(GameObject damageSource, float force)
{
damageable.ResetDamage();
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * force, ForceMode2D.Force);
damage += force;
damage = Mathf.Clamp(damage, 0f, maxDamage);
if (damage >= maxDamage)
{
Die();
}
}
// Trigger the player respawn event
OnPlayerRespawn?.Invoke(gameObject);
}
/// <summary>
/// Triggers the death animation and sets the player to the dying state.
/// </summary>
private void Die()
{
if (GameManager.Instance != null) //&& !GameManager.Instance.gameOver) // Prevent death after game is over
{
UseItem useItem = GetComponent<UseItem>();
if (useItem != null)
{
useItem.DropItem(); // Ensure the player drops the item before the death animation
}
animator.SetBool("die", true);
dying = true;
public void ResetDamage()
{
damage = 0f;
AudioManager.Instance.PlaySound("Death Simple");
}
}
/// <summary>
/// Handles player state after death and resets dying state after respawn.
/// </summary>
public void HandleDeath()
{
print("Player " + gameObject.name + " died");
GameManager.Instance.PlayerDied(this);
animator.SetBool("die", false);
dying = false;
}
/// <summary>
/// Respawns the player at the spawn position and resets damage/health bar.
/// </summary>
public void Respawn()
{
transform.position = GameManager.Instance.spawnPosition;
if (TryGetComponent<Rigidbody2D>(out var rb))
{
rb.linearVelocity = Vector2.zero;
rb.angularVelocity = 0f;
}
if (TryGetComponent<Damageable>(out var damageable))
{
damageable.ResetDamage();
}
}
/// <summary>
/// Resets the player's damage to zero.
/// </summary>
public void ResetDamage()
{
damage = 0f;
}
}
}
}

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@@ -1,262 +1,432 @@
using System.Collections;
using TMPro;
using Unity.IO.LowLevel.Unsafe;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
using UnityEngine.InputSystem;
namespace Player
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
[RequireComponent(typeof(Punch))]
public class PlayerMovement : MonoBehaviour
{
[Header("Ground Layers")]
public LayerMask ground;
public TextMeshProUGUI playerText;
[Header("Movement")]
public float walkSpeed;
public float walkSpeedFactor = 1f; // Sets walk speed
public float maxSpeed = 5f; // Sets max speed
public float maxSpeedOverride;
public float slowdownMultiplier = 10f; // Sets slow walk speed
public float virtualAxisX;
public float virtualButtonJump;
public float virtualButtonJumpLastFrame;
public float turnaroundMultiplier = 2; // Sets speed when turning around
public float walkSmooth;
public float secondsToFullSpeed;
public float jumpSpeed;
public float coyoteTime;
public float jumpLenience;
public float timeUnableToBeDeclaredNotJumping = 0.1f; // Jump threshold
public float groundCheckDistance;
private Rigidbody2D body;
private BoxCollider2D collide;
private PlayerInput input;
private AnimationPlayer animationPlayer;
private Punch punch;
private Damageable damageable;
private bool jumpInputStillValid = false;
private bool canBeDeclaredNotJumping = true;
private bool jumpPhysics;
private bool jumping;
private float lastTimeJumpPressed;
private float lastTimeOnGround;
private Vector3 positionLastFrame;
void Start() // Sets up player components
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
[RequireComponent(typeof(PlayerInput))]
[RequireComponent(typeof(AnimationPlayer))]
[RequireComponent(typeof(Punch))]
public class PlayerMovement : MonoBehaviour
{
maxSpeedOverride = maxSpeed;
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
body = GetComponent<Rigidbody2D>();
collide = GetComponent<BoxCollider2D>();
input = GetComponent<PlayerInput>();
animationPlayer = GetComponent<AnimationPlayer>();
punch = GetComponent<Punch>();
damageable = GetComponent<Damageable>();
/// <summary>
/// Layers considered as ground for the player.
/// </summary>
[Header("Ground Layers")]
public LayerMask ground;
playerText.text = input.playerIndex.ToString();
}
/// <summary>
/// Reference to the player's UI text displaying player index.
/// </summary>
public TextMeshProUGUI playerText;
private void Update() // Updates player movement
{
if (GameManager.Instance != null && GameManager.Instance.gameOver) maxSpeed = 1f;
if (damageable.dying) return;
/// <summary>
/// Base walk speed of the player.
/// </summary>
[Header("Movement")]
public float walkSpeed;
Jump();
/// <summary>
/// Multiplier applied to walk speed.
/// </summary>
public float walkSpeedFactor = 1f;
UpdateVirtualAxis();
}
/// <summary>
/// Maximum allowed horizontal speed for the player.
/// </summary>
public float maxSpeed = 5f;
private void FixedUpdate()
{
JumpPhysics();
/// <summary>
/// Runtime override for the maximum speed.
/// </summary>
public float maxSpeedOverride;
HorizontalMovement();
/// <summary>
/// Multiplier for slowing down the player when exceeding max speed.
/// </summary>
public float slowdownMultiplier = 10f;
Land();
}
/// <summary>
/// Current value of the horizontal movement axis.
/// </summary>
public float virtualAxisX;
private void LateUpdate()
{
Animate();
}
/// <summary>
/// Current value of the jump button (pressed or not).
/// </summary>
public float virtualButtonJump;
private void Animate() // Sets player animation
{
if (!IsPhysicallyGrounded())
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
else
/// <summary>
/// Value of the jump button in the previous frame.
/// </summary>
public float virtualButtonJumpLastFrame;
/// <summary>
/// Multiplier applied when turning around to adjust speed.
/// </summary>
public float turnaroundMultiplier = 2;
/// <summary>
/// Smoothing factor for walking movement.
/// </summary>
public float walkSmooth;
/// <summary>
/// Time in seconds to reach full speed from rest.
/// </summary>
public float secondsToFullSpeed;
/// <summary>
/// Force applied when jumping.
/// </summary>
public float jumpSpeed;
/// <summary>
/// Time window after leaving ground where jump is still allowed (coyote time).
/// </summary>
public float coyoteTime;
/// <summary>
/// Time window after pressing jump where jump is still buffered.
/// </summary>
public float jumpLenience;
/// <summary>
/// Minimum time before the player can be declared as not jumping.
/// </summary>
public float timeUnableToBeDeclaredNotJumping = 0.1f;
/// <summary>
/// Distance to check below the player for ground detection.
/// </summary>
public float groundCheckDistance;
/// <summary>
/// Reference to the Rigidbody2D component.
/// </summary>
private Rigidbody2D body;
/// <summary>
/// Reference to the BoxCollider2D component.
/// </summary>
private BoxCollider2D collide;
/// <summary>
/// Reference to the PlayerInput component.
/// </summary>
private PlayerInput input;
/// <summary>
/// Reference to the AnimationPlayer component.
/// </summary>
private AnimationPlayer animationPlayer;
/// <summary>
/// Reference to the Punch component.
/// </summary>
private Punch punch;
/// <summary>
/// Reference to the Damageable component.
/// </summary>
private Damageable damageable;
/// <summary>
/// Indicates if the jump input is still valid for buffered jumps.
/// </summary>
private bool jumpInputStillValid = false;
/// <summary>
/// Indicates if the player can be declared as not jumping.
/// </summary>
private bool canBeDeclaredNotJumping = true;
/// <summary>
/// Indicates if jump physics should be applied this frame.
/// </summary>
private bool jumpPhysics;
/// <summary>
/// Indicates if the player is currently jumping.
/// </summary>
private bool jumping;
/// <summary>
/// The last time the jump button was pressed.
/// </summary>
private float lastTimeJumpPressed;
/// <summary>
/// The last time the player was on the ground.
/// </summary>
private float lastTimeOnGround;
/// <summary>
/// The player's position in the previous frame.
/// </summary>
private Vector3 positionLastFrame;
/// <summary>
/// Initializes player components and sets up initial values.
/// </summary>
void Start()
{
if (Mathf.Abs(virtualAxisX) >= 0.05f)
animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run);
maxSpeedOverride = maxSpeed;
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
body = GetComponent<Rigidbody2D>();
collide = GetComponent<BoxCollider2D>();
input = GetComponent<PlayerInput>();
animationPlayer = GetComponent<AnimationPlayer>();
punch = GetComponent<Punch>();
damageable = GetComponent<Damageable>();
playerText.text = input.playerIndex.ToString();
}
/// <summary>
/// Handles per-frame updates for player movement and jump input.
/// </summary>
private void Update()
{
if (GameManager.Instance != null && GameManager.Instance.gameOver) maxSpeed = 1f;
UpdateVirtualAxis();
if (damageable.dying) return;
Jump();
}
/// <summary>
/// Handles physics-based updates for jumping and horizontal movement.
/// </summary>
private void FixedUpdate()
{
JumpPhysics();
HorizontalMovement();
Land();
}
/// <summary>
/// Handles late frame updates, such as animation.
/// </summary>
private void LateUpdate()
{
Animate();
}
/// <summary>
/// Updates the player's animation state based on movement and grounded status.
/// </summary>
private void Animate()
{
if (!IsPhysicallyGrounded())
animationPlayer.SetState(AnimationPlayer.AnimationState.Jump);
else
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
}
if (true)
{
if (virtualAxisX < -0.01f)
animationPlayer.backwards = true;
else if (virtualAxisX > 0.01f)
animationPlayer.backwards = false;
}
else
{
if (body.linearVelocityX < -0.1f)
animationPlayer.backwards = true;
else if (body.linearVelocityX > 0.1f)
animationPlayer.backwards = false;
}
}
private void Land() // Stops jumping when player lands
{
if (body.linearVelocity.y >= 0f) return;
if (IsPhysicallyGrounded())
{
if (canBeDeclaredNotJumping)
{
jumping = false;
if (Mathf.Abs(virtualAxisX) >= 0.05f)
animationPlayer.SetState(GameManager.Instance.gameOver ? AnimationPlayer.AnimationState.Walk : AnimationPlayer.AnimationState.Run);
else
animationPlayer.SetState(AnimationPlayer.AnimationState.Idle);
}
if (true)
{
if (virtualAxisX < -0.01f)
animationPlayer.backwards = true;
else if (virtualAxisX > 0.01f)
animationPlayer.backwards = false;
}
else
{
if (body.linearVelocityX < -0.1f)
animationPlayer.backwards = true;
else if (body.linearVelocityX > 0.1f)
animationPlayer.backwards = false;
}
}
}
private void Jump() // Player jumps when 'jump' is pressed
{
if (virtualButtonJumpLastFrame == 1f)
/// <summary>
/// Handles logic for landing and stopping the jump state when grounded.
/// </summary>
private void Land()
{
jumpInputStillValid = true;
lastTimeJumpPressed = Time.time;
}
if (body.linearVelocity.y >= 0f) return;
bool isBasicallyGrounded = IsBasicallyGrounded();
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false) // Coyote Jump: Must have jump pressed this frame and be grounded in last time frame and not be actually jumping.
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded())) // Buffered Jump: Must have pressed jump in the last time frame and be jumping
{
AudioManager.Instance.PlaySound("Jump");
jumpPhysics = true;
jumping = true;
jumpInputStillValid = false;
StartCoroutine(NotJumpingDelay());
}
}
private void JumpPhysics() // Applies jump physics
{
if (jumpPhysics)
{
if (!GetComponent<Block>().blocking)
if (IsPhysicallyGrounded())
{
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
if (canBeDeclaredNotJumping)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
jumping = false;
}
}
jumpPhysics = false;
}
if (!IsPhysicallyGrounded() && !(virtualButtonJump == 1f))
body.AddForce(Vector2.down * jumpSpeed);
}
private IEnumerator NotJumpingDelay() // Sets jump threshold
{
canBeDeclaredNotJumping = false;
yield return new WaitUntil(() => !IsBasicallyGrounded());
canBeDeclaredNotJumping = true;
}
private void HorizontalMovement() // Sets player horizontal movement
{
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
/// <summary>
/// Handles jump input and determines if a jump should be triggered.
/// </summary>
private void Jump()
{
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
if (virtualButtonJumpLastFrame == 1f)
{
jumpInputStillValid = true;
lastTimeJumpPressed = Time.time;
}
bool isBasicallyGrounded = IsBasicallyGrounded();
if ((virtualButtonJumpLastFrame == 1f && isBasicallyGrounded && jumping == false)
|| (jumpInputStillValid && Time.time - lastTimeJumpPressed <= jumpLenience && IsPhysicallyGrounded()))
{
AudioManager.Instance.PlaySound("Jump");
jumpPhysics = true;
jumping = true;
jumpInputStillValid = false;
StartCoroutine(NotJumpingDelay());
}
}
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
/// <summary>
/// Applies jump physics and forces to the player.
/// </summary>
private void JumpPhysics()
{
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
if (jumpPhysics)
{
if (!GetComponent<Block>().blocking)
{
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
}
}
jumpPhysics = false;
}
if (!IsPhysicallyGrounded() && !(virtualButtonJump == 1f))
body.AddForce(Vector2.down * jumpSpeed);
}
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
/// <summary>
/// Coroutine that delays the ability to declare the player as not jumping.
/// </summary>
private IEnumerator NotJumpingDelay()
{
virtualAxisX = 0;
canBeDeclaredNotJumping = false;
yield return new WaitUntil(() => !IsBasicallyGrounded());
canBeDeclaredNotJumping = true;
}
if (GetComponent<Block>().blocking)
/// <summary>
/// Handles horizontal movement, including acceleration, deceleration, and blocking.
/// </summary>
private void HorizontalMovement()
{
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
{
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
}
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
{
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
}
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
{
virtualAxisX = 0;
}
if (GetComponent<Block>().blocking)
{
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
}
positionLastFrame = transform.position;
}
positionLastFrame = transform.position;
}
private void UpdateVirtualAxis() // Updates virtual axis
{
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
return;
}
public bool IsBasicallyGrounded() // Checks if player is on land within a threshold
{
if (IsPhysicallyGrounded())
/// <summary>
/// Updates the virtual axis and button values from input actions.
/// </summary>
private void UpdateVirtualAxis()
{
lastTimeOnGround = Time.time;
virtualButtonJump = input.actions.FindAction("Action").ReadValue<float>();
virtualButtonJumpLastFrame = input.actions.FindAction("Action").WasPressedThisFrame() ? 1 : 0;
virtualAxisX = input.actions.FindAction("Move").ReadValue<Vector2>().x;
return;
}
if (Time.time - lastTimeOnGround < coyoteTime)
/// <summary>
/// Checks if the player is considered grounded, including coyote time.
/// </summary>
/// <returns>True if the player is basically grounded, otherwise false.</returns>
public bool IsBasicallyGrounded()
{
return true;
if (IsPhysicallyGrounded())
{
lastTimeOnGround = Time.time;
}
if (Time.time - lastTimeOnGround < coyoteTime)
{
return true;
}
return false;
}
return false;
}
public bool IsPhysicallyGrounded() // Checks if player is on land
{
RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
RaycastHit2D midCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 0, -1), Vector2.down, groundCheckDistance, ground);
if (leftCheck || rightCheck || midCheck)
/// <summary>
/// Checks if the player is physically touching the ground using raycasts.
/// </summary>
/// <returns>True if the player is physically grounded, otherwise false.</returns>
public bool IsPhysicallyGrounded()
{
return true;
RaycastHit2D leftCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, -1, -1), Vector2.down, groundCheckDistance, ground);
RaycastHit2D rightCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 1, -1), Vector2.down, groundCheckDistance, ground);
RaycastHit2D midCheck = Physics2D.Raycast(GetPointInBoxCollider(collide, 0, -1), Vector2.down, groundCheckDistance, ground);
if (leftCheck || rightCheck || midCheck)
{
return true;
}
return false;
}
return false;
}
/// <summary>
/// Gets a point on the BoxCollider2D based on horizontal and vertical multipliers.
/// </summary>
/// <param name="boxCollider2D">The BoxCollider2D to use.</param>
/// <param name="horizontal">Horizontal offset (-1 for left, 1 for right, 0 for center).</param>
/// <param name="vertical">Vertical offset (-1 for bottom, 1 for top, 0 for center).</param>
/// <returns>The calculated point in world space.</returns>
public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
{
return new Vector2
(
boxCollider2D.bounds.center.x + (horizontal * boxCollider2D.bounds.extents.x),
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
);
}
public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
{
return new Vector2
(
boxCollider2D.bounds.center.x + (horizontal * boxCollider2D.bounds.extents.x),
boxCollider2D.bounds.center.y + (vertical * boxCollider2D.bounds.extents.y)
);
}
/// <summary>
/// Stops the player's velocity if grounded, removing inertia.
/// </summary>
public void StopVelocity()
{
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
}
public void StopVelocity() // Stops inertia when landed
{
if (IsPhysicallyGrounded()) body.linearVelocity = Vector2.zero;
}
}
}

