20 Commits

Author SHA1 Message Date
RochesterX
8a9746eeb5 Demo Build Release Candidate 1 2025-02-09 17:18:51 -05:00
RochesterX
657515cc0d Add back block 2025-02-09 13:49:39 -05:00
RochesterX
f39416f759 Ignore .DS_Store files 2025-02-08 18:56:16 -05:00
RochesterX
71a4f070d5 Demo Overhaul 2025-02-08 18:54:21 -05:00
RochesterX
16dec36792 Revert "Animation tweak"
This reverts commit 6de83a4034.
2025-02-07 17:52:47 -05:00
RochesterX
99b672107d Revert "Animation tweak"
This reverts commit a0e6711a9e.
2025-02-07 17:52:42 -05:00
RochesterX
66a249e481 Revert "Animation tweak"
This reverts commit d409d3087a.
2025-02-07 17:52:30 -05:00
RochesterX
d409d3087a Animation tweak 2025-02-07 17:52:21 -05:00
RochesterX
a0e6711a9e Animation tweak 2025-02-07 17:49:22 -05:00
RochesterX
6de83a4034 Animation tweak 2025-02-07 17:48:41 -05:00
RochesterX
d975028d28 Update jump speed 2025-01-31 12:19:30 -05:00
RochesterX
dcd3ec3dd2 Update bones terminal velocity 2025-01-29 10:42:06 -05:00
TGall8
16ca3c0094 new platform map 2025-01-27 18:58:37 -05:00
RochesterX
30b5a37632 Unbreak Bones 2025-01-27 18:55:02 -05:00
qlr32
6b4e72b8a7 Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-01-27 18:51:48 -05:00
qlr32
1e3f6a79ff pixel art decoration
decorations
2025-01-27 18:50:50 -05:00
RochesterX
d926007c69 Remake Platformer 2025-01-27 18:47:31 -05:00
RochesterX
c92fac71fd Squashed commit of the following:
commit b240dc6adf
Merge: 7727668 66a9810
Author: qlr32 <qloree@oakland.edu>
Date:   Mon Jan 27 18:18:03 2025 -0500

    Merge branch 'main' into quentin123

commit 772766882d
Author: qlr32 <qloree@oakland.edu>
Date:   Mon Jan 27 18:17:29 2025 -0500

    pixel test

    pixelt est

commit 83e0012a3f
Author: Qloree32 <qloree@oakland.edu>
Date:   Mon Jan 27 13:34:41 2025 -0500

    pixel art test

    pixel art test

commit 6747d86877
Author: Qloree32 <qloree@oakland.edu>
Date:   Mon Jan 27 13:31:32 2025 -0500

    pixel art test

    pixel art test

commit 5f084fb932
Author: Qloree32 <qloree@oakland.edu>
Date:   Mon Jan 27 13:24:56 2025 -0500

    pixel art test

    pixel art test

commit 8313737908
Author: Qloree32 <qloree@oakland.edu>
Date:   Sun Jan 26 21:57:37 2025 -0500

    pixel art test1.1

    1.1

commit 10d34d4d29
Author: Qloree32 <qloree@oakland.edu>
Date:   Sun Jan 26 21:57:05 2025 -0500

    pixel art test

    test

commit 6f4c810759
Merge: 84f1a66 285a5fb
Author: Qloree32 <qloree@oakland.edu>
Date:   Sun Jan 26 20:57:09 2025 -0500

    Merge branch 'main' into quentin

commit 84f1a664c9
Author: Qloree32 <qloree@oakland.edu>
Date:   Sun Jan 26 20:56:44 2025 -0500

    f
2025-01-27 18:35:46 -05:00
RochesterX
38d3afb362 Update Platformer_pixeltest.unity 2025-01-27 18:30:53 -05:00
qlr32
388c01ac06 pushtest
pushtest
2025-01-27 18:23:22 -05:00
733 changed files with 83670 additions and 9428 deletions

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.DS_Store vendored

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@@ -70,3 +70,5 @@ crashlytics-build.properties
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
*.DS_Store

