Bugfixes
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@@ -18,10 +18,12 @@ items:
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source:
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id: RespawnOnTriggerEnter
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path: ''
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startLine: 1726
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startLine: 2549
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThis class handles respawning objects when they collide with a trigger tagged with a specific value.\n"
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example: []
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syntax:
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content: 'public class RespawnOnTriggerEnter : MonoBehaviour'
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content.vb: Public Class RespawnOnTriggerEnter Inherits MonoBehaviour
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@@ -41,10 +43,12 @@ items:
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source:
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id: spawnPoint
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path: ''
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startLine: 1728
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startLine: 2554
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe spawn point where the object will respawn.\n"
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example: []
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syntax:
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content: public Vector2 spawnPoint
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return:
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@@ -64,10 +68,12 @@ items:
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source:
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id: spawnPointIsInitialPosition
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path: ''
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startLine: 1729
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startLine: 2559
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nIf true, the spawn point is set to the object's initial position.\n"
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example: []
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syntax:
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content: public bool spawnPointIsInitialPosition
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return:
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@@ -87,10 +93,12 @@ items:
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source:
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id: respawnTag
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path: ''
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startLine: 1730
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startLine: 2564
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assemblies:
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- cs.temp.dll
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namespace: Game
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summary: "\nThe tag of the trigger that causes the object to respawn.\n"
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example: []
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syntax:
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content: public string respawnTag
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return:
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