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### YamlMime:ManagedReference
items :
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- uid : Game.TerribleHealthBarScript
commentId : T:Game.TerribleHealthBarScript
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id : TerribleHealthBarScript
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parent : Game
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children :
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- Game.TerribleHealthBarScript.actualHealthVisual
- Game.TerribleHealthBarScript.deathVisual
- Game.TerribleHealthBarScript.fullDeathColor
- Game.TerribleHealthBarScript.fullHealthColor
- Game.TerribleHealthBarScript.healthVisual
- Game.TerribleHealthBarScript.player
- Game.TerribleHealthBarScript.SetPlayer(GameObject)
- Game.TerribleHealthBarScript.smoothSpeed
- Game.TerribleHealthBarScript.subtractionColor
- Game.TerribleHealthBarScript.text
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langs :
- csharp
- vb
name : TerribleHealthBarScript
nameWithType : TerribleHealthBarScript
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fullName : Game.TerribleHealthBarScript
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type : Class
source :
id : TerribleHealthBarScript
path : ''
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startLine : 2837
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThis class manages the health bar visuals for a player, including updating\nthe health bar's size, position, and color based on the player's current health.\n"
example : [ ]
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syntax :
content: 'public class TerribleHealthBarScript : MonoBehaviour'
content.vb : Public Class TerribleHealthBarScript Inherits MonoBehaviour
inheritance :
- System.Object
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- uid : Game.TerribleHealthBarScript.fullHealthColor
commentId : F:Game.TerribleHealthBarScript.fullHealthColor
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id : fullHealthColor
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : fullHealthColor
nameWithType : TerribleHealthBarScript.fullHealthColor
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fullName : Game.TerribleHealthBarScript.fullHealthColor
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type : Field
source :
id : fullHealthColor
path : ''
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startLine : 2842
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe color of the health bar when the player is at full health.\n"
example : [ ]
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syntax :
content : public Color fullHealthColor
return :
type : Global.Color
content.vb : Public fullHealthColor As Color
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- uid : Game.TerribleHealthBarScript.fullDeathColor
commentId : F:Game.TerribleHealthBarScript.fullDeathColor
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id : fullDeathColor
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : fullDeathColor
nameWithType : TerribleHealthBarScript.fullDeathColor
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fullName : Game.TerribleHealthBarScript.fullDeathColor
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type : Field
source :
id : fullDeathColor
path : ''
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startLine : 2847
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe color of the health bar when the player is at zero health.\n"
example : [ ]
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syntax :
content : public Color fullDeathColor
return :
type : Global.Color
content.vb : Public fullDeathColor As Color
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- uid : Game.TerribleHealthBarScript.subtractionColor
commentId : F:Game.TerribleHealthBarScript.subtractionColor
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id : subtractionColor
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : subtractionColor
nameWithType : TerribleHealthBarScript.subtractionColor
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fullName : Game.TerribleHealthBarScript.subtractionColor
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type : Field
source :
id : subtractionColor
path : ''
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startLine : 2852
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe color used to represent health subtraction.\n"
example : [ ]
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syntax :
content : public Color subtractionColor
return :
type : Global.Color
content.vb : Public subtractionColor As Color
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- uid : Game.TerribleHealthBarScript.healthVisual
commentId : F:Game.TerribleHealthBarScript.healthVisual
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id : healthVisual
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : healthVisual
nameWithType : TerribleHealthBarScript.healthVisual
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fullName : Game.TerribleHealthBarScript.healthVisual
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type : Field
source :
id : healthVisual
path : ''
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startLine : 2857
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe visual representation of the health bar.\n"
example : [ ]
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syntax :
content : public GameObject healthVisual
return :
type : Global.GameObject
content.vb : Public healthVisual As GameObject
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- uid : Game.TerribleHealthBarScript.actualHealthVisual
commentId : F:Game.TerribleHealthBarScript.actualHealthVisual
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id : actualHealthVisual
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : actualHealthVisual
nameWithType : TerribleHealthBarScript.actualHealthVisual
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fullName : Game.TerribleHealthBarScript.actualHealthVisual
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type : Field
source :
id : actualHealthVisual
path : ''
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startLine : 2862
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe actual health bar that reflects the player's current health.\n"
example : [ ]
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syntax :
content : public GameObject actualHealthVisual
return :