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m_Name:
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@@ -557,7 +591,7 @@ GameObject:
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@@ -8,6 +8,8 @@ public class AnimationPlayer : MonoBehaviour
public bool backwards;
public bool block = false;
public AnimationClip clip;
private Animator animator;
@@ -22,6 +24,8 @@ public class AnimationPlayer : MonoBehaviour
{
animator.SetInteger("state", (int)state);
transform.localScale = new Vector3(Mathf.Sign(backwards ? -1 : 1) * Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z);
animator.SetBool("block", block);
}
public void SetState(AnimationState state)

30
Assets/Scripts/Block.cs Normal file
View File

@@ -0,0 +1,30 @@
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(PlayerInput))]
public class Block : MonoBehaviour
{
public bool blocking = false;
private InputActionAsset actions;
private void Start()
{
actions = GetComponent<PlayerInput>().actions;
}
private void Update()
{
InputAction blockAction = actions.FindAction("Block");
if (blockAction.ReadValue<float>() == 1f)
{
blocking = true;
}
else
{
blocking = false;
}
GetComponent<AnimationPlayer>().block = blocking;
}
}

View File

@@ -0,0 +1,2 @@
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View File

@@ -7,26 +7,37 @@ public class Damageable : MonoBehaviour
{
public float force = 50f;
public float damage = 0f;
public float maxDamage = 1000f;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Punch Hurtbox"))
{
print($"{name}: Ouch");
Damage();
Damage(collision.transform.parent.gameObject);
Recoil(collision.transform.parent.gameObject);
}
}
private void Recoil(GameObject damageSource)
{
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up) * damage, ForceMode2D.Force);
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * damage, ForceMode2D.Force);
//damageSource.transform.localScale *= 1.1f;
}
private void Damage()
private void Damage(GameObject damageSource)
{
damage += force;
float actualForce = force;
// Recoil
GetComponent<Rigidbody2D>().AddForce(((transform.position - damageSource.transform.position).normalized + Vector3.up * 2) * damage, ForceMode2D.Force);
if (GetComponent<Block>().blocking)
{
damageSource.GetComponent<Damageable>().Damage(gameObject);
actualForce /= 4;
}
damage += actualForce;
damage = Mathf.Clamp(damage, 0f, maxDamage);
}
public void ResetDamage()

