76 Commits
Dylan ... main

Author SHA1 Message Date
djkellerman
eaf9b9f555 added more player colors 2025-04-21 16:14:03 -04:00
djkellerman
bdf9cb874c fixed keep away leaderboard after game over 2025-04-21 15:48:17 -04:00
RochesterX
4184622f13 Final? 2025-04-21 14:07:26 -04:00
RochesterX
7e830e3548 More mountain 2025-04-21 13:58:04 -04:00
RochesterX
6c84175f73 Mountain tweaks 2025-04-21 13:04:44 -04:00
RochesterX
2833eb27a0 Update UniversalRenderPipelineGlobalSettings 1.asset 2025-04-21 12:47:08 -04:00
RochesterX
be63f2e19d Screw it, I added light 2025-04-20 22:23:34 -04:00
RochesterX
14970499b8 Mountain update 2025-04-20 21:05:25 -04:00
RochesterX
3e1d1d5c75 Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-20 20:30:40 -04:00
RochesterX
02f0471e9b Fix Bug Again 2025-04-20 20:30:39 -04:00
RochesterX
4648482a28 Crash Course 2025-04-20 19:21:18 -04:00
RochesterX
8ecd55b5ef Crash Course 2025-04-20 19:20:44 -04:00
RochesterX
3b344b40b6 Crash Course 2025-04-20 19:19:43 -04:00
RochesterX
5308662642 Crash Course 2025-04-20 19:10:10 -04:00
RochesterX
cc6012e19c Create README.md 2025-04-20 19:06:45 -04:00
RochesterX
ed88b7a378 Fix that bug 2025-04-20 12:35:58 -04:00
RochesterX
134bfd51b4 Fix obstacle course 2025-04-19 17:14:46 -04:00
RochesterX
82a15efcfb Almost final 2025-04-19 14:28:26 -04:00
RochesterX
000834b913 Healthbar visibility bug 2025-04-19 14:17:15 -04:00
RochesterX
33b4ec3474 Aspect ratio changes 2025-04-19 14:02:42 -04:00
RochesterX
b9b429cc0b Aspect ratio changes 2025-04-19 13:54:30 -04:00
RochesterX
954d37e50b API 2025-04-19 12:59:07 -04:00
RochesterX
a769bf506c Final(?) Bugfixes 2025-04-19 12:54:05 -04:00
RochesterX
a5d5c3543a Bugfixes 2025-04-19 11:50:17 -04:00
djkellerman
5326f9e61a fixed user manual scroll view layout 2025-04-18 20:31:04 -04:00
RochesterX
70a237bdc7 Bugfixes 2025-04-18 20:13:55 -04:00
RochesterX
9a99e7a9a2 Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-18 20:11:36 -04:00
RochesterX
ce741c87d5 Bugfixes 2025-04-18 20:11:19 -04:00
djkellerman
2b0a5481c7 close button fix 2025-04-18 19:36:52 -04:00
djkellerman
6165ad4dba adjusted help button to work on all screen sizes 2025-04-18 19:13:04 -04:00
djkellerman
a7e181a900 polish 2025-04-18 16:18:45 -04:00
djkellerman
213bb2d14b Added comments to everything 2025-04-18 15:54:50 -04:00
djkellerman
a0305ea0e9 more polishing 2025-04-18 14:55:38 -04:00
djkellerman
38adb04d66 Finalized user manual and bug fixes
mainly added button/keyboard icon sprites
2025-04-18 14:27:08 -04:00
djkellerman
9578af346b Added User Manual and fixes
Added help button on the title screen with animation. Added User Manual to appear after clicking the button, and vice versa. Added tons of catches to handle unwanted errors.
2025-04-18 02:50:50 -04:00
djkellerman
0838aebf89 Lots of fixes. 2 BUGS FOUND (read)
Added white border to flag sprite.  Removed debug.log testing code. Fixed hat respawn bug. Positioned all flags/end zones in every map properly. Extensively tested each gamemode with 3 players and found 2 bugs I cannot seem to fix.