View File

@@ -1,101 +1,105 @@
using System.Collections;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine;
using Game;
using Music;
using Player;
namespace Player
{
public class UseItem : MonoBehaviour
{
[SerializeField] private string itemTag;
private GameObject heldItem;
private bool isHoldingItem = false;
private float holdStartTime;
public float holdTime;
private Damageable damageable;
[SerializeField] public Transform head;
private void Start()
public class UseItem : MonoBehaviour
{
damageable = GetComponent<Damageable>();
}
[SerializeField] private string itemTag;
private GameObject heldItem;
private bool isHoldingItem = false;
private float holdStartTime;
public float holdTime;
private Damageable damageable;
void Update()
{
if (isHoldingItem)
[SerializeField] public Transform head;
private void Start()
{
// Keeps hat on the player's head
heldItem.transform.localPosition = Vector3.zero;
if (GameManager.gameMode == GameManager.GameMode.keepAway)
damageable = GetComponent<Damageable>();
}
void Update()
{
if (isHoldingItem)
{
// Adds time to the player's leaderboard standing
holdTime += Time.deltaTime;
GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
// Keeps hat on the player's head
heldItem.transform.localPosition = Vector3.zero;
if (GameManager.gameMode == GameManager.GameMode.keepAway)
{
// Adds time to the player's leaderboard standing
holdTime += Time.deltaTime;
GameManager.Instance.UpdatePlayerHoldTime(gameObject, holdTime);
}
}
}
}
private void OnCollisionEnter2D(Collision2D collision) // Player automatically picks up hat when touching it
{
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying)
private void OnCollisionEnter2D(Collision2D collision) // Player automatically picks up hat when touching it
{
PickUpItem(collision.gameObject);
}
}
public void PickUpItem(GameObject item) // Player picks up hat and starts hold counter
{
if (damageable.dying) return; // Prevent picking up items if the player is dying
if (HatRespawn.canBePickedUp == false) return; // Prevent picking up items if they are not interactable
heldItem = item;
isHoldingItem = true;
holdStartTime = Time.time;
item.GetComponent<Collider2D>().enabled = false;
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
item.GetComponent<HatRespawn>().Interact();
item.transform.parent = head;
item.transform.localRotation = Quaternion.identity;
item.transform.localPosition = Vector3.zero;
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
{
GameManager.playerHoldTimes[gameObject] = 0f;
}
AudioManager.Instance.PlaySound("Pickup Hat");
GameManager.Instance.StopCoroutine("MoveHatToWinner");
}
public void DropItem() // Player drops hat when hit
{
if (GameManager.Instance.gameOver) return; // Prevent dropping items if the game is over
if (isHoldingItem)
{
heldItem.GetComponent<Collider2D>().enabled = true;
HatRespawn.canBePickedUp = false;
StartCoroutine(WaitForInteractability());
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
heldItem.GetComponent<Rigidbody2D>().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse);
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse);
heldItem.GetComponent<HatRespawn>().OnHatDropped();
heldItem.transform.parent = GameManager.Instance.transform;
heldItem = null;
isHoldingItem = false;
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
if (collision.gameObject.CompareTag("Hat") && !isHoldingItem && !damageable.dying)
{
GameManager.playerHoldTimes.Remove(gameObject);
PickUpItem(collision.gameObject);
}
}
}
private IEnumerator WaitForInteractability()
{
yield return new WaitForSeconds(0.1f);
HatRespawn.canBePickedUp = true;
}
public void PickUpItem(GameObject item) // Player picks up hat and starts hold counter
{
if (damageable.dying) return; // Prevent picking up items if the player is dying
if (HatRespawn.canBePickedUp == false) return; // Prevent picking up items if they are not interactable
public bool IsHoldingItem()
{
return isHoldingItem;
heldItem = item;
isHoldingItem = true;
holdStartTime = Time.time;
item.GetComponent<Collider2D>().enabled = false;
item.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
item.GetComponent<HatRespawn>().Interact();
item.transform.parent = head;
item.transform.localRotation = Quaternion.identity;
item.transform.localPosition = Vector3.zero;
item.transform.GetChild(0).transform.localPosition = item.GetComponent<HatRespawn>().initialSubhatPosition;
if (!GameManager.playerHoldTimes.ContainsKey(gameObject))
{
GameManager.playerHoldTimes[gameObject] = 0f;
}
AudioManager.Instance.PlaySound("Pickup Hat");
GameManager.Instance.StopCoroutine("MoveHatToWinner");
}
public void DropItem() // Player drops hat when hit
{
if (GameManager.Instance.gameOver) return; // Prevent dropping items if the game is over
if (isHoldingItem)
{
heldItem.GetComponent<Collider2D>().enabled = true;
HatRespawn.canBePickedUp = false;
StartCoroutine(WaitForInteractability());
heldItem.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic;
heldItem.GetComponent<Rigidbody2D>().AddForce(Vector2.up * Random.Range(10f, 30f) + Vector2.right * Random.Range(-10, 10), ForceMode2D.Impulse);
heldItem.GetComponent<Rigidbody2D>().AddTorque(Random.Range(-5, 5), ForceMode2D.Impulse);
heldItem.GetComponent<HatRespawn>().OnHatDropped();
heldItem.transform.parent = GameManager.Instance.transform;
heldItem = null;
isHoldingItem = false;
if (GameManager.playerHoldTimes.ContainsKey(gameObject))
{
GameManager.playerHoldTimes.Remove(gameObject);
}
}
}
private IEnumerator WaitForInteractability()
{
yield return new WaitForSeconds(0.1f);
HatRespawn.canBePickedUp = true;
}
public bool IsHoldingItem()
{
return isHoldingItem;
}
}
}
}

View File

@@ -19,7 +19,7 @@ items:
source:
id: AnimationState
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: Idle
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -62,7 +62,7 @@ items:
source:
id: Run
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -84,7 +84,7 @@ items:
source:
id: Jump
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player
@@ -106,7 +106,7 @@ items:
source:
id: Walk
path: ''
startLine: 2351
startLine: 2419
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -21,7 +21,7 @@ items:
source:
id: AnimationPlayer
path: ''
startLine: 2348
startLine: 2416
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: state
path: ''
startLine: 2352
startLine: 2420
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: backwards
path: ''
startLine: 2353
startLine: 2421
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: block
path: ''
startLine: 2354
startLine: 2422
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: clip
path: ''
startLine: 2355
startLine: 2423
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: SetState
path: ''
startLine: 2371
startLine: 2439
assemblies:
- cs.temp.dll
namespace: Player
@@ -161,7 +161,7 @@ items:
source:
id: Punch
path: ''
startLine: 2376
startLine: 2444
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -17,7 +17,7 @@ items:
source:
id: Block
path: ''
startLine: 2387
startLine: 2455
assemblies:
- cs.temp.dll
namespace: Player
@@ -40,7 +40,7 @@ items:
source:
id: blocking
path: ''
startLine: 2390
startLine: 2458
assemblies:
- cs.temp.dll
namespace: Player
@@ -63,7 +63,7 @@ items:
source:
id: IsParrying
path: ''
startLine: 2436
startLine: 2504
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -26,7 +26,7 @@ items:
source:
id: Damageable
path: ''
startLine: 2002
startLine: 2005
assemblies:
- cs.temp.dll
namespace: Player
@@ -49,10 +49,12 @@ items:
source:
id: force
path: ''
startLine: 2007
startLine: 2014
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe force applied to the player when hit.\n"
example: []
syntax:
content: public float force
return:
@@ -72,10 +74,12 @@ items:
source:
id: damage
path: ''
startLine: 2008
startLine: 2019
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe current accumulated damage of the player.\n"
example: []
syntax:
content: public float damage
return:
@@ -95,10 +99,12 @@ items:
source:
id: maxDamage
path: ''
startLine: 2009
startLine: 2024
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe maximum damage the player can take before dying.\n"
example: []
syntax:
content: public float maxDamage
return:
@@ -118,10 +124,12 @@ items:
source:
id: lives
path: ''
startLine: 2010
startLine: 2029
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nThe number of lives the player has.\n"
example: []
syntax:
content: public int lives
return:
@@ -141,10 +149,12 @@ items:
source:
id: damageSelfDebug
path: ''
startLine: 2012
startLine: 2036
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIf true, applies damage to self for debugging purposes.\n"
example: []
syntax:
content: public bool damageSelfDebug
return:
@@ -164,10 +174,12 @@ items:
source:
id: dying
path: ''
startLine: 2013
startLine: 2041
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nIndicates whether the player is currently dying.\n"
example: []
syntax:
content: public bool dying
return:
@@ -187,10 +199,12 @@ items:
source:
id: OnPlayerPunched
path: ''
startLine: 2014
startLine: 2046
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nEvent triggered when the player is punched.\n"
example: []
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
@@ -210,15 +224,18 @@ items:
source:
id: Damage
path: ''
startLine: 2075
startLine: 2126
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nAdds a specified amount of damage to the player.\n"
example: []
syntax:
content: public void Damage(float damage)
parameters:
- id: damage
type: System.Single
description: The amount of damage to add.
content.vb: Public Sub Damage(damage As Single)
overload: Player.Damageable.Damage*
nameWithType.vb: Damageable.Damage(Single)
@@ -238,10 +255,12 @@ items:
source:
id: HandleDeath
path: ''
startLine: 2114
startLine: 2176
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nHandles player state after death and resets dying state after respawn.\n"
example: []
syntax:
content: public void HandleDeath()
content.vb: Public Sub HandleDeath()
@@ -260,10 +279,12 @@ items:
source:
id: Respawn
path: ''
startLine: 2121
startLine: 2186
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRespawns the player at the spawn position and resets damage/health bar.\n"
example: []
syntax:
content: public void Respawn()
content.vb: Public Sub Respawn()
@@ -282,10 +303,12 @@ items:
source:
id: ResetDamage
path: ''
startLine: 2135
startLine: 2203
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nResets the player&apos;s damage to zero.\n"
example: []
syntax:
content: public void ResetDamage()
content.vb: Public Sub ResetDamage()