View File

@@ -10,6 +10,8 @@ public class PlayerManager : MonoBehaviour
public List<GameObject> players;
[SerializeField] private InputActionAsset playerActions;
public List<Color> playerColors;
private Vector2 spawnPosition;
private void Awake()
@@ -27,6 +29,7 @@ public class PlayerManager : MonoBehaviour
{
playerInput.transform.position = spawnPosition;
players.Add(playerInput.gameObject);
Colorize(playerInput.gameObject);
print("Player joined");
}
@@ -51,4 +54,23 @@ public class PlayerManager : MonoBehaviour
spawnPosition = transform.position;
}
private void Colorize(GameObject player)
{
Color color = playerColors[(players.Count - 1) % playerColors.Count];
float tint = Mathf.Floor((players.Count - 1) / playerColors.Count);
color = (color + color + Color.white * tint) / (tint + 2);
if (player.TryGetComponent<SpriteRenderer>(out _))
{
player.GetComponent<SpriteRenderer>().color = color;
}
foreach (Transform child in player.transform)
{
if (child.TryGetComponent<SpriteRenderer>(out _))
{
Colorize(child.gameObject);
}
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
@@ -20,6 +21,7 @@ public class PlayerMovement : MonoBehaviour
public float walkSpeed;
public float walkSpeedFactor = 1f;
public float maxSpeed = 5f;
public float maxSpeedOverride;
public float slowdownMultiplier = 10f;
public float virtualAxisX;
public float virtualButtonJump;
@@ -54,6 +56,7 @@ public class PlayerMovement : MonoBehaviour
void Start()
{
maxSpeedOverride = maxSpeed;
GetComponent<RespawnOnTriggerEnter>().spawnPoint = transform.position;
body = GetComponent<Rigidbody2D>();
@@ -119,7 +122,7 @@ public class PlayerMovement : MonoBehaviour
private void Jump()
{
if (!punch.cancelable) return;
//if (!punch.cancelable) return;
if (virtualButtonJumpLastFrame == 1f)
{
@@ -142,8 +145,15 @@ public class PlayerMovement : MonoBehaviour
{
if (jumpPhysics)
{
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (!GetComponent<Block>().blocking)
{
if (body.linearVelocity.y < 0 || !IsPhysicallyGrounded()) body.linearVelocity = new Vector2(body.linearVelocity.x, 0);
body.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
if (Mathf.Abs(body.linearVelocityX) > maxSpeed)
{
body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * maxSpeed, body.linearVelocity.y);
}
}
jumpPhysics = false;
}
@@ -160,13 +170,18 @@ public class PlayerMovement : MonoBehaviour
private void HorizontalMovement()
{
if (!punch.cancelable) return;
float temporaryMax = IsPhysicallyGrounded() ? maxSpeedOverride : Mathf.Infinity;
float temporarySlowdown = IsPhysicallyGrounded() ? slowdownMultiplier : 1;
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
if (Mathf.Abs(body.linearVelocityX) >= maxSpeed)
if (!GetComponent<Block>().blocking && (Mathf.Abs(body.linearVelocityX) <= maxSpeed || Mathf.Sign(body.linearVelocityX) != Mathf.Sign(virtualAxisX)))
{
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - maxSpeed) * slowdownMultiplier, 0));
body.AddForce(new Vector2(virtualAxisX * walkSpeed * walkSpeedFactor, 0), ForceMode2D.Force);
}
if (Mathf.Abs(body.linearVelocityX) >= temporaryMax)
{
//body.linearVelocity = new Vector2(Mathf.Sign(body.linearVelocityX) * temporaryMax, body.linearVelocity.y);
body.AddForce(new Vector2(-Mathf.Sign(body.linearVelocityX) * (Mathf.Abs(body.linearVelocityX) - temporaryMax) * temporarySlowdown, 0));
}
if (transform.position == positionLastFrame && (input.actions.FindAction("Move").ReadValue<Vector2>().x == 0))
@@ -174,6 +189,11 @@ public class PlayerMovement : MonoBehaviour
virtualAxisX = 0;
}
if (GetComponent<Block>().blocking)
{
body.AddForce(new Vector2(-body.linearVelocityX * 0.8f, 0), ForceMode2D.Force);
}
positionLastFrame = transform.position;
}

View File

@@ -19,14 +19,20 @@ public class Punch : MonoBehaviour
private void Update()
{
if (actions.FindAction("Punch").ReadValue<float>() == 1f)
if (actions.FindAction("Punch").WasPressedThisFrame())
{
if (!cancelable) return;
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
ExecutePunch();
}
}
private void ExecutePunch()
{
GetComponent<AnimationPlayer>().Punch();
DisableCancellation();
GetComponent<PlayerMovement>().maxSpeedOverride = 1f;
}
public void EnableHurtbox()
{
hurtbox.enabled = true;
@@ -46,4 +52,9 @@ public class Punch : MonoBehaviour
{
cancelable = true;
}
public void ReturnToMaxSpeed()
{
GetComponent<PlayerMovement>().maxSpeedOverride = GetComponent<PlayerMovement>().maxSpeed;
}
}

View File

@@ -78,6 +78,7 @@ MonoBehaviour:
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
@@ -98,34 +99,35 @@ MonoBehaviour:
obsoleteHasProbeVolumes:
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m_Values:
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m_PrefilteringModeMainLightShadows: 4
m_PrefilteringModeAdditionalLight: 4
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m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0
m_PrefilterNativeRenderPass: 0
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0
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@@ -54,7 +54,19 @@ MonoBehaviour:
- rid: 7752762179098771474
- rid: 7752762179098771475
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<<<<<<< Updated upstream
<<<<<<< Updated upstream
<<<<<<< Updated upstream
- rid: 8239426011147272263
=======
- rid: 3813502762424205379
>>>>>>> Stashed changes
=======
- rid: 3813502762424205379
>>>>>>> Stashed changes
=======
- rid: 3813502762424205379
>>>>>>> Stashed changes
m_RuntimeSettings:
m_List: []
m_AssetVersion: 8
@@ -80,6 +92,10 @@ MonoBehaviour:
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