Files
Crash-Course/Assets/Scripts/RespawnOnTriggerEnter.cs
RochesterX 0f0c674d5c Healthbar
2025-03-03 18:55:03 -05:00

25 lines
510 B
C#

using UnityEngine;
public class RespawnOnTriggerEnter : MonoBehaviour
{
public Vector2 spawnPoint;
public bool spawnPointIsInitialPosition = false;
public string respawnTag;
private void Start()
{
if (spawnPointIsInitialPosition)
{
spawnPoint = transform.position;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(respawnTag))
{
GetComponent<Damageable>().Respawn();
}
}
}