View File

@@ -21,7 +21,7 @@ items:
source:
id: PlayerCameraMovement
path: ''
startLine: 2810
startLine: 3048
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: weight
path: ''
startLine: 2814
startLine: 3052
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: speed
path: ''
startLine: 2815
startLine: 3053
assemblies:
- cs.temp.dll
namespace: Player
@@ -90,7 +90,7 @@ items:
source:
id: lowerBound
path: ''
startLine: 2817
startLine: 3055
assemblies:
- cs.temp.dll
namespace: Player
@@ -113,7 +113,7 @@ items:
source:
id: winScene
path: ''
startLine: 2818
startLine: 3056
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: staticCamera
path: ''
startLine: 2820
startLine: 3058
assemblies:
- cs.temp.dll
namespace: Player
@@ -159,7 +159,7 @@ items:
source:
id: WinScene
path: ''
startLine: 2875
startLine: 3113
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: PlayerManager
path: ''
startLine: 2252
startLine: 2320
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: Instance
path: ''
startLine: 2254
startLine: 2322
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: cards
path: ''
startLine: 2255
startLine: 2323
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: playerColors
path: ''
startLine: 2257
startLine: 2325
assemblies:
- cs.temp.dll
namespace: Player
@@ -112,7 +112,7 @@ items:
source:
id: playerSelect
path: ''
startLine: 2258
startLine: 2326
assemblies:
- cs.temp.dll
namespace: Player
@@ -135,7 +135,7 @@ items:
source:
id: StartGame
path: ''
startLine: 2308
startLine: 2376
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -37,7 +37,7 @@ items:
source:
id: PlayerMovement
path: ''
startLine: 2450
startLine: 2521
assemblies:
- cs.temp.dll
namespace: Player
@@ -60,10 +60,12 @@ items:
source:
id: ground
path: ''
startLine: 2458
startLine: 2533
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nLayers considered as ground for the player.\n"
example: []
syntax:
content: public LayerMask ground
return:
@@ -83,10 +85,12 @@ items:
source:
id: playerText
path: ''
startLine: 2460
startLine: 2538
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nReference to the player&apos;s UI text displaying player index.\n"
example: []
syntax:
content: public TextMeshProUGUI playerText
return:
@@ -106,10 +110,12 @@ items:
source:
id: walkSpeed
path: ''
startLine: 2463
startLine: 2544
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nBase walk speed of the player.\n"
example: []
syntax:
content: public float walkSpeed
return:
@@ -129,10 +135,12 @@ items:
source:
id: walkSpeedFactor
path: ''
startLine: 2464
startLine: 2549
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied to walk speed.\n"
example: []
syntax:
content: public float walkSpeedFactor
return:
@@ -152,10 +160,12 @@ items:
source:
id: maxSpeed
path: ''
startLine: 2465
startLine: 2554
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMaximum allowed horizontal speed for the player.\n"
example: []
syntax:
content: public float maxSpeed
return:
@@ -175,10 +185,12 @@ items:
source:
id: maxSpeedOverride
path: ''
startLine: 2466
startLine: 2559
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nRuntime override for the maximum speed.\n"
example: []
syntax:
content: public float maxSpeedOverride
return:
@@ -198,10 +210,12 @@ items:
source:
id: slowdownMultiplier
path: ''
startLine: 2467
startLine: 2564
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier for slowing down the player when exceeding max speed.\n"
example: []
syntax:
content: public float slowdownMultiplier
return:
@@ -221,10 +235,12 @@ items:
source:
id: virtualAxisX
path: ''
startLine: 2468
startLine: 2569
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the horizontal movement axis.\n"
example: []
syntax:
content: public float virtualAxisX
return:
@@ -244,10 +260,12 @@ items:
source:
id: virtualButtonJump
path: ''
startLine: 2469
startLine: 2574
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nCurrent value of the jump button (pressed or not).\n"
example: []
syntax:
content: public float virtualButtonJump
return:
@@ -267,10 +285,12 @@ items:
source:
id: virtualButtonJumpLastFrame
path: ''
startLine: 2470
startLine: 2579
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nValue of the jump button in the previous frame.\n"
example: []
syntax:
content: public float virtualButtonJumpLastFrame
return:
@@ -290,10 +310,12 @@ items:
source:
id: turnaroundMultiplier
path: ''
startLine: 2471
startLine: 2584
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMultiplier applied when turning around to adjust speed.\n"
example: []
syntax:
content: public float turnaroundMultiplier
return:
@@ -313,10 +335,12 @@ items:
source:
id: walkSmooth
path: ''
startLine: 2472
startLine: 2589
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nSmoothing factor for walking movement.\n"
example: []
syntax:
content: public float walkSmooth
return:
@@ -336,10 +360,12 @@ items:
source:
id: secondsToFullSpeed
path: ''
startLine: 2473
startLine: 2594
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime in seconds to reach full speed from rest.\n"
example: []
syntax:
content: public float secondsToFullSpeed
return:
@@ -359,10 +385,12 @@ items:
source:
id: jumpSpeed
path: ''
startLine: 2474
startLine: 2599
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nForce applied when jumping.\n"
example: []
syntax:
content: public float jumpSpeed
return:
@@ -382,10 +410,12 @@ items:
source:
id: coyoteTime
path: ''
startLine: 2475
startLine: 2604
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after leaving ground where jump is still allowed (coyote time).\n"
example: []
syntax:
content: public float coyoteTime
return:
@@ -405,10 +435,12 @@ items:
source:
id: jumpLenience
path: ''
startLine: 2476
startLine: 2609
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nTime window after pressing jump where jump is still buffered.\n"
example: []
syntax:
content: public float jumpLenience
return:
@@ -428,10 +460,12 @@ items:
source:
id: timeUnableToBeDeclaredNotJumping
path: ''
startLine: 2477
startLine: 2614
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nMinimum time before the player can be declared as not jumping.\n"
example: []
syntax:
content: public float timeUnableToBeDeclaredNotJumping
return:
@@ -451,10 +485,12 @@ items:
source:
id: groundCheckDistance
path: ''
startLine: 2478
startLine: 2619
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nDistance to check below the player for ground detection.\n"
example: []
syntax:
content: public float groundCheckDistance
return:
@@ -474,14 +510,17 @@ items:
source:
id: IsBasicallyGrounded
path: ''
startLine: 2660
startLine: 2883
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is considered grounded, including coyote time.\n"
example: []
syntax:
content: public bool IsBasicallyGrounded()
return:
type: System.Boolean
description: True if the player is basically grounded, otherwise false.
content.vb: Public Function IsBasicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsBasicallyGrounded*
- uid: Player.PlayerMovement.IsPhysicallyGrounded
@@ -498,14 +537,17 @@ items:
source:
id: IsPhysicallyGrounded
path: ''
startLine: 2675
startLine: 2902
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nChecks if the player is physically touching the ground using raycasts.\n"
example: []
syntax:
content: public bool IsPhysicallyGrounded()
return:
type: System.Boolean
description: True if the player is physically grounded, otherwise false.
content.vb: Public Function IsPhysicallyGrounded() As Boolean
overload: Player.PlayerMovement.IsPhysicallyGrounded*
- uid: Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)
@@ -522,21 +564,27 @@ items:
source:
id: GetPointInBoxCollider
path: ''
startLine: 2689
startLine: 2923
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nGets a point on the BoxCollider2D based on horizontal and vertical multipliers.\n"
example: []
syntax:
content: public Vector2 GetPointInBoxCollider(BoxCollider2D boxCollider2D, float horizontal, float vertical)
parameters:
- id: boxCollider2D
type: Global.BoxCollider2D
description: The BoxCollider2D to use.
- id: horizontal
type: System.Single
description: Horizontal offset (-1 for left, 1 for right, 0 for center).
- id: vertical
type: System.Single
description: Vertical offset (-1 for bottom, 1 for top, 0 for center).
return:
type: Global.Vector2
description: The calculated point in world space.
content.vb: Public Function GetPointInBoxCollider(boxCollider2D As BoxCollider2D, horizontal As Single, vertical As Single) As Vector2
overload: Player.PlayerMovement.GetPointInBoxCollider*
nameWithType.vb: PlayerMovement.GetPointInBoxCollider(BoxCollider2D, Single, Single)
@@ -556,10 +604,12 @@ items:
source:
id: StopVelocity
path: ''
startLine: 2698
startLine: 2935
assemblies:
- cs.temp.dll
namespace: Player
summary: "\nStops the player&apos;s velocity if grounded, removing inertia.\n"
example: []
syntax:
content: public void StopVelocity()
content.vb: Public Sub StopVelocity()

View File

@@ -21,7 +21,7 @@ items:
source:
id: Punch
path: ''
startLine: 2147
startLine: 2215
assemblies:
- cs.temp.dll
namespace: Player
@@ -44,7 +44,7 @@ items:
source:
id: cancelable
path: ''
startLine: 2151
startLine: 2219
assemblies:
- cs.temp.dll
namespace: Player
@@ -67,7 +67,7 @@ items:
source:
id: EnableHurtbox
path: ''
startLine: 2178
startLine: 2246
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: DisableHurtbox
path: ''
startLine: 2183
startLine: 2251
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: DisableCancellation
path: ''
startLine: 2188
startLine: 2256
assemblies:
- cs.temp.dll
namespace: Player
@@ -133,7 +133,7 @@ items:
source:
id: EnableCancellation
path: ''
startLine: 2193
startLine: 2261
assemblies:
- cs.temp.dll
namespace: Player
@@ -155,7 +155,7 @@ items:
source:
id: ReturnToMaxSpeed
path: ''
startLine: 2198
startLine: 2266
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -19,7 +19,7 @@ items:
source:
id: TeleportPlatform
path: ''
startLine: 2209
startLine: 2277
assemblies:
- cs.temp.dll
namespace: Player
@@ -42,7 +42,7 @@ items:
source:
id: teleportPoint
path: ''
startLine: 2211
startLine: 2279
assemblies:
- cs.temp.dll
namespace: Player
@@ -65,7 +65,7 @@ items:
source:
id: teleportTag
path: ''
startLine: 2212
startLine: 2280
assemblies:
- cs.temp.dll
namespace: Player
@@ -88,7 +88,7 @@ items:
source:
id: playerTag
path: ''
startLine: 2213
startLine: 2281
assemblies:
- cs.temp.dll
namespace: Player
@@ -111,7 +111,7 @@ items:
source:
id: isPlatform
path: ''
startLine: 2214
startLine: 2282
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -20,7 +20,7 @@ items:
source:
id: UseItem
path: ''
startLine: 2709
startLine: 2947
assemblies:
- cs.temp.dll
namespace: Player
@@ -43,7 +43,7 @@ items:
source:
id: holdTime
path: ''
startLine: 2715
startLine: 2953
assemblies:
- cs.temp.dll
namespace: Player
@@ -66,7 +66,7 @@ items:
source:
id: head
path: ''
startLine: 2718
startLine: 2956
assemblies:
- cs.temp.dll
namespace: Player
@@ -89,7 +89,7 @@ items:
source:
id: PickUpItem
path: ''
startLine: 2748
startLine: 2986
assemblies:
- cs.temp.dll
namespace: Player
@@ -114,7 +114,7 @@ items:
source:
id: DropItem
path: ''
startLine: 2770
startLine: 3008
assemblies:
- cs.temp.dll
namespace: Player
@@ -136,7 +136,7 @@ items:
source:
id: IsHoldingItem
path: ''
startLine: 2799
startLine: 3037
assemblies:
- cs.temp.dll
namespace: Player

View File

@@ -77,6 +77,6 @@
"xrefService": [
"https://xref.docs.microsoft.com/query?uid={uid}"
],
"dest": "../_site"
"dest": "../crashcourse"
}
}

View File

@@ -1 +1 @@
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View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.HubManager">
<article class="content wrap" id="_content" data-uid="Game.HubManager">
<h1 id="Global_HubManager" data-uid="Global.HubManager" class="text-break">Class HubManager
<h1 id="Game_HubManager" data-uid="Game.HubManager" class="text-break">Class HubManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HubManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_HubManager_syntax">Syntax</h5>
<h5 id="Game_HubManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HubManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_HubManager_gameButtonsParent" data-uid="Global.HubManager.gameButtonsParent">gameButtonsParent</h4>
<h4 id="Game_HubManager_gameButtonsParent" data-uid="Game.HubManager.gameButtonsParent">gameButtonsParent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_HubManager_hubCamera" data-uid="Global.HubManager.hubCamera">hubCamera</h4>
<h4 id="Game_HubManager_hubCamera" data-uid="Game.HubManager.hubCamera">hubCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_HubManager_Instance" data-uid="Global.HubManager.Instance">Instance</h4>
<h4 id="Game_HubManager_Instance" data-uid="Game.HubManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -165,7 +165,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.HubManager.html">HubManager</a></td>
<td><a class="xref" href="Game.HubManager.html">HubManager</a></td>
<td></td>
</tr>
</tbody>
@@ -174,8 +174,8 @@
</h3>
<a id="Global_HubManager_LoadScene_" data-uid="Global.HubManager.LoadScene*"></a>
<h4 id="Global_HubManager_LoadScene_System_String_" data-uid="Global.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<a id="Game_HubManager_LoadScene_" data-uid="Game.HubManager.LoadScene*"></a>
<h4 id="Game_HubManager_LoadScene_System_String_" data-uid="Game.HubManager.LoadScene(System.String)">LoadScene(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -201,8 +201,8 @@
</table>
<a id="Global_HubManager_UnloadGameScene_" data-uid="Global.HubManager.UnloadGameScene*"></a>
<h4 id="Global_HubManager_UnloadGameScene" data-uid="Global.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<a id="Game_HubManager_UnloadGameScene_" data-uid="Game.HubManager.UnloadGameScene*"></a>
<h4 id="Game_HubManager_UnloadGameScene" data-uid="Game.HubManager.UnloadGameScene">UnloadGameScene()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.InfiniteScroll">
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
<h1 id="Global_InfiniteScroll" data-uid="Global.InfiniteScroll" class="text-break">Class InfiniteScroll
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">InfiniteScroll</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_InfiniteScroll_syntax">Syntax</h5>
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_InfiniteScroll_end" data-uid="Global.InfiniteScroll.end">end</h4>
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_InfiniteScroll_speed" data-uid="Global.InfiniteScroll.speed">speed</h4>
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_InfiniteScroll_start" data-uid="Global.InfiniteScroll.start">start</h4>
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerCardCreator">
<article class="content wrap" id="_content" data-uid="Game.PlayerCardCreator">
<h1 id="Global_PlayerCardCreator" data-uid="Global.PlayerCardCreator" class="text-break">Class PlayerCardCreator
<h1 id="Game_PlayerCardCreator" data-uid="Game.PlayerCardCreator" class="text-break">Class PlayerCardCreator
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCardCreator</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerCardCreator_syntax">Syntax</h5>
<h5 id="Game_PlayerCardCreator_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCardCreator : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerCardCreator_Instance" data-uid="Global.PlayerCardCreator.Instance">Instance</h4>
<h4 id="Game_PlayerCardCreator_Instance" data-uid="Game.PlayerCardCreator.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td><a class="xref" href="Game.PlayerCardCreator.html">PlayerCardCreator</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_PlayerCardCreator_playerJoinCardPrefab" data-uid="Global.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<h4 id="Game_PlayerCardCreator_playerJoinCardPrefab" data-uid="Game.PlayerCardCreator.playerJoinCardPrefab">playerJoinCardPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_PlayerCardCreator_CreateCard_" data-uid="Global.PlayerCardCreator.CreateCard*"></a>
<h4 id="Global_PlayerCardCreator_CreateCard" data-uid="Global.PlayerCardCreator.CreateCard">CreateCard()</h4>
<a id="Game_PlayerCardCreator_CreateCard_" data-uid="Game.PlayerCardCreator.CreateCard*"></a>
<h4 id="Game_PlayerCardCreator_CreateCard" data-uid="Game.PlayerCardCreator.CreateCard">CreateCard()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -168,7 +168,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td><a class="xref" href="Game.PlayerJoinCard.html">PlayerJoinCard</a></td>
<td></td>
</tr>
</tbody>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.Playlist">
<article class="content wrap" id="_content" data-uid="Music.Playlist">
<h1 id="Global_Playlist" data-uid="Global.Playlist" class="text-break">Class Playlist
<h1 id="Music_Playlist" data-uid="Music.Playlist" class="text-break">Class Playlist
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,33 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">Playlist</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">object.Equals(object)</span>
</div>
<div>
<span class="xref">object.Equals(object, object)</span>
</div>
<div>
<span class="xref">object.GetHashCode()</span>
</div>
<div>
<span class="xref">object.GetType()</span>
</div>
<div>
<span class="xref">object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">object.ReferenceEquals(object, object)</span>
</div>
<div>
<span class="xref">object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_Playlist_syntax">Syntax</h5>
<h5 id="Music_Playlist_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class Playlist</code></pre>
@@ -125,7 +101,7 @@ public class Playlist</code></pre>
</h3>
<h4 id="Global_Playlist_shuffleTime" data-uid="Global.Playlist.shuffleTime">shuffleTime</h4>
<h4 id="Music_Playlist_shuffleTime" data-uid="Music.Playlist.shuffleTime">shuffleTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -149,7 +125,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_songs" data-uid="Global.Playlist.songs">songs</h4>
<h4 id="Music_Playlist_songs" data-uid="Music.Playlist.songs">songs</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -173,7 +149,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_trackName" data-uid="Global.Playlist.trackName">trackName</h4>
<h4 id="Music_Playlist_trackName" data-uid="Music.Playlist.trackName">trackName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -197,7 +173,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_trackScenes" data-uid="Global.Playlist.trackScenes">trackScenes</h4>
<h4 id="Music_Playlist_trackScenes" data-uid="Music.Playlist.trackScenes">trackScenes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -221,7 +197,7 @@ public class Playlist</code></pre>
</table>
<h4 id="Global_Playlist_volume" data-uid="Global.Playlist.volume">volume</h4>
<h4 id="Music_Playlist_volume" data-uid="Music.Playlist.volume">volume</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,14 +1,14 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Namespace Game.Player
<title>Namespace Player
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Game.Player
<meta name="title" content="Namespace Player
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,36 +78,36 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Player">
<article class="content wrap" id="_content" data-uid="Player">
<h1 id="Game_Player" data-uid="Game.Player" class="text-break">Namespace Game.Player
<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Game.Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Block.html">Block</a></h4>
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Damageable.html">Damageable</a></h4>
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerManager.html">PlayerManager</a></h4>
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.PlayerMovement.html">PlayerMovement</a></h4>
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.Punch.html">Punch</a></h4>
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Game.Player.UseItem.html">UseItem</a></h4>
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Game.Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
<section></section>
</article>
</div>

