Files
Crash-Course/Documentation/api/Global.LifeDisplayManager.yml
2025-04-16 19:20:36 -04:00

253 lines
6.1 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Global.LifeDisplayManager
commentId: T:Global.LifeDisplayManager
id: LifeDisplayManager
parent: Global
children:
- Global.LifeDisplayManager.HideLifeDisplay
- Global.LifeDisplayManager.lifeDisplays
- Global.LifeDisplayManager.lifePrefab
- Global.LifeDisplayManager.playerPrefab
- Global.LifeDisplayManager.players
langs:
- csharp
- vb
name: LifeDisplayManager
nameWithType: LifeDisplayManager
fullName: LifeDisplayManager
type: Class
source:
id: LifeDisplayManager
path: ''
startLine: 1833
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: 'public class LifeDisplayManager : MonoBehaviour'
content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Global.LifeDisplayManager.players
commentId: F:Global.LifeDisplayManager.players
id: players
parent: Global.LifeDisplayManager
langs:
- csharp
- vb
name: players
nameWithType: LifeDisplayManager.players
fullName: LifeDisplayManager.players
type: Field
source:
id: players
path: ''
startLine: 1835
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public GameObject players
return:
type: Global.GameObject
content.vb: Public players As GameObject
- uid: Global.LifeDisplayManager.playerPrefab
commentId: F:Global.LifeDisplayManager.playerPrefab
id: playerPrefab
parent: Global.LifeDisplayManager
langs:
- csharp
- vb
name: playerPrefab
nameWithType: LifeDisplayManager.playerPrefab
fullName: LifeDisplayManager.playerPrefab
type: Field
source:
id: playerPrefab
path: ''
startLine: 1836
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public GameObject playerPrefab
return:
type: Global.GameObject
content.vb: Public playerPrefab As GameObject
- uid: Global.LifeDisplayManager.lifePrefab
commentId: F:Global.LifeDisplayManager.lifePrefab
id: lifePrefab
parent: Global.LifeDisplayManager
langs:
- csharp
- vb
name: lifePrefab
nameWithType: LifeDisplayManager.lifePrefab
fullName: LifeDisplayManager.lifePrefab
type: Field
source:
id: lifePrefab
path: ''
startLine: 1837
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public GameObject lifePrefab
return:
type: Global.GameObject
content.vb: Public lifePrefab As GameObject
- uid: Global.LifeDisplayManager.lifeDisplays
commentId: F:Global.LifeDisplayManager.lifeDisplays
id: lifeDisplays
parent: Global.LifeDisplayManager
langs:
- csharp
- vb
name: lifeDisplays
nameWithType: LifeDisplayManager.lifeDisplays
fullName: LifeDisplayManager.lifeDisplays
type: Field
source:
id: lifeDisplays
path: ''
startLine: 1838
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
return:
type: Global.Dictionary{Damageable,List{GameObject}}
content.vb: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
- uid: Global.LifeDisplayManager.HideLifeDisplay
commentId: M:Global.LifeDisplayManager.HideLifeDisplay
id: HideLifeDisplay
parent: Global.LifeDisplayManager
langs:
- csharp
- vb
name: HideLifeDisplay()
nameWithType: LifeDisplayManager.HideLifeDisplay()
fullName: LifeDisplayManager.HideLifeDisplay()
type: Method
source:
id: HideLifeDisplay
path: ''
startLine: 1870
assemblies:
- cs.temp.dll
namespace: Global
syntax:
content: public void HideLifeDisplay()
content.vb: Public Sub HideLifeDisplay()
overload: Global.LifeDisplayManager.HideLifeDisplay*
references:
- uid: Global
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: Global.Dictionary{Damageable,List{GameObject}}
commentId: '!:Global.Dictionary{Damageable,List{GameObject}}'
definition: Global.Dictionary`2
name: Dictionary<Damageable, List<GameObject>>
nameWithType: Dictionary<Damageable, List<GameObject>>
fullName: Dictionary<Damageable, List<GameObject>>
nameWithType.vb: Dictionary(Of Damageable, List(Of GameObject))
fullName.vb: Dictionary(Of Damageable, List(Of GameObject))
name.vb: Dictionary(Of Damageable, List(Of GameObject))
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- uid: Global.Damageable
name: Damageable
- name: ','
- name: " "
- uid: Global.List`1
name: List
isExternal: true
- name: <
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: '>'
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.Damageable
name: Damageable
- name: ','
- name: " "
- uid: Global.List`1
name: List
isExternal: true
- name: (
- name: Of
- name: " "
- uid: Global.GameObject
name: GameObject
isExternal: true
- name: )
- name: )
- uid: Global.Dictionary`2
isExternal: true
name: Dictionary<, >
nameWithType: Dictionary<, >
fullName: Dictionary<, >
nameWithType.vb: Dictionary(Of , )
fullName.vb: Dictionary(Of , )
name.vb: Dictionary(Of , )
spec.csharp:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: <
- name: ''
- name: ','
- name: " "
- name: ''
- name: '>'
spec.vb:
- uid: Global.Dictionary`2
name: Dictionary
isExternal: true
- name: (
- name: Of
- name: " "
- name: ''
- name: ','
- name: " "
- name: ''
- name: )
- uid: Global.LifeDisplayManager.HideLifeDisplay*
commentId: Overload:Global.LifeDisplayManager.HideLifeDisplay
name: HideLifeDisplay
nameWithType: LifeDisplayManager.HideLifeDisplay
fullName: LifeDisplayManager.HideLifeDisplay