253 lines
6.1 KiB
YAML
253 lines
6.1 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Global.LifeDisplayManager
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commentId: T:Global.LifeDisplayManager
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id: LifeDisplayManager
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parent: Global
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children:
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- Global.LifeDisplayManager.HideLifeDisplay
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- Global.LifeDisplayManager.lifeDisplays
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- Global.LifeDisplayManager.lifePrefab
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- Global.LifeDisplayManager.playerPrefab
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- Global.LifeDisplayManager.players
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langs:
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- csharp
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- vb
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name: LifeDisplayManager
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nameWithType: LifeDisplayManager
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fullName: LifeDisplayManager
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type: Class
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source:
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id: LifeDisplayManager
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path: ''
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startLine: 1833
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: 'public class LifeDisplayManager : MonoBehaviour'
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content.vb: Public Class LifeDisplayManager Inherits MonoBehaviour
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inheritance:
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- System.Object
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- uid: Global.LifeDisplayManager.players
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commentId: F:Global.LifeDisplayManager.players
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id: players
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parent: Global.LifeDisplayManager
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langs:
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- csharp
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- vb
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name: players
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nameWithType: LifeDisplayManager.players
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fullName: LifeDisplayManager.players
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type: Field
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source:
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id: players
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path: ''
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startLine: 1835
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public GameObject players
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return:
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type: Global.GameObject
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content.vb: Public players As GameObject
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- uid: Global.LifeDisplayManager.playerPrefab
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commentId: F:Global.LifeDisplayManager.playerPrefab
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id: playerPrefab
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parent: Global.LifeDisplayManager
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langs:
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- csharp
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- vb
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name: playerPrefab
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nameWithType: LifeDisplayManager.playerPrefab
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fullName: LifeDisplayManager.playerPrefab
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type: Field
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source:
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id: playerPrefab
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path: ''
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startLine: 1836
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public GameObject playerPrefab
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return:
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type: Global.GameObject
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content.vb: Public playerPrefab As GameObject
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- uid: Global.LifeDisplayManager.lifePrefab
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commentId: F:Global.LifeDisplayManager.lifePrefab
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id: lifePrefab
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parent: Global.LifeDisplayManager
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langs:
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- csharp
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- vb
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name: lifePrefab
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nameWithType: LifeDisplayManager.lifePrefab
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fullName: LifeDisplayManager.lifePrefab
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type: Field
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source:
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id: lifePrefab
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path: ''
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startLine: 1837
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public GameObject lifePrefab
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return:
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type: Global.GameObject
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content.vb: Public lifePrefab As GameObject
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- uid: Global.LifeDisplayManager.lifeDisplays
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commentId: F:Global.LifeDisplayManager.lifeDisplays
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id: lifeDisplays
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parent: Global.LifeDisplayManager
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langs:
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- csharp
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- vb
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name: lifeDisplays
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nameWithType: LifeDisplayManager.lifeDisplays
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fullName: LifeDisplayManager.lifeDisplays
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type: Field
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source:
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id: lifeDisplays
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path: ''
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startLine: 1838
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public Dictionary<Damageable, List<GameObject>> lifeDisplays
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return:
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type: Global.Dictionary{Damageable,List{GameObject}}
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content.vb: Public lifeDisplays As Dictionary(Of Damageable, List(Of GameObject))
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- uid: Global.LifeDisplayManager.HideLifeDisplay
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commentId: M:Global.LifeDisplayManager.HideLifeDisplay
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id: HideLifeDisplay
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parent: Global.LifeDisplayManager
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langs:
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- csharp
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- vb
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name: HideLifeDisplay()
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nameWithType: LifeDisplayManager.HideLifeDisplay()
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fullName: LifeDisplayManager.HideLifeDisplay()
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type: Method
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source:
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id: HideLifeDisplay
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path: ''
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startLine: 1870
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assemblies:
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- cs.temp.dll
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namespace: Global
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syntax:
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content: public void HideLifeDisplay()
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content.vb: Public Sub HideLifeDisplay()
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overload: Global.LifeDisplayManager.HideLifeDisplay*
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references:
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- uid: Global
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: System
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commentId: N:System
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isExternal: true
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name: System
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nameWithType: System
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fullName: System
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- uid: Global.GameObject
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isExternal: true
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name: GameObject
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nameWithType: GameObject
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fullName: GameObject
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- uid: Global.Dictionary{Damageable,List{GameObject}}
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commentId: '!:Global.Dictionary{Damageable,List{GameObject}}'
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definition: Global.Dictionary`2
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name: Dictionary<Damageable, List<GameObject>>
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nameWithType: Dictionary<Damageable, List<GameObject>>
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fullName: Dictionary<Damageable, List<GameObject>>
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nameWithType.vb: Dictionary(Of Damageable, List(Of GameObject))
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fullName.vb: Dictionary(Of Damageable, List(Of GameObject))
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name.vb: Dictionary(Of Damageable, List(Of GameObject))
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spec.csharp:
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- uid: Global.Dictionary`2
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name: Dictionary
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isExternal: true
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- name: <
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- uid: Global.Damageable
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name: Damageable
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- name: ','
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- name: " "
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: <
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- uid: Global.GameObject
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name: GameObject
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isExternal: true
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- name: '>'
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- name: '>'
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spec.vb:
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- uid: Global.Dictionary`2
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name: Dictionary
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isExternal: true
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- name: (
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- name: Of
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- name: " "
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- uid: Global.Damageable
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name: Damageable
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- name: ','
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- name: " "
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- uid: Global.List`1
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name: List
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isExternal: true
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- name: (
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- name: Of
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- name: " "
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- uid: Global.GameObject
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name: GameObject
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isExternal: true
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- name: )
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- name: )
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- uid: Global.Dictionary`2
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isExternal: true
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name: Dictionary<, >
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nameWithType: Dictionary<, >
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fullName: Dictionary<, >
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nameWithType.vb: Dictionary(Of , )
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fullName.vb: Dictionary(Of , )
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name.vb: Dictionary(Of , )
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spec.csharp:
|
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- uid: Global.Dictionary`2
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name: Dictionary
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isExternal: true
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- name: <
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- name: ''
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- name: ','
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- name: " "
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- name: ''
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- name: '>'
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spec.vb:
|
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- uid: Global.Dictionary`2
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name: Dictionary
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isExternal: true
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- name: (
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- name: Of
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- name: " "
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- name: ''
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- name: ','
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- name: " "
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- name: ''
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- name: )
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- uid: Global.LifeDisplayManager.HideLifeDisplay*
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commentId: Overload:Global.LifeDisplayManager.HideLifeDisplay
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name: HideLifeDisplay
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nameWithType: LifeDisplayManager.HideLifeDisplay
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fullName: LifeDisplayManager.HideLifeDisplay
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