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@@ -0,0 +1 @@
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"k3vkppvw.atw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"xr11gyl2.3mc"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"frpv0e3e.wkl"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"mxy3r5wz.fjs"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"4frkwajq.vfq"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"opvodq5r.ywi"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"tljjtlcl.pzd"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"5wmxs5zq.vqm"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"o21cxbh4.kuw"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"mdsvyj3c.thb"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"4iw3ccgv.la4"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"ikd5rbvb.je1"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"t5fhaf0k.13v"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"qtcw1n3e.uod"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"5qoqsluz.vhu"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"h2yunshd.hs5"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"zpikhg4a.kjz"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"kf3f3nt4.doy"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"knmpfbdj.us5"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"4yh4uv1k.5dx"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"tiz5zkmk.ak1"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"cpgvtkwc.2lg"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"thdyrfdx.0rq"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"rasv5kxd.cw3"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"crwzward.a4s"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"msrmdbeu.wkb"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"gfnpekb5.vmz"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"b20t0m5a.vfg"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"4m0qqdpw.ysi"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"lqgcfyji.ie2"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"ntxeylrb.v4u"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"fkl0lcfy.ojf"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"420h1bab.gpj"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"bic4rikc.glf"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"ndxezqbb.ftw"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"harvkowx.apr"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"jcsuybvu.5aj"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"wcp4gdot.wcg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jb0ubesg.mdg"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"rdiyzkl3.mwn"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"4aa12rtq.iwe"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"oz1505co.nww"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"n0fysbya.ig5"}]}}

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameTimer">
<article class="content wrap" id="_content" data-uid="Game.GameTimer">
<h1 id="Global_GameTimer" data-uid="Global.GameTimer" class="text-break">Class GameTimer
<h1 id="Game_GameTimer" data-uid="Game.GameTimer" class="text-break">Class GameTimer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameTimer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameTimer_syntax">Syntax</h5>
<h5 id="Game_GameTimer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameTimer : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_GameTimer_startTime" data-uid="Global.GameTimer.startTime">startTime</h4>
<h4 id="Game_GameTimer_startTime" data-uid="Game.GameTimer.startTime">startTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_GameTimer_timerText" data-uid="Global.GameTimer.timerText">timerText</h4>
<h4 id="Game_GameTimer_timerText" data-uid="Game.GameTimer.timerText">timerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_GameTimer_StartTimer_" data-uid="Global.GameTimer.StartTimer*"></a>
<h4 id="Global_GameTimer_StartTimer" data-uid="Global.GameTimer.StartTimer">StartTimer()</h4>
<a id="Game_GameTimer_StartTimer_" data-uid="Game.GameTimer.StartTimer*"></a>
<h4 id="Game_GameTimer_StartTimer" data-uid="Game.GameTimer.StartTimer">StartTimer()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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{"PreBuildBuild":"hg0dztke.btc","Link":"o4zw0i2n.4fy"}

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameManagerHelper">
<article class="content wrap" id="_content" data-uid="Game.GameManagerHelper">
<h1 id="Global_GameManagerHelper" data-uid="Global.GameManagerHelper" class="text-break">Class GameManagerHelper
<h1 id="Game_GameManagerHelper" data-uid="Game.GameManagerHelper" class="text-break">Class GameManagerHelper
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManagerHelper</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManagerHelper_syntax">Syntax</h5>
<h5 id="Game_GameManagerHelper_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManagerHelper : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_GameManagerHelper_addHatPosition" data-uid="Global.GameManagerHelper.addHatPosition">addHatPosition</h4>
<h4 id="Game_GameManagerHelper_addHatPosition" data-uid="Game.GameManagerHelper.addHatPosition">addHatPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_GameManagerHelper_addSpawnPosition" data-uid="Global.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<h4 id="Game_GameManagerHelper_addSpawnPosition" data-uid="Game.GameManagerHelper.addSpawnPosition">addSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,12 +78,12 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager">
<article class="content wrap" id="_content" data-uid="Game.GameManager">
<h1 id="Game_Game_GameManager" data-uid="Game.Game.GameManager" class="text-break">Class GameManager
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
</h1>
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</div>
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_GameManager_syntax">Syntax</h5>
<h5 id="Game_GameManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
</div>
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Game_Game_GameManager_gameMode" data-uid="Game.Game.GameManager.gameMode">gameMode</h4>
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameMode.html">GameMode</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_Game_GameManager_gameOver" data-uid="Game.Game.GameManager.gameOver">gameOver</h4>
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_gameTimer" data-uid="Game.Game.GameManager.gameTimer">gameTimer</h4>
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -175,7 +175,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_hatObject" data-uid="Game.Game.GameManager.hatObject">hatObject</h4>
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_hatSpawnPositions" data-uid="Game.Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_LeaderboardCanvas" data-uid="Game.Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_map" data-uid="Game.Game.GameManager.map">map</h4>
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_music" data-uid="Game.Game.GameManager.music">music</h4>
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_offset" data-uid="Game.Game.GameManager.offset">offset</h4>
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_playerColors" data-uid="Game.Game.GameManager.playerColors">playerColors</h4>
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_playerHoldTimes" data-uid="Game.Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_players" data-uid="Game.Game.GameManager.players">players</h4>
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_spawnPosition" data-uid="Game.Game.GameManager.spawnPosition">spawnPosition</h4>
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_time" data-uid="Game.Game.GameManager.time">time</h4>
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Game_Game_GameManager_TimerCanvas" data-uid="Game.Game.GameManager.TimerCanvas">TimerCanvas</h4>
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Game_Game_GameManager_Instance_" data-uid="Game.Game.GameManager.Instance*"></a>
<h4 id="Game_Game_GameManager_Instance" data-uid="Game.Game.GameManager.Instance">Instance</h4>
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
<td></td>
</tr>
</tbody>
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Game_Game_GameManager_AlivePlayers_" data-uid="Game.Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_Game_GameManager_AlivePlayers" data-uid="Game.Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td><p>A list of alive player GameObjects.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_Game_GameManager_GameOver_" data-uid="Game.Game.GameManager.GameOver*"></a>
<h4 id="Game_Game_GameManager_GameOver" data-uid="Game.Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Game_Game_GameManager_PlayerDied_" data-uid="Game.Game.GameManager.PlayerDied*"></a>
<h4 id="Game_Game_GameManager_PlayerDied_Damageable_" data-uid="Game.Game.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><span class="xref">Damageable</span></td>
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
<td><span class="parametername">player</span></td>
<td><p>The player that died.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
</td>
</tr>
</tbody>
</table>
<a id="Game_Game_GameManager_StartGame_" data-uid="Game.Game.GameManager.StartGame*"></a>
<h4 id="Game_Game_GameManager_StartGame" data-uid="Game.Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Game_Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p>The player GameObject.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p>The hold time to update.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
</td>
</tr>
</tbody>
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Game_Game_GameManager_EndGameEvent" data-uid="Game.Game.GameManager.EndGameEvent">EndGameEvent</h4>
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_Game_GameManager_StartGameEvent" data-uid="Game.Game.GameManager.StartGameEvent">StartGameEvent</h4>
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Game.Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.Game.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.MapSelect">
<article class="content wrap" id="_content" data-uid="Game.MapSelect">
<h1 id="Game_Game_MapSelect" data-uid="Game.Game.MapSelect" class="text-break">Class MapSelect
<h1 id="Game_MapSelect" data-uid="Game.MapSelect" class="text-break">Class MapSelect
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">MapSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_MapSelect_syntax">Syntax</h5>
<h5 id="Game_MapSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MapSelect : MonoBehaviour</code></pre>
</div>

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerMovement">
<article class="content wrap" id="_content" data-uid="Player.PlayerMovement">
<h1 id="Global_PlayerMovement" data-uid="Global.PlayerMovement" class="text-break">Class PlayerMovement
<h1 id="Player_PlayerMovement" data-uid="Player.PlayerMovement" class="text-break">Class PlayerMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerMovement_syntax">Syntax</h5>
<h5 id="Player_PlayerMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerMovement : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerMovement_coyoteTime" data-uid="Global.PlayerMovement.coyoteTime">coyoteTime</h4>
<h4 id="Player_PlayerMovement_coyoteTime" data-uid="Player.PlayerMovement.coyoteTime">coyoteTime</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_PlayerMovement_ground" data-uid="Global.PlayerMovement.ground">ground</h4>
<h4 id="Player_PlayerMovement_ground" data-uid="Player.PlayerMovement.ground">ground</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_PlayerMovement_groundCheckDistance" data-uid="Global.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<h4 id="Player_PlayerMovement_groundCheckDistance" data-uid="Player.PlayerMovement.groundCheckDistance">groundCheckDistance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_PlayerMovement_jumpLenience" data-uid="Global.PlayerMovement.jumpLenience">jumpLenience</h4>
<h4 id="Player_PlayerMovement_jumpLenience" data-uid="Player.PlayerMovement.jumpLenience">jumpLenience</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_PlayerMovement_jumpSpeed" data-uid="Global.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<h4 id="Player_PlayerMovement_jumpSpeed" data-uid="Player.PlayerMovement.jumpSpeed">jumpSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -220,7 +220,7 @@
</table>
<h4 id="Global_PlayerMovement_maxSpeed" data-uid="Global.PlayerMovement.maxSpeed">maxSpeed</h4>
<h4 id="Player_PlayerMovement_maxSpeed" data-uid="Player.PlayerMovement.maxSpeed">maxSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -244,7 +244,7 @@
</table>
<h4 id="Global_PlayerMovement_maxSpeedOverride" data-uid="Global.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<h4 id="Player_PlayerMovement_maxSpeedOverride" data-uid="Player.PlayerMovement.maxSpeedOverride">maxSpeedOverride</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -268,7 +268,7 @@
</table>
<h4 id="Global_PlayerMovement_playerText" data-uid="Global.PlayerMovement.playerText">playerText</h4>
<h4 id="Player_PlayerMovement_playerText" data-uid="Player.PlayerMovement.playerText">playerText</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -292,7 +292,7 @@
</table>
<h4 id="Global_PlayerMovement_secondsToFullSpeed" data-uid="Global.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<h4 id="Player_PlayerMovement_secondsToFullSpeed" data-uid="Player.PlayerMovement.secondsToFullSpeed">secondsToFullSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -316,7 +316,7 @@
</table>
<h4 id="Global_PlayerMovement_slowdownMultiplier" data-uid="Global.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<h4 id="Player_PlayerMovement_slowdownMultiplier" data-uid="Player.PlayerMovement.slowdownMultiplier">slowdownMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -340,7 +340,7 @@
</table>
<h4 id="Global_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Global.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<h4 id="Player_PlayerMovement_timeUnableToBeDeclaredNotJumping" data-uid="Player.PlayerMovement.timeUnableToBeDeclaredNotJumping">timeUnableToBeDeclaredNotJumping</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -364,7 +364,7 @@
</table>
<h4 id="Global_PlayerMovement_turnaroundMultiplier" data-uid="Global.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<h4 id="Player_PlayerMovement_turnaroundMultiplier" data-uid="Player.PlayerMovement.turnaroundMultiplier">turnaroundMultiplier</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -388,7 +388,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualAxisX" data-uid="Global.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<h4 id="Player_PlayerMovement_virtualAxisX" data-uid="Player.PlayerMovement.virtualAxisX">virtualAxisX</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -412,7 +412,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualButtonJump" data-uid="Global.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<h4 id="Player_PlayerMovement_virtualButtonJump" data-uid="Player.PlayerMovement.virtualButtonJump">virtualButtonJump</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -436,7 +436,7 @@
</table>
<h4 id="Global_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Global.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<h4 id="Player_PlayerMovement_virtualButtonJumpLastFrame" data-uid="Player.PlayerMovement.virtualButtonJumpLastFrame">virtualButtonJumpLastFrame</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -460,7 +460,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSmooth" data-uid="Global.PlayerMovement.walkSmooth">walkSmooth</h4>
<h4 id="Player_PlayerMovement_walkSmooth" data-uid="Player.PlayerMovement.walkSmooth">walkSmooth</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -484,7 +484,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSpeed" data-uid="Global.PlayerMovement.walkSpeed">walkSpeed</h4>
<h4 id="Player_PlayerMovement_walkSpeed" data-uid="Player.PlayerMovement.walkSpeed">walkSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -508,7 +508,7 @@
</table>
<h4 id="Global_PlayerMovement_walkSpeedFactor" data-uid="Global.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<h4 id="Player_PlayerMovement_walkSpeedFactor" data-uid="Player.PlayerMovement.walkSpeedFactor">walkSpeedFactor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -534,8 +534,8 @@
</h3>
<a id="Global_PlayerMovement_GetPointInBoxCollider_" data-uid="Global.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Global_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Global.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<a id="Player_PlayerMovement_GetPointInBoxCollider_" data-uid="Player.PlayerMovement.GetPointInBoxCollider*"></a>
<h4 id="Player_PlayerMovement_GetPointInBoxCollider_BoxCollider2D_System_Single_System_Single_" data-uid="Player.PlayerMovement.GetPointInBoxCollider(BoxCollider2D,System.Single,System.Single)">GetPointInBoxCollider(BoxCollider2D, float, float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -586,8 +586,8 @@
</table>
<a id="Global_PlayerMovement_IsBasicallyGrounded_" data-uid="Global.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsBasicallyGrounded" data-uid="Global.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<a id="Player_PlayerMovement_IsBasicallyGrounded_" data-uid="Player.PlayerMovement.IsBasicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsBasicallyGrounded" data-uid="Player.PlayerMovement.IsBasicallyGrounded">IsBasicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -611,8 +611,8 @@
</table>
<a id="Global_PlayerMovement_IsPhysicallyGrounded_" data-uid="Global.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Global_PlayerMovement_IsPhysicallyGrounded" data-uid="Global.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<a id="Player_PlayerMovement_IsPhysicallyGrounded_" data-uid="Player.PlayerMovement.IsPhysicallyGrounded*"></a>
<h4 id="Player_PlayerMovement_IsPhysicallyGrounded" data-uid="Player.PlayerMovement.IsPhysicallyGrounded">IsPhysicallyGrounded()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -636,8 +636,8 @@
</table>
<a id="Global_PlayerMovement_StopVelocity_" data-uid="Global.PlayerMovement.StopVelocity*"></a>
<h4 id="Global_PlayerMovement_StopVelocity" data-uid="Global.PlayerMovement.StopVelocity">StopVelocity()</h4>
<a id="Player_PlayerMovement_StopVelocity_" data-uid="Player.PlayerMovement.StopVelocity*"></a>
<h4 id="Player_PlayerMovement_StopVelocity" data-uid="Player.PlayerMovement.StopVelocity">StopVelocity()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
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<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
</li>
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<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
</li>
</ul>
</div>
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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ObstacleCourse">
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
<h1 id="Global_ObstacleCourse" data-uid="Global.ObstacleCourse" class="text-break">Class ObstacleCourse
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ObstacleCourse_syntax">Syntax</h5>
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_ObstacleCourse_playerWon" data-uid="Global.ObstacleCourse.playerWon">playerWon</h4>
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -0,0 +1,209 @@
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class InfiniteScroll
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class InfiniteScroll
| Example Unity documentation ">
<meta name="generator" content="docfx ">
<link rel="shortcut icon" href="../favicon.ico">
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<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
<meta property="docfx:navrel" content="../toc.html">
<meta property="docfx:tocrel" content="toc.html">
<meta property="docfx:rel" content="../">
</head> <body data-spy="scroll" data-target="#affix" data-offset="120">
<div id="wrapper">
<header>
<nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar">
<span class="sr-only">Toggle navigation</span>
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<img id="logo" class="svg" src="../logo.svg" alt="">
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<div class="form-group">
<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
</div>
</form>
</div>
</div>
</nav>
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<div class="container hide-when-search" id="breadcrumb">
<ul class="breadcrumb">
<li></li>
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</header>
<div class="container body-content">
<div id="search-results">
<div class="search-list">Search Results for <span></span></div>
<div class="sr-items">
<p><i class="glyphicon glyphicon-refresh index-loading"></i></p>
</div>
<ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul>
</div>
</div>
<div role="main" class="container body-content hide-when-search">
<div class="sidenav hide-when-search">
<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
<div class="sidetoggle collapse" id="sidetoggle">
<div id="sidetoc"></div>
</div>
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.InfiniteScroll">
<h1 id="Game_InfiniteScroll" data-uid="Game.InfiniteScroll" class="text-break">Class InfiniteScroll
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">InfiniteScroll</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_InfiniteScroll_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InfiniteScroll : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Game_InfiniteScroll_end" data-uid="Game.InfiniteScroll.end">end</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float end</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_speed" data-uid="Game.InfiniteScroll.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float speed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Game_InfiniteScroll_start" data-uid="Game.InfiniteScroll.start">start</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float start</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">float</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
<div class="hidden-sm col-md-2" role="complementary">
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<h5>In This Article</h5>
<div></div>
</nav>
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<div class="grad-bottom"></div>
<div class="footer">
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</body>
</html>

