13 Commits

Author SHA1 Message Date
RochesterX
ce741c87d5 Bugfixes 2025-04-18 20:11:19 -04:00
djkellerman
213bb2d14b Added comments to everything 2025-04-18 15:54:50 -04:00
djkellerman
0838aebf89 Lots of fixes. 2 BUGS FOUND (read)
Added white border to flag sprite.  Removed debug.log testing code. Fixed hat respawn bug. Positioned all flags/end zones in every map properly. Extensively tested each gamemode with 3 players and found 2 bugs I cannot seem to fix.

First bug I found is the Win Screen that displays during FreeForAll always only shows Player 1 as the winner, regardless of the actual winner. The Win Screen fails to update to the proper player and color after a player wins. This only happens while playing FreeForAll, on any map other than Clouds. The Clouds map, and every other gamemode and map combination works just fine.

The second bug I found could be considered a feature if we wanted. During a Keep Away game, when the Hat is inactive for too long, it appears to spaz over the screen for a second right before respawning. I'm not sure if this is an animation bug or a spawnpoint bug in the code.

Other than these two bugs, every map has been extensively tested and tweaked to work properly for every gamemode.
2025-04-18 00:34:33 -04:00
RochesterX
7f4556853f Hat animation 2025-04-17 21:39:27 -04:00
RochesterX
87eb6237e5 Bugfixes 2025-04-17 18:32:27 -04:00
RochesterX
6b7dbea593 API 2025-04-16 19:57:54 -04:00
RochesterX
274d87241f Implement sound effects 2025-04-12 17:24:51 -04:00
RochesterX
5a8de32de0 Test 2025-03-31 18:28:05 -04:00
RochesterX
2343ef2091 Update hat movement 2025-03-29 15:18:27 -04:00
djkellerman
9cbb29b99f pt2 2025-03-28 23:15:28 -04:00
djkellerman
af8ea44fe1 bug fixes 2025-03-28 23:07:33 -04:00
djkellerman
c7b1e55a3e Keep Away logic finalized and UI polished up
One animation bug found when player picks up hat (possibly when jumping)
2025-03-28 22:50:33 -04:00
djkellerman
a098e8c053 added comments and organized project files 2025-03-28 17:39:07 -04:00