First bug I found is the Win Screen that displays during FreeForAll always only shows Player 1 as the winner, regardless of the actual winner. The Win Screen fails to update to the proper player and color after a player wins. This only happens while playing FreeForAll, on any map other than Clouds. The Clouds map, and every other gamemode and map combination works just fine.

The second bug I found could be considered a feature if we wanted. During a Keep Away game, when the Hat is inactive for too long, it appears to spaz over the screen for a second right before respawning. I'm not sure if this is an animation bug or a spawnpoint bug in the code.

Other than these two bugs, every map has been extensively tested and tweaked to work properly for every gamemode.
2025-04-18 00:34:33 -04:00
djkellerman
c2463da317 Finalized health bar and obstacle course code 2025-04-17 23:33:03 -04:00
RochesterX
7f4556853f Hat animation 2025-04-17 21:39:27 -04:00
D. Kellerman
e7bec0c5e3 finalized hat
created a specific hat sprite with a white border around the hat.
2025-04-17 20:09:20 -04:00
D. Kellerman
bb6a88f82f Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-17 19:06:45 -04:00
D. Kellerman
253628c119 obstacle course flag
added a flag to show the end goal on every map for the obstacle course gamemode.
2025-04-17 19:06:29 -04:00
RochesterX
061f8e5ef7 White hat 2025-04-17 18:56:54 -04:00
RochesterX
c01baf4b08 Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-17 18:52:36 -04:00
RochesterX
87eb6237e5 Bugfixes 2025-04-17 18:32:27 -04:00
djkellerman
12d740288a Health Bar complete
health bar now gets destroyed when players die, and get created when players spawn/respawn. This fixes issue where health bar stays on screen after player dies.
2025-04-17 17:36:23 -04:00
djkellerman
98f0713ebe Few bug fixes
Fixed `Time Left!` display. Added obstacle course ends for all 4 maps. Sets obstacle course end goals to only work on the correct gamemode. Set correct time limits for keep away in every map.
2025-04-17 17:19:02 -04:00
RochesterX
6b7dbea593 API 2025-04-16 19:57:54 -04:00
RochesterX
5dee952cad Player movement tweaks, bugfxes; Docs 2025-04-16 19:20:36 -04:00
RochesterX
186811be42 Bugs 1 2025-04-16 13:44:03 -04:00
RochesterX
3cce475c6f Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-14 18:47:23 -04:00
RochesterX
1dc46cbf8a Comments 2025-04-14 18:47:17 -04:00
djkellerman
3d96462a42 todo list 2025-04-14 18:46:31 -04:00
RochesterX
784c4c3c2c Update 2025-04-14 18:38:01 -04:00
RochesterX
af7f874937 Tweaks 2025-04-14 18:30:43 -04:00
RochesterX
c247bbc512 Platform 2025-04-14 17:47:16 -04:00
RochesterX
0d6a80982c Mountain tweaks 2025-04-14 17:11:34 -04:00
Qloree32
179710c4a5 my city test stuff
citty test stuff
2025-04-13 21:09:03 -04:00
Qloree32
52f0d0b238 more text/implementation changes
..
2025-04-13 18:46:19 -04:00
Qloree32
10dd01380d Art implementation
Implemented art from my copy levels to the actual levels
2025-04-13 18:26:04 -04:00
Qloree32
2041bcfd8b more obst tex
more obst texxt
2025-04-13 17:56:03 -04:00
Qloree32
60fcd109f4 Merge branch 'main' of https://github.com/RochesterX/Sophomore-Project 2025-04-13 17:14:39 -04:00
Qloree32
8b7f0a31e1 obst. background update
obs. background (its supposed to be some kind of weird library)
2025-04-13 17:14:31 -04:00
TGall8
6a5d58ffbf New soundtracks for maps in Music
*Cloud Map: Beat Mekanik - Same Old Story
*Mountain Map: Serge Quadrado - Running
*Obstance Map: Nutmeg - Fay Be Dol (instrumental)
*Keep_Away (CITY MAP): Marc Ferry - A Jam for you
2025-04-13 17:12:31 -04:00
Qloree32
2ca18a9887 obst text
obst text
2025-04-13 16:52:01 -04:00
Qloree32
a1ac987494 obstance changes
obstance changes
2025-04-13 16:25:41 -04:00
RochesterX
a8eb543e38 Update HubManager.cs 2025-04-12 17:28:51 -04:00
RochesterX
274d87241f Implement sound effects 2025-04-12 17:24:51 -04:00
Qloree32
e122129196 obstance wip
obstance wip
2025-04-11 23:17:30 -04:00
Qloree32
ad8ad96db3 obstance wip art
obstance wip art
2025-04-11 22:55:53 -04:00
Qloree32
7540c2a937 edited falling platforms
edited falling platforms so theyre rocks instead of clouds
2025-04-11 17:27:18 -04:00
RochesterX
7e9086f11e Meeting 2025-04-11 12:16:31 -04:00
TGall8
79740ea871 Obstance Map changes 2025-04-11 12:13:52 -04:00
Qloree32
011f54c84e asp files
asp files
2025-04-11 03:24:49 -04:00
Qloree32
60492db185 mountain art (lava in prog)
mountain art (lava in prog)
2025-04-11 03:20:56 -04:00
RochesterX
c7ae57e0dc Fix broken maps due to bones change
I didn't realize it, but the bones texture was also used for all the placeholder terrain. Oops.
2025-04-09 17:08:28 -04:00
djkellerman
dbb4324993 Updated bones
Edited sprite to include black borders and rounded edge. Updated all animations to work with new character prefab
2025-04-08 21:31:06 -04:00
5175 changed files with 592469 additions and 15496 deletions