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{}

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TeleportPlatform">
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
<h1 id="Global_TeleportPlatform" data-uid="Global.TeleportPlatform" class="text-break">Class TeleportPlatform
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TeleportPlatform_syntax">Syntax</h5>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_TeleportPlatform_isPlatform" data-uid="Global.TeleportPlatform.isPlatform">isPlatform</h4>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_TeleportPlatform_playerTag" data-uid="Global.TeleportPlatform.playerTag">playerTag</h4>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_TeleportPlatform_teleportPoint" data-uid="Global.TeleportPlatform.teleportPoint">teleportPoint</h4>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_TeleportPlatform_teleportTag" data-uid="Global.TeleportPlatform.teleportTag">teleportTag</h4>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
</li>
<li>
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
</li>
</ul>
</div>
</div>
</div>
</div>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Player.TeleportPlatform">
<article class="content wrap" id="_content" data-uid="Player.TeleportPlatform">
<h1 id="Game_Player_TeleportPlatform" data-uid="Game.Player.TeleportPlatform" class="text-break">Class TeleportPlatform
<h1 id="Player_TeleportPlatform" data-uid="Player.TeleportPlatform" class="text-break">Class TeleportPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TeleportPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Player.html">Player</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Player_TeleportPlatform_syntax">Syntax</h5>
<h5 id="Player_TeleportPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TeleportPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Player_TeleportPlatform_isPlatform" data-uid="Game.Player.TeleportPlatform.isPlatform">isPlatform</h4>
<h4 id="Player_TeleportPlatform_isPlatform" data-uid="Player.TeleportPlatform.isPlatform">isPlatform</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_playerTag" data-uid="Game.Player.TeleportPlatform.playerTag">playerTag</h4>
<h4 id="Player_TeleportPlatform_playerTag" data-uid="Player.TeleportPlatform.playerTag">playerTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_teleportPoint" data-uid="Game.Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<h4 id="Player_TeleportPlatform_teleportPoint" data-uid="Player.TeleportPlatform.teleportPoint">teleportPoint</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Game_Player_TeleportPlatform_teleportTag" data-uid="Game.Player.TeleportPlatform.teleportTag">teleportTag</h4>
<h4 id="Player_TeleportPlatform_teleportTag" data-uid="Player.TeleportPlatform.teleportTag">teleportTag</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<a href="coniunctis.html" name="" title="Coniunctis nec qui">Coniunctis nec qui</a>
</li>
<li>
<a href="etiam.html" name="" title="Etiam nantemque exul">Etiam nantemque exul</a>
</li>
</ul>
</div>
</div>
</div>
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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TrackLayer">
<article class="content wrap" id="_content" data-uid="Music.TrackLayer">
<h1 id="Global_TrackLayer" data-uid="Global.TrackLayer" class="text-break">Class TrackLayer
<h1 id="Music_TrackLayer" data-uid="Music.TrackLayer" class="text-break">Class TrackLayer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,33 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TrackLayer</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">object.Equals(object)</span>
</div>
<div>
<span class="xref">object.Equals(object, object)</span>
</div>
<div>
<span class="xref">object.GetHashCode()</span>
</div>
<div>
<span class="xref">object.GetType()</span>
</div>
<div>
<span class="xref">object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">object.ReferenceEquals(object, object)</span>
</div>
<div>
<span class="xref">object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TrackLayer_syntax">Syntax</h5>
<h5 id="Music_TrackLayer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class TrackLayer</code></pre>
@@ -125,7 +101,7 @@ public class TrackLayer</code></pre>
</h3>
<h4 id="Global_TrackLayer_enableTrigger" data-uid="Global.TrackLayer.enableTrigger">enableTrigger</h4>
<h4 id="Music_TrackLayer_enableTrigger" data-uid="Music.TrackLayer.enableTrigger">enableTrigger</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -142,14 +118,14 @@ public class TrackLayer</code></pre>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Global.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td><a class="xref" href="Music.TrackLayer.html">TrackLayer</a>.<a class="xref" href="Music.TrackLayer.EnableTrigger.html">EnableTrigger</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_TrackLayer_layerName" data-uid="Global.TrackLayer.layerName">layerName</h4>
<h4 id="Music_TrackLayer_layerName" data-uid="Music.TrackLayer.layerName">layerName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -173,7 +149,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_layerScenes" data-uid="Global.TrackLayer.layerScenes">layerScenes</h4>
<h4 id="Music_TrackLayer_layerScenes" data-uid="Music.TrackLayer.layerScenes">layerScenes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -197,7 +173,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_layerTrack" data-uid="Global.TrackLayer.layerTrack">layerTrack</h4>
<h4 id="Music_TrackLayer_layerTrack" data-uid="Music.TrackLayer.layerTrack">layerTrack</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -221,7 +197,7 @@ public class TrackLayer</code></pre>
</table>
<h4 id="Global_TrackLayer_triggerName" data-uid="Global.TrackLayer.triggerName">triggerName</h4>
<h4 id="Music_TrackLayer_triggerName" data-uid="Music.TrackLayer.triggerName">triggerName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.EventSystemizer">
<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
<h1 id="Global_EventSystemizer" data-uid="Global.EventSystemizer" class="text-break">Class EventSystemizer
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">EventSystemizer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_EventSystemizer_syntax">Syntax</h5>
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
</div>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Class ParallaxBackground
<title>Class ObstacleCourse
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class ParallaxBackground
<meta name="title" content="Class ObstacleCourse
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,34 +78,34 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ParallaxBackground">
<article class="content wrap" id="_content" data-uid="Game.ObstacleCourse">
<h1 id="Global_ParallaxBackground" data-uid="Global.ParallaxBackground" class="text-break">Class ParallaxBackground
<h1 id="Game_ObstacleCourse" data-uid="Game.ObstacleCourse" class="text-break">Class ObstacleCourse
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ParallaxBackground</span></div>
<div class="level1"><span class="xref">ObstacleCourse</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ParallaxBackground_syntax">Syntax</h5>
<h5 id="Game_ObstacleCourse_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ParallaxBackground : MonoBehaviour</code></pre>
<pre><code class="lang-csharp hljs">public class ObstacleCourse : MonoBehaviour</code></pre>
</div>
<h3 id="fields">Fields
</h3>
<h4 id="Global_ParallaxBackground_parallaxCamera" data-uid="Global.ParallaxBackground.parallaxCamera">parallaxCamera</h4>
<h4 id="Game_ObstacleCourse_playerWon" data-uid="Game.ObstacleCourse.playerWon">playerWon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ParallaxCamera parallaxCamera</code></pre>
<pre><code class="lang-csharp hljs">public static GameObject playerWon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
@@ -117,7 +117,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.ParallaxCamera.html">ParallaxCamera</a></td>
<td><span class="xref">GameObject</span></td>
<td></td>
</tr>
</tbody>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.LeaderboardManager">
<article class="content wrap" id="_content" data-uid="Game.LeaderboardManager">
<h1 id="Global_LeaderboardManager" data-uid="Global.LeaderboardManager" class="text-break">Class LeaderboardManager
<h1 id="Game_LeaderboardManager" data-uid="Game.LeaderboardManager" class="text-break">Class LeaderboardManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LeaderboardManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LeaderboardManager_syntax">Syntax</h5>
<h5 id="Game_LeaderboardManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LeaderboardManager : MonoBehaviour</code></pre>
</div>
@@ -100,8 +100,8 @@
</h3>
<a id="Global_LeaderboardManager_Instance_" data-uid="Global.LeaderboardManager.Instance*"></a>
<h4 id="Global_LeaderboardManager_Instance" data-uid="Global.LeaderboardManager.Instance">Instance</h4>
<a id="Game_LeaderboardManager_Instance_" data-uid="Game.LeaderboardManager.Instance*"></a>
<h4 id="Game_LeaderboardManager_Instance" data-uid="Game.LeaderboardManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -118,7 +118,7 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.LeaderboardManager.html">LeaderboardManager</a></td>
<td><a class="xref" href="Game.LeaderboardManager.html">LeaderboardManager</a></td>
<td></td>
</tr>
</tbody>
@@ -127,8 +127,8 @@
</h3>
<a id="Global_LeaderboardManager_UpdateLeaderboard_" data-uid="Global.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Global_LeaderboardManager_UpdateLeaderboard" data-uid="Global.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<a id="Game_LeaderboardManager_UpdateLeaderboard_" data-uid="Game.LeaderboardManager.UpdateLeaderboard*"></a>
<h4 id="Game_LeaderboardManager_UpdateLeaderboard" data-uid="Game.LeaderboardManager.UpdateLeaderboard">UpdateLeaderboard()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -137,8 +137,8 @@
</div>
<a id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Global_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Global.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<a id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText*"></a>
<h4 id="Game_LeaderboardManager_UpdatePlayerHoldTimeText_GameObject_System_Single_" data-uid="Game.LeaderboardManager.UpdatePlayerHoldTimeText(GameObject,System.Single)">UpdatePlayerHoldTimeText(GameObject, float)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.HealthBarManager">
<article class="content wrap" id="_content" data-uid="Game.HealthBarManager">
<h1 id="Game_Game_HealthBarManager" data-uid="Game.Game.HealthBarManager" class="text-break">Class HealthBarManager
<h1 id="Game_HealthBarManager" data-uid="Game.HealthBarManager" class="text-break">Class HealthBarManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">HealthBarManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_HealthBarManager_syntax">Syntax</h5>
<h5 id="Game_HealthBarManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class HealthBarManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Game_HealthBarManager_healthBarPrefab" data-uid="Game.Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<h4 id="Game_HealthBarManager_healthBarPrefab" data-uid="Game.HealthBarManager.healthBarPrefab">healthBarPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,16 +78,16 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.AnimationPlayer.AnimationState">
<article class="content wrap" id="_content" data-uid="Player.AnimationPlayer.AnimationState">
<h1 id="Global_AnimationPlayer_AnimationState" data-uid="Global.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
<h1 id="Player_AnimationPlayer_AnimationState" data-uid="Player.AnimationPlayer.AnimationState" class="text-break">Enum AnimationPlayer.AnimationState
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_AnimationPlayer_AnimationState_syntax">Syntax</h5>
<h5 id="Player_AnimationPlayer_AnimationState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public enum AnimationPlayer.AnimationState</code></pre>
</div>
@@ -102,19 +102,19 @@
<thead>
<tbody>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Idle">Idle</td>
<td id="Player_AnimationPlayer_AnimationState_Idle">Idle</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Jump">Jump</td>
<td id="Player_AnimationPlayer_AnimationState_Jump">Jump</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Run">Run</td>
<td id="Player_AnimationPlayer_AnimationState_Run">Run</td>
<td></td>
</tr>
<tr>
<td id="Global_AnimationPlayer_AnimationState_Walk">Walk</td>
<td id="Player_AnimationPlayer_AnimationState_Walk">Walk</td>
<td></td>
</tr>
</tbody>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.ModeSelect">
<article class="content wrap" id="_content" data-uid="Game.ModeSelect">
<h1 id="Global_ModeSelect" data-uid="Global.ModeSelect" class="text-break">Class ModeSelect
<h1 id="Game_ModeSelect" data-uid="Game.ModeSelect" class="text-break">Class ModeSelect
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">ModeSelect</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_ModeSelect_syntax">Syntax</h5>
<h5 id="Game_ModeSelect_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ModeSelect : MonoBehaviour</code></pre>
</div>

