Files
Crash-Course/Assets/Scripts/Music/TrackLayer.cs
RochesterX 6b7dbea593 API
2025-04-16 19:57:54 -04:00

19 lines
552 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.Audio;
namespace Music
{
[System.Serializable]
public class TrackLayer
{
public string layerName;
public AudioClip layerTrack;
public enum EnableTrigger { Scene, Magnetism, Goal, Button, Toggle, Movement, ConstantForce, EndOfLevel, ElectromagneticPulse, Collectible };
public EnableTrigger enableTrigger = EnableTrigger.Scene;
public List<string> layerScenes;
public string triggerName;
}
}