Files
Crash-Course/Documentation/api/Global.Damageable.yml
2025-04-16 19:20:36 -04:00

416 lines
9.2 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Global.Damageable
commentId: T:Global.Damageable
id: Damageable
parent: Global
children:
- Global.Damageable.damage
- Global.Damageable.Damage(System.Single)
- Global.Damageable.damageSelfDebug
- Global.Damageable.dying
- Global.Damageable.force
- Global.Damageable.HandleDeath
- Global.Damageable.lives
- Global.Damageable.maxDamage
- Global.Damageable.OnPlayerPunched
- Global.Damageable.ResetDamage
- Global.Damageable.Respawn
langs:
- csharp
- vb
name: Damageable
nameWithType: Damageable
fullName: Damageable
type: Class
source:
id: Damageable
path: ''
startLine: 2050
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class Damageable : MonoBehaviour'
content.vb: Public Class Damageable Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.Damageable.force
commentId: F:Global.Damageable.force
id: force
parent: Global.Damageable
langs:
- csharp
- vb
name: force
nameWithType: Damageable.force
fullName: Damageable.force
type: Field
source:
id: force
path: ''
startLine: 2055
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public float force
return:
type: System.Single
content.vb: Public force As Single
- uid: Global.Damageable.damage
commentId: F:Global.Damageable.damage
id: damage
parent: Global.Damageable
langs:
- csharp
- vb
name: damage
nameWithType: Damageable.damage
fullName: Damageable.damage
type: Field
source:
id: damage
path: ''
startLine: 2056
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public float damage
return:
type: System.Single
content.vb: Public damage As Single
- uid: Global.Damageable.maxDamage
commentId: F:Global.Damageable.maxDamage
id: maxDamage
parent: Global.Damageable
langs:
- csharp
- vb
name: maxDamage
nameWithType: Damageable.maxDamage
fullName: Damageable.maxDamage
type: Field
source:
id: maxDamage
path: ''
startLine: 2057
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public float maxDamage
return:
type: System.Single
content.vb: Public maxDamage As Single
- uid: Global.Damageable.lives
commentId: F:Global.Damageable.lives
id: lives
parent: Global.Damageable
langs:
- csharp
- vb
name: lives
nameWithType: Damageable.lives
fullName: Damageable.lives
type: Field
source:
id: lives
path: ''
startLine: 2058
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public int lives
return:
type: System.Int32
content.vb: Public lives As Integer
- uid: Global.Damageable.damageSelfDebug
commentId: F:Global.Damageable.damageSelfDebug
id: damageSelfDebug
parent: Global.Damageable
langs:
- csharp
- vb
name: damageSelfDebug
nameWithType: Damageable.damageSelfDebug
fullName: Damageable.damageSelfDebug
type: Field
source:
id: damageSelfDebug
path: ''
startLine: 2060
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public bool damageSelfDebug
return:
type: System.Boolean
content.vb: Public damageSelfDebug As Boolean
- uid: Global.Damageable.dying
commentId: F:Global.Damageable.dying
id: dying
parent: Global.Damageable
langs:
- csharp
- vb
name: dying
nameWithType: Damageable.dying
fullName: Damageable.dying
type: Field
source:
id: dying
path: ''
startLine: 2061
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public bool dying
return:
type: System.Boolean
content.vb: Public dying As Boolean
- uid: Global.Damageable.OnPlayerPunched
commentId: E:Global.Damageable.OnPlayerPunched
id: OnPlayerPunched
parent: Global.Damageable
langs:
- csharp
- vb
name: OnPlayerPunched
nameWithType: Damageable.OnPlayerPunched
fullName: Damageable.OnPlayerPunched
type: Event
source:
id: OnPlayerPunched
path: ''
startLine: 2062
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public event Action<GameObject> OnPlayerPunched
return:
type: System.Action{GameObject}
content.vb: Public Event OnPlayerPunched As Action(Of GameObject)
- uid: Global.Damageable.Damage(System.Single)
commentId: M:Global.Damageable.Damage(System.Single)
id: Damage(System.Single)
parent: Global.Damageable
langs:
- csharp
- vb
name: Damage(float)
nameWithType: Damageable.Damage(float)
fullName: Damageable.Damage(float)
type: Method
source:
id: Damage
path: ''
startLine: 2123
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void Damage(float damage)
parameters:
- id: damage
type: System.Single
content.vb: Public Sub Damage(damage As Single)
overload: Global.Damageable.Damage*
nameWithType.vb: Damageable.Damage(Single)
fullName.vb: Damageable.Damage(Single)
name.vb: Damage(Single)
- uid: Global.Damageable.HandleDeath
commentId: M:Global.Damageable.HandleDeath
id: HandleDeath
parent: Global.Damageable
langs:
- csharp
- vb
name: HandleDeath()
nameWithType: Damageable.HandleDeath()
fullName: Damageable.HandleDeath()
type: Method
source:
id: HandleDeath
path: ''
startLine: 2162
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void HandleDeath()
content.vb: Public Sub HandleDeath()
overload: Global.Damageable.HandleDeath*
- uid: Global.Damageable.Respawn
commentId: M:Global.Damageable.Respawn
id: Respawn
parent: Global.Damageable
langs:
- csharp
- vb
name: Respawn()
nameWithType: Damageable.Respawn()
fullName: Damageable.Respawn()
type: Method
source:
id: Respawn
path: ''
startLine: 2169
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void Respawn()
content.vb: Public Sub Respawn()
overload: Global.Damageable.Respawn*
- uid: Global.Damageable.ResetDamage
commentId: M:Global.Damageable.ResetDamage
id: ResetDamage
parent: Global.Damageable
langs:
- csharp
- vb
name: ResetDamage()
nameWithType: Damageable.ResetDamage()
fullName: Damageable.ResetDamage()
type: Method
source:
id: ResetDamage
path: ''
startLine: 2183
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void ResetDamage()
content.vb: Public Sub ResetDamage()
overload: Global.Damageable.ResetDamage*
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
name: int
nameWithType: int
fullName: int
nameWithType.vb: Integer
fullName.vb: Integer
name.vb: Integer
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: System.Action{GameObject}
commentId: T:System.Action{GameObject}
parent: System
definition: System.Action`1
name: Action<GameObject>
nameWithType: Action<GameObject>
fullName: System.Action<GameObject>
nameWithType.vb: Action(Of GameObject)
fullName.vb: System.Action(Of GameObject)
name.vb: Action(Of GameObject)
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: )
- uid: System.Action`1
commentId: T:System.Action`1
isExternal: true
name: Action<T>
nameWithType: Action<T>
fullName: System.Action<T>
nameWithType.vb: Action(Of T)
fullName.vb: System.Action(Of T)
name.vb: Action(Of T)
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: Global.Damageable.Damage*
commentId: Overload:Global.Damageable.Damage
name: Damage
nameWithType: Damageable.Damage
fullName: Damageable.Damage
- uid: Global.Damageable.HandleDeath*
commentId: Overload:Global.Damageable.HandleDeath
name: HandleDeath
nameWithType: Damageable.HandleDeath
fullName: Damageable.HandleDeath
- uid: Global.Damageable.Respawn*
commentId: Overload:Global.Damageable.Respawn
name: Respawn
nameWithType: Damageable.Respawn
fullName: Damageable.Respawn
- uid: Global.Damageable.ResetDamage*
commentId: Overload:Global.Damageable.ResetDamage
name: ResetDamage
nameWithType: Damageable.ResetDamage
fullName: Damageable.ResetDamage