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<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,16 +78,16 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.GameManager.GameEvent">
<article class="content wrap" id="_content" data-uid="Game.GameManager.GameEvent">
<h1 id="Game_Game_GameManager_GameEvent" data-uid="Game.Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
<h1 id="Game_GameManager_GameEvent" data-uid="Game.GameManager.GameEvent" class="text-break">Delegate GameManager.GameEvent
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_GameManager_GameEvent_syntax">Syntax</h5>
<h5 id="Game_GameManager_GameEvent_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public delegate void GameManager.GameEvent()</code></pre>
</div>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Namespace Archaic
<title>Namespace Music
| Example Unity documentation </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Archaic
<meta name="title" content="Namespace Music
| Example Unity documentation ">
<meta name="generator" content="docfx ">
@@ -78,20 +78,28 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Archaic">
<article class="content wrap" id="_content" data-uid="Music">
<h1 id="Archaic" data-uid="Archaic" class="text-break">Namespace Archaic
<h1 id="Music" data-uid="Music" class="text-break">Namespace Music
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Archaic.PongBallBehavior.html">PongBallBehavior</a></h4>
<h4><a class="xref" href="Music.AudioManager.html">AudioManager</a></h4>
<section></section>
<h4><a class="xref" href="Archaic.PongPaddleBehavior.html">PongPaddleBehavior</a></h4>
<h4><a class="xref" href="Music.MusicManager.html">MusicManager</a></h4>
<section></section>
<h4><a class="xref" href="Archaic.PongScorekeeper.html">PongScorekeeper</a></h4>
<h4><a class="xref" href="Music.Playlist.html">Playlist</a></h4>
<section></section>
<h4><a class="xref" href="Music.SoundEffect.html">SoundEffect</a></h4>
<section></section>
<h4><a class="xref" href="Music.TrackLayer.html">TrackLayer</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Music.TrackLayer.EnableTrigger.html">TrackLayer.EnableTrigger</a></h4>
<section></section>
</article>
</div>

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<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.AudioManager">
<article class="content wrap" id="_content" data-uid="Music.AudioManager">
<h1 id="Global_AudioManager" data-uid="Global.AudioManager" class="text-break">Class AudioManager
<h1 id="Music_AudioManager" data-uid="Music.AudioManager" class="text-break">Class AudioManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">AudioManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Music.html">Music</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_AudioManager_syntax">Syntax</h5>
<h5 id="Music_AudioManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class AudioManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_AudioManager_Instance" data-uid="Global.AudioManager.Instance">Instance</h4>
<h4 id="Music_AudioManager_Instance" data-uid="Music.AudioManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.AudioManager.html">AudioManager</a></td>
<td><a class="xref" href="Music.AudioManager.html">AudioManager</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_AudioManager_soundEffects" data-uid="Global.AudioManager.soundEffects">soundEffects</h4>
<h4 id="Music_AudioManager_soundEffects" data-uid="Music.AudioManager.soundEffects">soundEffects</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -141,7 +141,7 @@
</thead>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Global.SoundEffect.html">SoundEffect</a>&gt;</td>
<td><span class="xref">List&lt;&gt;</span>&lt;<a class="xref" href="Music.SoundEffect.html">SoundEffect</a>&gt;</td>
<td></td>
</tr>
</tbody>
@@ -150,8 +150,8 @@
</h3>
<a id="Global_AudioManager_PlaySound_" data-uid="Global.AudioManager.PlaySound*"></a>
<h4 id="Global_AudioManager_PlaySound_System_String_" data-uid="Global.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<a id="Music_AudioManager_PlaySound_" data-uid="Music.AudioManager.PlaySound*"></a>
<h4 id="Music_AudioManager_PlaySound_System_String_" data-uid="Music.AudioManager.PlaySound(System.String)">PlaySound(string)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -0,0 +1,160 @@
<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<span class="expand-stub"></span>
<a href="Game.html" name="" title="Game">Game</a>
<ul class="nav level2">
<li>
<a href="Game.DayNightCycle.html" name="" title="DayNightCycle">DayNightCycle</a>
</li>
<li>
<a href="Game.EventSystemizer.html" name="" title="EventSystemizer">EventSystemizer</a>
</li>
<li>
<a href="Game.FallPlatform.html" name="" title="FallPlatform">FallPlatform</a>
</li>
<li>
<a href="Game.GameManager.html" name="" title="GameManager">GameManager</a>
</li>
<li>
<a href="Game.GameManager.GameEvent.html" name="" title="GameManager.GameEvent">GameManager.GameEvent</a>
</li>
<li>
<a href="Game.GameManager.GameMode.html" name="" title="GameManager.GameMode">GameManager.GameMode</a>
</li>
<li>
<a href="Game.GameManagerHelper.html" name="" title="GameManagerHelper">GameManagerHelper</a>
</li>
<li>
<a href="Game.GameTimer.html" name="" title="GameTimer">GameTimer</a>
</li>
<li>
<a href="Game.HatRespawn.html" name="" title="HatRespawn">HatRespawn</a>
</li>
<li>
<a href="Game.HealthBarManager.html" name="" title="HealthBarManager">HealthBarManager</a>
</li>
<li>
<a href="Game.HubManager.html" name="" title="HubManager">HubManager</a>
</li>
<li>
<a href="Game.InfiniteScroll.html" name="" title="InfiniteScroll">InfiniteScroll</a>
</li>
<li>
<a href="Game.LeaderboardManager.html" name="" title="LeaderboardManager">LeaderboardManager</a>
</li>
<li>
<a href="Game.LifeDisplayManager.html" name="" title="LifeDisplayManager">LifeDisplayManager</a>
</li>
<li>
<a href="Game.MapSelect.html" name="" title="MapSelect">MapSelect</a>
</li>
<li>
<a href="Game.ModeSelect.html" name="" title="ModeSelect">ModeSelect</a>
</li>
<li>
<a href="Game.MovingPlatform.html" name="" title="MovingPlatform">MovingPlatform</a>
</li>
<li>
<a href="Game.ObjectVisibility.html" name="" title="ObjectVisibility">ObjectVisibility</a>
</li>
<li>
<a href="Game.ObstacleCourse.html" name="" title="ObstacleCourse">ObstacleCourse</a>
</li>
<li>
<a href="Game.PlayerCardCreator.html" name="" title="PlayerCardCreator">PlayerCardCreator</a>
</li>
<li>
<a href="Game.PlayerJoinCard.html" name="" title="PlayerJoinCard">PlayerJoinCard</a>
</li>
<li>
<a href="Game.RespawnOnTriggerEnter.html" name="" title="RespawnOnTriggerEnter">RespawnOnTriggerEnter</a>
</li>
<li>
<a href="Game.TerribleHealthBarScript.html" name="" title="TerribleHealthBarScript">TerribleHealthBarScript</a>
</li>
<li>
<a href="Game.WinScreen.html" name="" title="WinScreen">WinScreen</a>
</li>
</ul>
</li>
<li>
<span class="expand-stub"></span>
<a href="Music.html" name="" title="Music">Music</a>
<ul class="nav level2">
<li>
<a href="Music.AudioManager.html" name="" title="AudioManager">AudioManager</a>
</li>
<li>
<a href="Music.MusicManager.html" name="" title="MusicManager">MusicManager</a>
</li>
<li>
<a href="Music.Playlist.html" name="" title="Playlist">Playlist</a>
</li>
<li>
<a href="Music.SoundEffect.html" name="" title="SoundEffect">SoundEffect</a>
</li>
<li>
<a href="Music.TrackLayer.html" name="" title="TrackLayer">TrackLayer</a>
</li>
<li>
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{"Models":{"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"ejvfvt5m.51p"}],"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"3vlh2img.01u"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"kmwpnjzk.bvp"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"xlvhpk0t.mfw"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"d2xurrgv.gbx"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"founmn3o.tbo"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"fpah0da5.1i2"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"hfcp55o5.e5t"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"ddf2b14j.zns"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"dy432t24.uxg"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"3eemthzn.z5x"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"r11chaxm.11p"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"zbrcp33g.c5j"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"hlcpx2yg.xkv"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"q1f4wnn0.gwq"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"0d0vfuzo.1zp"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"1t54vb3d.y21"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"inmdrwm1.rtz"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"wgmaunv3.epw"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"xifoztvs.wax"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"sntlvhti.sk5"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"f4dgn0ji.4pj"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"sb0kmqdb.ceh"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"hf3xn1ad.1zk"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"dcm5e5pc.452"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"utwdlwf1.1u2"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"aozqtel5.2gl"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"jezh1ip4.e2j"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"zyr2g34g.gmd"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"z2oghjvj.5k1"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"xws54d3r.j3w"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"vpnbffra.jir"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"hmcinloz.l1u"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"wy013yvm.hrd"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"itu12bej.p5n"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"xvqbb0z0.tp3"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"iubl5oiq.cnv"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"5aqda22d.es2"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"i5ma4fct.bvj"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"wh4tcafx.sho"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"v41252w1.twe"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"akav5usi.syc"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"0nonbbtd.w1e"}]}}

View File

@@ -0,0 +1 @@
{"Models":{"api/Game.GameManager.GameEvent.yml":[{"SourceFilePath":"api/Game.GameManager.GameEvent.yml","FilePath":"wopua3fz.et3"}],"api/Game.EventSystemizer.yml":[{"SourceFilePath":"api/Game.EventSystemizer.yml","FilePath":"3fdcw2js.gz5"}],"api/Game.FallPlatform.yml":[{"SourceFilePath":"api/Game.FallPlatform.yml","FilePath":"02xlvquo.cbu"}],"api/Game.GameTimer.yml":[{"SourceFilePath":"api/Game.GameTimer.yml","FilePath":"pwrutx5h.sqy"}],"api/Game.GameManagerHelper.yml":[{"SourceFilePath":"api/Game.GameManagerHelper.yml","FilePath":"ks1wresw.xcs"}],"api/Game.HatRespawn.yml":[{"SourceFilePath":"api/Game.HatRespawn.yml","FilePath":"xxspbshs.mzt"}],"api/Game.HealthBarManager.yml":[{"SourceFilePath":"api/Game.HealthBarManager.yml","FilePath":"xfjw3wpr.t4j"}],"api/Game.DayNightCycle.yml":[{"SourceFilePath":"api/Game.DayNightCycle.yml","FilePath":"bo4sxc05.hqy"}],"api/Game.GameManager.yml":[{"SourceFilePath":"api/Game.GameManager.yml","FilePath":"c22zx0nl.cvj"}],"api/Game.GameManager.GameMode.yml":[{"SourceFilePath":"api/Game.GameManager.GameMode.yml","FilePath":"kd32h3ge.byr"}],"api/Game.MapSelect.yml":[{"SourceFilePath":"api/Game.MapSelect.yml","FilePath":"oqysubnv.dq1"}],"api/Game.InfiniteScroll.yml":[{"SourceFilePath":"api/Game.InfiniteScroll.yml","FilePath":"deab2mez.yw4"}],"api/Game.LeaderboardManager.yml":[{"SourceFilePath":"api/Game.LeaderboardManager.yml","FilePath":"bbodunwt.yrn"}],"api/Game.LifeDisplayManager.yml":[{"SourceFilePath":"api/Game.LifeDisplayManager.yml","FilePath":"hrohy4k5.ppu"}],"api/Game.ModeSelect.yml":[{"SourceFilePath":"api/Game.ModeSelect.yml","FilePath":"vnjpagf5.niy"}],"api/Game.MovingPlatform.yml":[{"SourceFilePath":"api/Game.MovingPlatform.yml","FilePath":"z1kcs54a.ygm"}],"api/Game.ObjectVisibility.yml":[{"SourceFilePath":"api/Game.ObjectVisibility.yml","FilePath":"hrd0be1n.dmm"}],"api/Game.HubManager.yml":[{"SourceFilePath":"api/Game.HubManager.yml","FilePath":"dxua2g0o.qlv"}],"api/Game.ObstacleCourse.yml":[{"SourceFilePath":"api/Game.ObstacleCourse.yml","FilePath":"s3qzp1pa.r0o"}],"api/Game.PlayerCardCreator.yml":[{"SourceFilePath":"api/Game.PlayerCardCreator.yml","FilePath":"ff0zb34i.otv"}],"api/Game.RespawnOnTriggerEnter.yml":[{"SourceFilePath":"api/Game.RespawnOnTriggerEnter.yml","FilePath":"r5ad3wyv.h2r"}],"api/Game.yml":[{"SourceFilePath":"api/Game.yml","FilePath":"rdzuqmdh.upf"}],"api/Music.AudioManager.yml":[{"SourceFilePath":"api/Music.AudioManager.yml","FilePath":"m2z0yznk.nat"}],"api/Music.yml":[{"SourceFilePath":"api/Music.yml","FilePath":"3htla0qc.fkj"}],"api/Game.PlayerJoinCard.yml":[{"SourceFilePath":"api/Game.PlayerJoinCard.yml","FilePath":"u2rrsnsc.xrw"}],"api/Player.AnimationPlayer.AnimationState.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.AnimationState.yml","FilePath":"krz24dkp.00o"}],"api/Player.Block.yml":[{"SourceFilePath":"api/Player.Block.yml","FilePath":"vajazm0z.s0i"}],"api/Music.SoundEffect.yml":[{"SourceFilePath":"api/Music.SoundEffect.yml","FilePath":"auhkiveb.jmg"}],"api/Music.MusicManager.yml":[{"SourceFilePath":"api/Music.MusicManager.yml","FilePath":"zhxh0c5o.mvn"}],"api/Game.TerribleHealthBarScript.yml":[{"SourceFilePath":"api/Game.TerribleHealthBarScript.yml","FilePath":"b50nnyg1.dby"}],"api/Player.PlayerCameraMovement.yml":[{"SourceFilePath":"api/Player.PlayerCameraMovement.yml","FilePath":"gragtvyz.qyr"}],"api/Game.WinScreen.yml":[{"SourceFilePath":"api/Game.WinScreen.yml","FilePath":"immvlbcu.ubf"}],"api/Player.AnimationPlayer.yml":[{"SourceFilePath":"api/Player.AnimationPlayer.yml","FilePath":"d5ljq34g.kc5"}],"api/Player.TeleportPlatform.yml":[{"SourceFilePath":"api/Player.TeleportPlatform.yml","FilePath":"nbjyt1pj.15q"}],"api/Music.Playlist.yml":[{"SourceFilePath":"api/Music.Playlist.yml","FilePath":"qu24q1tm.azt"}],"api/Player.PlayerManager.yml":[{"SourceFilePath":"api/Player.PlayerManager.yml","FilePath":"anzacfkz.l3z"}],"api/Player.Damageable.yml":[{"SourceFilePath":"api/Player.Damageable.yml","FilePath":"sj15hu5g.iow"}],"api/Player.UseItem.yml":[{"SourceFilePath":"api/Player.UseItem.yml","FilePath":"fxbtvtvz.ylf"}],"api/Music.TrackLayer.EnableTrigger.yml":[{"SourceFilePath":"api/Music.TrackLayer.EnableTrigger.yml","FilePath":"0lbxb0mt.ly1"}],"api/Player.yml":[{"SourceFilePath":"api/Player.yml","FilePath":"mb32r1gp.hax"}],"api/Player.PlayerMovement.yml":[{"SourceFilePath":"api/Player.PlayerMovement.yml","FilePath":"f25fgnis.ts4"}],"api/Player.Punch.yml":[{"SourceFilePath":"api/Player.Punch.yml","FilePath":"jrdfhbvi.onc"}],"api/Music.TrackLayer.yml":[{"SourceFilePath":"api/Music.TrackLayer.yml","FilePath":"ydnji2dh.ixb"}]}}

