Files
Crash-Course/Documentation/api/Game.TerribleHealthBarScript.yml
RochesterX 6b7dbea593 API
2025-04-16 19:57:54 -04:00

321 lines
8.1 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: Game.TerribleHealthBarScript
commentId: T:Game.TerribleHealthBarScript
id: TerribleHealthBarScript
parent: Game
children:
- Game.TerribleHealthBarScript.actualHealthVisual
- Game.TerribleHealthBarScript.deathVisual
- Game.TerribleHealthBarScript.fullDeathColor
- Game.TerribleHealthBarScript.fullHealthColor
- Game.TerribleHealthBarScript.healthVisual
- Game.TerribleHealthBarScript.player
- Game.TerribleHealthBarScript.SetPlayer(GameObject)
- Game.TerribleHealthBarScript.smoothSpeed
- Game.TerribleHealthBarScript.subtractionColor
- Game.TerribleHealthBarScript.text
langs:
- csharp
- vb
name: TerribleHealthBarScript
nameWithType: TerribleHealthBarScript
fullName: Game.TerribleHealthBarScript
type: Class
source:
id: TerribleHealthBarScript
path: ''
startLine: 1829
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: 'public class TerribleHealthBarScript : MonoBehaviour'
content.vb: Public Class TerribleHealthBarScript Inherits MonoBehaviour
inheritance:
- System.Object
- uid: Game.TerribleHealthBarScript.fullHealthColor
commentId: F:Game.TerribleHealthBarScript.fullHealthColor
id: fullHealthColor
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: fullHealthColor
nameWithType: TerribleHealthBarScript.fullHealthColor
fullName: Game.TerribleHealthBarScript.fullHealthColor
type: Field
source:
id: fullHealthColor
path: ''
startLine: 1831
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public Color fullHealthColor
return:
type: Global.Color
content.vb: Public fullHealthColor As Color
- uid: Game.TerribleHealthBarScript.fullDeathColor
commentId: F:Game.TerribleHealthBarScript.fullDeathColor
id: fullDeathColor
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: fullDeathColor
nameWithType: TerribleHealthBarScript.fullDeathColor
fullName: Game.TerribleHealthBarScript.fullDeathColor
type: Field
source:
id: fullDeathColor
path: ''
startLine: 1832
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public Color fullDeathColor
return:
type: Global.Color
content.vb: Public fullDeathColor As Color
- uid: Game.TerribleHealthBarScript.subtractionColor
commentId: F:Game.TerribleHealthBarScript.subtractionColor
id: subtractionColor
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: subtractionColor
nameWithType: TerribleHealthBarScript.subtractionColor
fullName: Game.TerribleHealthBarScript.subtractionColor
type: Field
source:
id: subtractionColor
path: ''
startLine: 1833
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public Color subtractionColor
return:
type: Global.Color
content.vb: Public subtractionColor As Color
- uid: Game.TerribleHealthBarScript.healthVisual
commentId: F:Game.TerribleHealthBarScript.healthVisual
id: healthVisual
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: healthVisual
nameWithType: TerribleHealthBarScript.healthVisual
fullName: Game.TerribleHealthBarScript.healthVisual
type: Field
source:
id: healthVisual
path: ''
startLine: 1834
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject healthVisual
return:
type: Global.GameObject
content.vb: Public healthVisual As GameObject
- uid: Game.TerribleHealthBarScript.actualHealthVisual
commentId: F:Game.TerribleHealthBarScript.actualHealthVisual
id: actualHealthVisual
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: actualHealthVisual
nameWithType: TerribleHealthBarScript.actualHealthVisual
fullName: Game.TerribleHealthBarScript.actualHealthVisual
type: Field
source:
id: actualHealthVisual
path: ''
startLine: 1835
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject actualHealthVisual
return:
type: Global.GameObject
content.vb: Public actualHealthVisual As GameObject
- uid: Game.TerribleHealthBarScript.deathVisual
commentId: F:Game.TerribleHealthBarScript.deathVisual
id: deathVisual
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: deathVisual
nameWithType: TerribleHealthBarScript.deathVisual
fullName: Game.TerribleHealthBarScript.deathVisual
type: Field
source:
id: deathVisual
path: ''
startLine: 1836
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject deathVisual
return:
type: Global.GameObject
content.vb: Public deathVisual As GameObject
- uid: Game.TerribleHealthBarScript.smoothSpeed
commentId: F:Game.TerribleHealthBarScript.smoothSpeed
id: smoothSpeed
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: smoothSpeed
nameWithType: TerribleHealthBarScript.smoothSpeed
fullName: Game.TerribleHealthBarScript.smoothSpeed
type: Field
source:
id: smoothSpeed
path: ''
startLine: 1837
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public float smoothSpeed
return:
type: System.Single
content.vb: Public smoothSpeed As Single
- uid: Game.TerribleHealthBarScript.text
commentId: F:Game.TerribleHealthBarScript.text
id: text
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: text
nameWithType: TerribleHealthBarScript.text
fullName: Game.TerribleHealthBarScript.text
type: Field
source:
id: text
path: ''
startLine: 1838
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public TextMeshProUGUI text
return:
type: Global.TextMeshProUGUI
content.vb: Public text As TextMeshProUGUI
- uid: Game.TerribleHealthBarScript.player
commentId: F:Game.TerribleHealthBarScript.player
id: player
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: player
nameWithType: TerribleHealthBarScript.player
fullName: Game.TerribleHealthBarScript.player
type: Field
source:
id: player
path: ''
startLine: 1847
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public GameObject player
return:
type: Global.GameObject
content.vb: Public player As GameObject
- uid: Game.TerribleHealthBarScript.SetPlayer(GameObject)
commentId: M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
id: SetPlayer(GameObject)
parent: Game.TerribleHealthBarScript
langs:
- csharp
- vb
name: SetPlayer(GameObject)
nameWithType: TerribleHealthBarScript.SetPlayer(GameObject)
fullName: Game.TerribleHealthBarScript.SetPlayer(GameObject)
type: Method
source:
id: SetPlayer
path: ''
startLine: 1875
assemblies:
- cs.temp.dll
namespace: Game
syntax:
content: public void SetPlayer(GameObject player)
parameters:
- id: player
type: Global.GameObject
content.vb: Public Sub SetPlayer(player As GameObject)
overload: Game.TerribleHealthBarScript.SetPlayer*
references:
- uid: Game
commentId: N:Game
name: Game
nameWithType: Game
fullName: Game
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Global.Color
isExternal: true
name: Color
nameWithType: Color
fullName: Color
- uid: Global.GameObject
isExternal: true
name: GameObject
nameWithType: GameObject
fullName: GameObject
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
- uid: Global.TextMeshProUGUI
isExternal: true
name: TextMeshProUGUI
nameWithType: TextMeshProUGUI
fullName: TextMeshProUGUI
- uid: Game.TerribleHealthBarScript.SetPlayer*
commentId: Overload:Game.TerribleHealthBarScript.SetPlayer
name: SetPlayer
nameWithType: TerribleHealthBarScript.SetPlayer
fullName: Game.TerribleHealthBarScript.SetPlayer