Bugfixes
This commit is contained in:
@@ -20,10 +20,12 @@ items:
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source:
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id: LifeDisplayManager
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path: ''
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startLine: 1779
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startLine: 2746
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class manages the display of player lives, including creating life icons\nand updating them based on the player's remaining lives.\n"
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example: []
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syntax:
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content: 'public class LifeDisplayManager : MonoBehaviour'
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content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
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@@ -43,10 +45,12 @@ items:
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source:
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id: players
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path: ''
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startLine: 1781
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startLine: 2751
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe parent object that contains all player life displays.\n"
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example: []
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syntax:
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content: public GameObject players
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return:
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@@ -66,10 +70,12 @@ items:
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source:
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id: playerPrefab
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path: ''
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startLine: 1782
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startLine: 2756
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe prefab used to represent a player in the life display.\n"
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example: []
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syntax:
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content: public GameObject playerPrefab
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return:
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@@ -89,10 +95,12 @@ items:
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source:
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id: lifePrefab
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path: ''
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startLine: 1783
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startLine: 2761
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe prefab used to represent a single life icon.\n"
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example: []
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syntax:
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content: public GameObject lifePrefab
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return:
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@@ -112,10 +120,12 @@ items:
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source:
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id: lifeDisplays
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path: ''
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startLine: 1784
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startLine: 2767
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nA dictionary mapping each player's <xref href=\"Player.Damageable\" data-throw-if-not-resolved=\"false\"></xref> component\nto their corresponding list of life icons.\n"
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example: []
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syntax:
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content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
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return:
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@@ -135,10 +145,12 @@ items:
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source:
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id: HideLifeDisplay
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path: ''
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startLine: 1816
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startLine: 2817
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nHides the life display by deactivating the parent object.\n"
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example: []
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syntax:
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content: public void HideLifeDisplay()
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content.vb: Public Sub HideLifeDisplay()
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@@ -170,6 +182,12 @@ references:
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name: GameObject
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nameWithType: GameObject
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fullName: GameObject
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- uid: Player.Damageable
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commentId: T:Player.Damageable
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parent: Player
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name: Damageable
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nameWithType: Damageable
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fullName: Player.Damageable
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- uid: Global.Dictionary{Player.Damageable,List{GameObject}}
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commentId: '!:Global.Dictionary{Player.Damageable,List{GameObject}}'
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definition: Global.Dictionary`2
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@@ -219,6 +237,11 @@ references:
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isExternal: true
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- name: )
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- name: )
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- uid: Player
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commentId: N:Player
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name: Player
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nameWithType: Player
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fullName: Player
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- uid: Global.Dictionary`2
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isExternal: true
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name: Dictionary<, >
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