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<h1 id="etiam-nantemque-exul" sourcefile="manual/etiam.md" sourcestartlinenumber="1">Etiam nantemque exul</h1>
<h2 id="cum-tulit" sourcefile="manual/etiam.md" sourcestartlinenumber="3">Cum tulit</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="5">Lorem markdownum quos stimulosque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="5">altos</strong>. Putat nubes molle Troiae vero dea;
nostraque <a href="http://www.tibi.io/" sourcefile="manual/etiam.md" sourcestartlinenumber="6">plurima</a>. Vos de mihi, credidit: salibus et
iacuit, volvitur sunt unda fronti deriguisse <strong sourcefile="manual/etiam.md" sourcestartlinenumber="7">refert</strong>.</p>
<h2 id="sumpsisse-viso" sourcefile="manual/etiam.md" sourcestartlinenumber="9">Sumpsisse viso</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="11">Nubila nomine. Purpura se o et causa parva ripas, adsonat saevaque; quid modo
ambo et venere voveo. Sine et esse, illa tempore, sive tibi roseo, ministerio
altos. Trepident medicamine, primasque cum et peregit
<a href="http://www.vetustas.net/" sourcefile="manual/etiam.md" sourcestartlinenumber="14">dapibusque</a> quoslibet hominis quoque insula.
Tepentibus ut Cecropios ab turba, est auro ferventi aliter duratos feres
differtis Ausoniis potes, non noctis Laertaque iuvenes.</p>
<h2 id="caelumque-vestigia" sourcefile="manual/etiam.md" sourcestartlinenumber="18">Caelumque vestigia</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="20">Et promissa fila sentiet leges; Phrygiae et levatus ferire? Salutifer coniugis
fierent ante fecissent post vultumque ultima, per radios currere; tandem.
<a href="http://www.est-adicit.com/licet.html" sourcefile="manual/etiam.md" sourcestartlinenumber="22">Fuerat</a> qua, ne foedera reformatus nunc
diu dea audet nonne.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="25">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="25">Ut utinam mitia tenuerunt movent spectans Mavortis nulla ite, somnos exsiccata
dixit Aeetias. Binas Trinacriam album ex ipse. Quoque <strong sourcefile="manual/etiam.md" sourcestartlinenumber="26">una utraque tardius</strong>
placetque gerere; mariti sed dare ludunt memorante Delphice corpora. Caret
quantum intellegat venis gaudent eurus. Et suos crista; has et ferarum quid
audit omine; mea cum praemia quae duris, suspicor.</p>
</blockquote>
<h2 id="adflati-qui" sourcefile="manual/etiam.md" sourcestartlinenumber="31">Adflati qui</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="33">Spiro conata supprimit diemque; ora oblitus ensem alti non quo lacrimis ferunt,
<strong sourcefile="manual/etiam.md" sourcestartlinenumber="34">ageret</strong> Cebrenida rutilis delendaque? Terras lata modus: nec fas, misi utque
adpositis Iunonis. Fide vidit, ferox Schoeneia mundi, voce, tellus pariterque
pedum, <strong sourcefile="manual/etiam.md" sourcestartlinenumber="36">sic Celadon</strong> securior corpora partesque posito.</p>
<blockquote sourcefile="manual/etiam.md" sourcestartlinenumber="38">
<p sourcefile="manual/etiam.md" sourcestartlinenumber="38">Potest faxo unda pendulaque ille rostro, haesit pars: formidine captat,
viseret simulaverat! Sequi est peragit flumineae pallent simulatas formae
avulsa, imagine undis; formam. Et nec sed adeunt, huic aequa et ignes nec,
medere terram. Move ipsum abnuat retemptat retinebat duabus diu Iovi est
pluma. <strong sourcefile="manual/etiam.md" sourcestartlinenumber="42">Tecum non</strong> deducit Pelops Inachus: arcet aliquemque, regia telo.</p>
</blockquote>
<h2 id="tollens-altore-nec-semel-qui-voce-palatinae" sourcefile="manual/etiam.md" sourcestartlinenumber="44">Tollens altore nec semel qui voce Palatinae</h2>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="46">Apertis et <strong sourcefile="manual/etiam.md" sourcestartlinenumber="46">dei duo inquit</strong>; luna secundo, fervida terret. In haec dextra
septima Tydides tibi: congelat hospes nativum radice <strong sourcefile="manual/etiam.md" sourcestartlinenumber="47">tegumenque</strong> membris
Hesperio ne Libys, est vocabula siqua. Dumque <a href="http://peparethos-ultus.org/" sourcefile="manual/etiam.md" sourcestartlinenumber="48">stet
mulces</a>, ut fontem dea atricolor, est pronos,
clarissimus poterat cum intrare sidere templi.</p>
<pre><code sourcefile="manual/etiam.md" sourcestartlinenumber="52">cut_metadata(whitelistSequenceUnit.thick.of_bezel_cdma(
address_suffix_troubleshooting), sram_trojan(4, hdmi_network - 1));
flash.apache -= web_gps_plug;
if (offline.dac_bridge(scrollEbookRom,
parameter.internal_target_superscalar(2)) &lt; qwerty + 2 -
ipvCgiContextual) {
certificateIdeAsp = overclocking + app;
supplyCard = siteRaster;
}
</code></pre>
<p sourcefile="manual/etiam.md" sourcestartlinenumber="62">Sagitta curvum quoque petisti opibusque proximitas in, illa vestrum, mihi domum
nescia flexit sacra in. Magni <em sourcefile="manual/etiam.md" sourcestartlinenumber="63">vive sim crescente</em> causam saxo voluit, mens,
quod. Tela <em sourcefile="manual/etiam.md" sourcestartlinenumber="64">ter ulterius similis</em> illos nato refugit ait verbaque nec fatigatum
penates iaculatricemque cecidit pinnas, cum. Misso contigit <em sourcefile="manual/etiam.md" sourcestartlinenumber="65">caelo</em> dedissent
lumina; nympha ad vobis occidat, malo sacra utrumque cunctos Diomedeos addita.
Virgineus autumnos, ait mitissima curru: fuit sed fessi se habebat hactenus
Ultor; meus.</p>
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@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.PlayerCameraMovement">
<article class="content wrap" id="_content" data-uid="Player.PlayerCameraMovement">
<h1 id="Global_PlayerCameraMovement" data-uid="Global.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
<h1 id="Player_PlayerCameraMovement" data-uid="Player.PlayerCameraMovement" class="text-break">Class PlayerCameraMovement
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">PlayerCameraMovement</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Player.html">Player</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_PlayerCameraMovement_syntax">Syntax</h5>
<h5 id="Player_PlayerCameraMovement_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PlayerCameraMovement : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_PlayerCameraMovement_lowerBound" data-uid="Global.PlayerCameraMovement.lowerBound">lowerBound</h4>
<h4 id="Player_PlayerCameraMovement_lowerBound" data-uid="Player.PlayerCameraMovement.lowerBound">lowerBound</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_speed" data-uid="Global.PlayerCameraMovement.speed">speed</h4>
<h4 id="Player_PlayerCameraMovement_speed" data-uid="Player.PlayerCameraMovement.speed">speed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_staticCamera" data-uid="Global.PlayerCameraMovement.staticCamera">staticCamera</h4>
<h4 id="Player_PlayerCameraMovement_staticCamera" data-uid="Player.PlayerCameraMovement.staticCamera">staticCamera</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_weight" data-uid="Global.PlayerCameraMovement.weight">weight</h4>
<h4 id="Player_PlayerCameraMovement_weight" data-uid="Player.PlayerCameraMovement.weight">weight</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_PlayerCameraMovement_winScene" data-uid="Global.PlayerCameraMovement.winScene">winScene</h4>
<h4 id="Player_PlayerCameraMovement_winScene" data-uid="Player.PlayerCameraMovement.winScene">winScene</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -222,8 +222,8 @@
</h3>
<a id="Global_PlayerCameraMovement_WinScene_" data-uid="Global.PlayerCameraMovement.WinScene*"></a>
<h4 id="Global_PlayerCameraMovement_WinScene_GameObject_" data-uid="Global.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<a id="Player_PlayerCameraMovement_WinScene_" data-uid="Player.PlayerCameraMovement.WinScene*"></a>
<h4 id="Player_PlayerCameraMovement_WinScene_GameObject_" data-uid="Player.PlayerCameraMovement.WinScene(GameObject)">WinScene(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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<h1 id="Player" data-uid="Player" class="text-break">Namespace Player
</h1>
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<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="Player.AnimationPlayer.html">AnimationPlayer</a></h4>
<section></section>
<h4><a class="xref" href="Player.Block.html">Block</a></h4>
<section></section>
<h4><a class="xref" href="Player.Damageable.html">Damageable</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerCameraMovement.html">PlayerCameraMovement</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerManager.html">PlayerManager</a></h4>
<section></section>
<h4><a class="xref" href="Player.PlayerMovement.html">PlayerMovement</a></h4>
<section></section>
<h4><a class="xref" href="Player.Punch.html">Punch</a></h4>
<section></section>
<h4><a class="xref" href="Player.TeleportPlatform.html">TeleportPlatform</a></h4>
<section></section>
<h4><a class="xref" href="Player.UseItem.html">UseItem</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Player.AnimationPlayer.AnimationState.html">AnimationPlayer.AnimationState</a></h4>
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<article class="content wrap" id="_content" data-uid="Game.EventSystemizer">
<h1 id="Game_EventSystemizer" data-uid="Game.EventSystemizer" class="text-break">Class EventSystemizer
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">EventSystemizer</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_EventSystemizer_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class EventSystemizer : MonoBehaviour</code></pre>
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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
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<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.LifeDisplayManager">
<article class="content wrap" id="_content" data-uid="Game.LifeDisplayManager">
<h1 id="Global_LifeDisplayManager" data-uid="Global.LifeDisplayManager" class="text-break">Class LifeDisplayManager
<h1 id="Game_LifeDisplayManager" data-uid="Game.LifeDisplayManager" class="text-break">Class LifeDisplayManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">LifeDisplayManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_LifeDisplayManager_syntax">Syntax</h5>
<h5 id="Game_LifeDisplayManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class LifeDisplayManager : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_LifeDisplayManager_lifeDisplays" data-uid="Global.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<h4 id="Game_LifeDisplayManager_lifeDisplays" data-uid="Game.LifeDisplayManager.lifeDisplays">lifeDisplays</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -117,14 +117,14 @@
</thead>
<tbody>
<tr>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Global.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td><span class="xref">Dictionary&lt;, &gt;</span>&lt;<a class="xref" href="Player.Damageable.html">Damageable</a>, <span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_LifeDisplayManager_lifePrefab" data-uid="Global.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<h4 id="Game_LifeDisplayManager_lifePrefab" data-uid="Game.LifeDisplayManager.lifePrefab">lifePrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_LifeDisplayManager_playerPrefab" data-uid="Global.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<h4 id="Game_LifeDisplayManager_playerPrefab" data-uid="Game.LifeDisplayManager.playerPrefab">playerPrefab</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_LifeDisplayManager_players" data-uid="Global.LifeDisplayManager.players">players</h4>
<h4 id="Game_LifeDisplayManager_players" data-uid="Game.LifeDisplayManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -198,8 +198,8 @@
</h3>
<a id="Global_LifeDisplayManager_HideLifeDisplay_" data-uid="Global.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Global_LifeDisplayManager_HideLifeDisplay" data-uid="Global.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<a id="Game_LifeDisplayManager_HideLifeDisplay_" data-uid="Game.LifeDisplayManager.HideLifeDisplay*"></a>
<h4 id="Game_LifeDisplayManager_HideLifeDisplay" data-uid="Game.LifeDisplayManager.HideLifeDisplay">HideLifeDisplay()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.TerribleHealthBarScript">
<article class="content wrap" id="_content" data-uid="Game.TerribleHealthBarScript">
<h1 id="Global_TerribleHealthBarScript" data-uid="Global.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
<h1 id="Game_TerribleHealthBarScript" data-uid="Game.TerribleHealthBarScript" class="text-break">Class TerribleHealthBarScript
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">TerribleHealthBarScript</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_TerribleHealthBarScript_syntax">Syntax</h5>
<h5 id="Game_TerribleHealthBarScript_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class TerribleHealthBarScript : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Global_TerribleHealthBarScript_actualHealthVisual" data-uid="Global.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<h4 id="Game_TerribleHealthBarScript_actualHealthVisual" data-uid="Game.TerribleHealthBarScript.actualHealthVisual">actualHealthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_deathVisual" data-uid="Global.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<h4 id="Game_TerribleHealthBarScript_deathVisual" data-uid="Game.TerribleHealthBarScript.deathVisual">deathVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -148,7 +148,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_fullDeathColor" data-uid="Global.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<h4 id="Game_TerribleHealthBarScript_fullDeathColor" data-uid="Game.TerribleHealthBarScript.fullDeathColor">fullDeathColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -172,7 +172,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_fullHealthColor" data-uid="Global.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<h4 id="Game_TerribleHealthBarScript_fullHealthColor" data-uid="Game.TerribleHealthBarScript.fullHealthColor">fullHealthColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -196,7 +196,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_healthVisual" data-uid="Global.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<h4 id="Game_TerribleHealthBarScript_healthVisual" data-uid="Game.TerribleHealthBarScript.healthVisual">healthVisual</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -220,7 +220,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_player" data-uid="Global.TerribleHealthBarScript.player">player</h4>
<h4 id="Game_TerribleHealthBarScript_player" data-uid="Game.TerribleHealthBarScript.player">player</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -244,7 +244,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_smoothSpeed" data-uid="Global.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<h4 id="Game_TerribleHealthBarScript_smoothSpeed" data-uid="Game.TerribleHealthBarScript.smoothSpeed">smoothSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -268,7 +268,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_subtractionColor" data-uid="Global.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<h4 id="Game_TerribleHealthBarScript_subtractionColor" data-uid="Game.TerribleHealthBarScript.subtractionColor">subtractionColor</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -292,7 +292,7 @@
</table>
<h4 id="Global_TerribleHealthBarScript_text" data-uid="Global.TerribleHealthBarScript.text">text</h4>
<h4 id="Game_TerribleHealthBarScript_text" data-uid="Game.TerribleHealthBarScript.text">text</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -318,8 +318,8 @@
</h3>
<a id="Global_TerribleHealthBarScript_SetPlayer_" data-uid="Global.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Global_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Global.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<a id="Game_TerribleHealthBarScript_SetPlayer_" data-uid="Game.TerribleHealthBarScript.SetPlayer*"></a>
<h4 id="Game_TerribleHealthBarScript_SetPlayer_GameObject_" data-uid="Game.TerribleHealthBarScript.SetPlayer(GameObject)">SetPlayer(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