type : Global.GameObject
content.vb : Public actualHealthVisual As GameObject
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- uid : Game.TerribleHealthBarScript.deathVisual
commentId : F:Game.TerribleHealthBarScript.deathVisual
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id : deathVisual
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : deathVisual
nameWithType : TerribleHealthBarScript.deathVisual
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fullName : Game.TerribleHealthBarScript.deathVisual
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type : Field
source :
id : deathVisual
path : ''
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startLine : 2867
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe visual representation of the player's death state.\n"
example : [ ]
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syntax :
content : public GameObject deathVisual
return :
type : Global.GameObject
content.vb : Public deathVisual As GameObject
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- uid : Game.TerribleHealthBarScript.smoothSpeed
commentId : F:Game.TerribleHealthBarScript.smoothSpeed
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id : smoothSpeed
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : smoothSpeed
nameWithType : TerribleHealthBarScript.smoothSpeed
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fullName : Game.TerribleHealthBarScript.smoothSpeed
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type : Field
source :
id : smoothSpeed
path : ''
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startLine : 2872
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe speed at which the health bar updates smoothly.\n"
example : [ ]
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syntax :
content : public float smoothSpeed
return :
type : System.Single
content.vb : Public smoothSpeed As Single
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- uid : Game.TerribleHealthBarScript.text
commentId : F:Game.TerribleHealthBarScript.text
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id : text
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : text
nameWithType : TerribleHealthBarScript.text
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fullName : Game.TerribleHealthBarScript.text
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type : Field
source :
id : text
path : ''
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startLine : 2877
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe text element displaying the player's current and maximum health.\n"
example : [ ]
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syntax :
content : public TextMeshProUGUI text
return :
type : Global.TextMeshProUGUI
content.vb : Public text As TextMeshProUGUI
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- uid : Game.TerribleHealthBarScript.player
commentId : F:Game.TerribleHealthBarScript.player
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id : player
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : player
nameWithType : TerribleHealthBarScript.player
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fullName : Game.TerribleHealthBarScript.player
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type : Field
source :
id : player
path : ''
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startLine : 2912
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nThe player associated with this health bar.\n"
example : [ ]
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syntax :
content : public GameObject player
return :
type : Global.GameObject
content.vb : Public player As GameObject
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- uid : Game.TerribleHealthBarScript.SetPlayer(GameObject)
commentId : M:Game.TerribleHealthBarScript.SetPlayer(GameObject)
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id : SetPlayer(GameObject)
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parent : Game.TerribleHealthBarScript
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langs :
- csharp
- vb
name : SetPlayer(GameObject)
nameWithType : TerribleHealthBarScript.SetPlayer(GameObject)
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fullName : Game.TerribleHealthBarScript.SetPlayer(GameObject)
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type : Method
source :
id : SetPlayer
path : ''
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startLine : 2953
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assemblies :
- cs.temp.dll
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namespace : Game
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summary : "\nSets the player associated with this health bar.\n"
example : [ ]
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syntax :
content : public void SetPlayer(GameObject player)
parameters :
- id : player
type : Global.GameObject
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description : The player to associate with this health bar.
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content.vb : Public Sub SetPlayer(player As GameObject)
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overload : Game.TerribleHealthBarScript.SetPlayer*
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references :
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- uid : Game
commentId : N : Game
name : Game
nameWithType : Game
fullName : Game
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
- uid : System
commentId : N : System
isExternal : true
name : System
nameWithType : System
fullName : System
- uid : Global.Color
isExternal : true
name : Color
nameWithType : Color
fullName : Color
- uid : Global.GameObject
isExternal : true
name : GameObject
nameWithType : GameObject
fullName : GameObject
- uid : System.Single
commentId : T:System.Single
parent : System
isExternal : true
name : float
nameWithType : float
fullName : float
nameWithType.vb : Single
fullName.vb : Single
name.vb : Single
- uid : Global.TextMeshProUGUI
isExternal : true
name : TextMeshProUGUI
nameWithType : TextMeshProUGUI
fullName : TextMeshProUGUI
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- uid : Game.TerribleHealthBarScript.SetPlayer*
commentId : Overload:Game.TerribleHealthBarScript.SetPlayer
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name : SetPlayer
nameWithType : TerribleHealthBarScript.SetPlayer
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fullName : Game.TerribleHealthBarScript.SetPlayer