View File

@@ -0,0 +1,25 @@
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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
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<html>
@@ -78,12 +78,12 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Global.GameManager">
<article class="content wrap" id="_content" data-uid="Game.GameManager">
<h1 id="Global_GameManager" data-uid="Global.GameManager" class="text-break">Class GameManager
<h1 id="Game_GameManager" data-uid="Game.GameManager" class="text-break">Class GameManager
</h1>
<div class="markdown level0 summary"><p>The GameManager class manages the overall game logic, including game modes, player states,
<div class="markdown level0 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">The GameManager class manages the overall game logic, including game modes, player states,
game events, and game-over conditions. It ensures a single instance exists and provides
functionality for starting, updating, and ending the game.</p>
</div>
@@ -93,9 +93,9 @@ functionality for starting, updating, and ending the game.</p>
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">GameManager</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Global.html">Global</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Global_GameManager_syntax">Syntax</h5>
<h5 id="Game_GameManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameManager : MonoBehaviour</code></pre>
</div>
@@ -103,7 +103,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Global_GameManager_gameMode" data-uid="Global.GameManager.gameMode">gameMode</h4>
<h4 id="Game_GameManager_gameMode" data-uid="Game.GameManager.gameMode">gameMode</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -120,14 +120,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameMode.html">GameMode</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameMode.html">GameMode</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_gameOver" data-uid="Global.GameManager.gameOver">gameOver</h4>
<h4 id="Game_GameManager_gameOver" data-uid="Game.GameManager.gameOver">gameOver</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -151,7 +151,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_gameTimer" data-uid="Global.GameManager.gameTimer">gameTimer</h4>
<h4 id="Game_GameManager_gameTimer" data-uid="Game.GameManager.gameTimer">gameTimer</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -168,14 +168,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameTimer.html">GameTimer</a></td>
<td><a class="xref" href="Game.GameTimer.html">GameTimer</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_hatObject" data-uid="Global.GameManager.hatObject">hatObject</h4>
<h4 id="Game_GameManager_hatObject" data-uid="Game.GameManager.hatObject">hatObject</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -199,7 +199,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_hatSpawnPositions" data-uid="Global.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<h4 id="Game_GameManager_hatSpawnPositions" data-uid="Game.GameManager.hatSpawnPositions">hatSpawnPositions</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -223,7 +223,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_LeaderboardCanvas" data-uid="Global.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<h4 id="Game_GameManager_LeaderboardCanvas" data-uid="Game.GameManager.LeaderboardCanvas">LeaderboardCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -247,7 +247,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_map" data-uid="Global.GameManager.map">map</h4>
<h4 id="Game_GameManager_map" data-uid="Game.GameManager.map">map</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -271,7 +271,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_music" data-uid="Global.GameManager.music">music</h4>
<h4 id="Game_GameManager_music" data-uid="Game.GameManager.music">music</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -295,7 +295,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_obstacleCourseSpawnPosition" data-uid="Global.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<h4 id="Game_GameManager_obstacleCourseSpawnPosition" data-uid="Game.GameManager.obstacleCourseSpawnPosition">obstacleCourseSpawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -319,7 +319,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_offset" data-uid="Global.GameManager.offset">offset</h4>
<h4 id="Game_GameManager_offset" data-uid="Game.GameManager.offset">offset</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -343,7 +343,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_playerColors" data-uid="Global.GameManager.playerColors">playerColors</h4>
<h4 id="Game_GameManager_playerColors" data-uid="Game.GameManager.playerColors">playerColors</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -367,7 +367,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_playerHoldTimes" data-uid="Global.GameManager.playerHoldTimes">playerHoldTimes</h4>
<h4 id="Game_GameManager_playerHoldTimes" data-uid="Game.GameManager.playerHoldTimes">playerHoldTimes</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -391,7 +391,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_players" data-uid="Global.GameManager.players">players</h4>
<h4 id="Game_GameManager_players" data-uid="Game.GameManager.players">players</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -415,7 +415,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_spawnPosition" data-uid="Global.GameManager.spawnPosition">spawnPosition</h4>
<h4 id="Game_GameManager_spawnPosition" data-uid="Game.GameManager.spawnPosition">spawnPosition</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -439,7 +439,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_time" data-uid="Global.GameManager.time">time</h4>
<h4 id="Game_GameManager_time" data-uid="Game.GameManager.time">time</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -463,7 +463,7 @@ functionality for starting, updating, and ending the game.</p>
</table>
<h4 id="Global_GameManager_TimerCanvas" data-uid="Global.GameManager.TimerCanvas">TimerCanvas</h4>
<h4 id="Game_GameManager_TimerCanvas" data-uid="Game.GameManager.TimerCanvas">TimerCanvas</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -489,8 +489,8 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Global_GameManager_Instance_" data-uid="Global.GameManager.Instance*"></a>
<h4 id="Global_GameManager_Instance" data-uid="Global.GameManager.Instance">Instance</h4>
<a id="Game_GameManager_Instance_" data-uid="Game.GameManager.Instance*"></a>
<h4 id="Game_GameManager_Instance" data-uid="Game.GameManager.Instance">Instance</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -507,7 +507,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a></td>
<td></td>
</tr>
</tbody>
@@ -516,9 +516,9 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<a id="Global_GameManager_AlivePlayers_" data-uid="Global.GameManager.AlivePlayers*"></a>
<h4 id="Global_GameManager_AlivePlayers" data-uid="Global.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p>Returns a list of all players that are currently alive.</p>
<a id="Game_GameManager_AlivePlayers_" data-uid="Game.GameManager.AlivePlayers*"></a>
<h4 id="Game_GameManager_AlivePlayers" data-uid="Game.GameManager.AlivePlayers">AlivePlayers()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Returns a list of all players that are currently alive.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -536,16 +536,16 @@ functionality for starting, updating, and ending the game.</p>
<tbody>
<tr>
<td><span class="xref">List&lt;&gt;</span>&lt;<span class="xref">GameObject</span>&gt;</td>
<td><p>A list of alive player GameObjects.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">A list of alive player GameObjects.</p>
</td>
</tr>
</tbody>
</table>
<a id="Global_GameManager_GameOver_" data-uid="Global.GameManager.GameOver*"></a>
<h4 id="Global_GameManager_GameOver" data-uid="Global.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p>Ends the game and determines the winner based on the game mode.</p>
<a id="Game_GameManager_GameOver_" data-uid="Game.GameManager.GameOver*"></a>
<h4 id="Game_GameManager_GameOver" data-uid="Game.GameManager.GameOver">GameOver()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Ends the game and determines the winner based on the game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -554,9 +554,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Global_GameManager_PlayerDied_" data-uid="Global.GameManager.PlayerDied*"></a>
<h4 id="Global_GameManager_PlayerDied_Damageable_" data-uid="Global.GameManager.PlayerDied(Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p>Handles player deaths based on the current game mode.</p>
<a id="Game_GameManager_PlayerDied_" data-uid="Game.GameManager.PlayerDied*"></a>
<h4 id="Game_GameManager_PlayerDied_Player_Damageable_" data-uid="Game.GameManager.PlayerDied(Player.Damageable)">PlayerDied(Damageable)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Handles player deaths based on the current game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -574,18 +574,18 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.Damageable.html">Damageable</a></td>
<td><a class="xref" href="Player.Damageable.html">Damageable</a></td>
<td><span class="parametername">player</span></td>
<td><p>The player that died.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player that died.</p>
</td>
</tr>
</tbody>
</table>
<a id="Global_GameManager_StartGame_" data-uid="Global.GameManager.StartGame*"></a>
<h4 id="Global_GameManager_StartGame" data-uid="Global.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p>Sets up the game based on the selected game mode.</p>
<a id="Game_GameManager_StartGame_" data-uid="Game.GameManager.StartGame*"></a>
<h4 id="Game_GameManager_StartGame" data-uid="Game.GameManager.StartGame">StartGame()</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Sets up the game based on the selected game mode.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -594,9 +594,9 @@ functionality for starting, updating, and ending the game.</p>
</div>
<a id="Global_GameManager_UpdatePlayerHoldTime_" data-uid="Global.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Global_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Global.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p>Updates the player's hold time and updates the leaderboard.</p>
<a id="Game_GameManager_UpdatePlayerHoldTime_" data-uid="Game.GameManager.UpdatePlayerHoldTime*"></a>
<h4 id="Game_GameManager_UpdatePlayerHoldTime_GameObject_System_Single_" data-uid="Game.GameManager.UpdatePlayerHoldTime(GameObject,System.Single)">UpdatePlayerHoldTime(GameObject, float)</h4>
<div class="markdown level1 summary"><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="2">Updates the player's hold time and updates the leaderboard.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -616,13 +616,13 @@ functionality for starting, updating, and ending the game.</p>
<tr>
<td><span class="xref">GameObject</span></td>
<td><span class="parametername">player</span></td>
<td><p>The player GameObject.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The player GameObject.</p>
</td>
</tr>
<tr>
<td><span class="xref">float</span></td>
<td><span class="parametername">holdTime</span></td>
<td><p>The hold time to update.</p>
<td><p sourcefile="api/Game.GameManager.yml" sourcestartlinenumber="1">The hold time to update.</p>
</td>
</tr>
</tbody>
@@ -631,7 +631,7 @@ functionality for starting, updating, and ending the game.</p>
</h3>
<h4 id="Global_GameManager_EndGameEvent" data-uid="Global.GameManager.EndGameEvent">EndGameEvent</h4>
<h4 id="Game_GameManager_EndGameEvent" data-uid="Game.GameManager.EndGameEvent">EndGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -648,14 +648,14 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>
</table>
<h4 id="Global_GameManager_StartGameEvent" data-uid="Global.GameManager.StartGameEvent">StartGameEvent</h4>
<h4 id="Game_GameManager_StartGameEvent" data-uid="Game.GameManager.StartGameEvent">StartGameEvent</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -672,7 +672,7 @@ functionality for starting, updating, and ending the game.</p>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Global.GameManager.html">GameManager</a>.<a class="xref" href="Global.GameManager.GameEvent.html">GameEvent</a></td>
<td><a class="xref" href="Game.GameManager.html">GameManager</a>.<a class="xref" href="Game.GameManager.GameEvent.html">GameEvent</a></td>
<td></td>
</tr>
</tbody>

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@@ -0,0 +1,25 @@
<div id="sidetoggle">
<div>
<div class="sidefilter">
<form class="toc-filter">
<span class="glyphicon glyphicon-filter filter-icon"></span>
<span class="glyphicon glyphicon-remove clear-icon" id="toc_filter_clear"></span>
<input type="text" id="toc_filter_input" placeholder="Enter here to filter..." onkeypress="if(event.keyCode==13) {return false;}">
</form>
</div>
<div class="sidetoc">
<div class="toc" id="toc">
<ul class="nav level1">
<li>
<a href="manual/coniunctis.html" name="manual/toc.html" title="Manual">Manual</a>
</li>
<li>
<a href="api/Game.html" name="api/toc.html" title="Scripting API">Scripting API</a>
</li>
</ul>
</div>
</div>
</div>
</div>

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@@ -1,4 +1,4 @@
<!DOCTYPE html>
<!DOCTYPE html>
<!--[if IE]><![endif]-->
<html>
@@ -78,10 +78,10 @@
</div>
<div class="article row grid-right">
<div class="col-md-10">
<article class="content wrap" id="_content" data-uid="Game.Game.FallPlatform">
<article class="content wrap" id="_content" data-uid="Game.FallPlatform">
<h1 id="Game_Game_FallPlatform" data-uid="Game.Game.FallPlatform" class="text-break">Class FallPlatform
<h1 id="Game_FallPlatform" data-uid="Game.FallPlatform" class="text-break">Class FallPlatform
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
@@ -90,9 +90,9 @@
<div class="level0"><span class="xref">object</span></div>
<div class="level1"><span class="xref">FallPlatform</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a>.<a class="xref" href="Game.Game.html">Game</a></h6>
<h6><strong>Namespace</strong>: <a class="xref" href="Game.html">Game</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="Game_Game_FallPlatform_syntax">Syntax</h5>
<h5 id="Game_FallPlatform_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class FallPlatform : MonoBehaviour</code></pre>
</div>
@@ -100,7 +100,7 @@
</h3>
<h4 id="Game_Game_FallPlatform_fallDelay" data-uid="Game.Game.FallPlatform.fallDelay">fallDelay</h4>
<h4 id="Game_FallPlatform_fallDelay" data-uid="Game.FallPlatform.fallDelay">fallDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
@@ -124,7 +124,7 @@
</table>
<h4 id="Game_Game_FallPlatform_resetDelay" data-uid="Game.Game.FallPlatform.resetDelay">resetDelay</h4>
<h4 id="Game_FallPlatform_resetDelay" data-uid="Game.FallPlatform.resetDelay">resetDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>

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