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@@ -257,6 +211,36 @@ MonoBehaviour:
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@@ -305,6 +289,33 @@ MonoBehaviour:
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italicStyle: 35
tabSize: 10
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LineHeight: 98.90625
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strikethroughThickness: 0
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--- !u!28 &28268798066460806
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@@ -315,17 +326,21 @@ Texture2D:
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@@ -339,9 +354,11 @@ Texture2D:
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using UnityEngine;
using UnityEngine.InputSystem;
public class Trevor : MonoBehaviour
{
[SerializeField] private float speed;
void Start()
{
}
void Update()
{
Vector2 direction = InputSystem.actions.FindAction("Player 1 Move").ReadValue<Vector2>();
transform.position += speed * (Vector3)direction * Time.deltaTime;
}
}

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},
{
"name": "",
"id": "518c81e8-0fbd-417b-8e0d-1369f419f06d",
"path": "<HID::45E-2FD>/button12",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Join",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "579f259d-1883-4fa5-bb3f-e564431fd795",

29
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@@ -0,0 +1,29 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class LightCycle : MonoBehaviour
{
public List<Color> colors;
public int targetColorIndex = 1;
public float speed = 1.0f;
private Light2D light2D;
void Start()
{
light2D = GetComponent<Light2D>();
}
void Update()
{
if (light2D.color == colors[targetColorIndex])
{
targetColorIndex = (targetColorIndex + 1) % colors.Count;
}
light2D.color = Color.Lerp(light2D.color, colors[targetColorIndex], Time.deltaTime * speed);
}
}

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using UnityEngine;
public class ObstacleCourse : MonoBehaviour
{
public static GameObject playerWon;
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
playerWon = collision.gameObject;
GameManager.Instance.GameOver();
}
}
}

View File

@@ -1,89 +0,0 @@
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Events;
public class HubManager : MonoBehaviour
{
public static HubManager Instance;
public GameObject hubCamera;
public GameObject gameButtonsParent;
private void Start()
{
if (Instance == null)
{
Instance = this;
}
else
{
Debug.Log("A HubManager already exists.");
Destroy(this.gameObject);
}
hubCamera.SetActive(true);
MusicManager.Instance.StartPlaylist();
}
public void LoadScene(string sceneName)
{
UnloadGameScene();
hubCamera.SetActive(false);
SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
MusicManager.Instance.StartPlaylist();
print("Loading scene: playing solmg" + sceneName);
}
public void UnloadGameScene()
{
hubCamera.SetActive(true);
try
{
SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(1));
}
catch
{
Debug.Log("No game scene to unload");
}
ChangeGameButtonsInteractability(false);
}
private void Update()
{
if (InputSystem.GetDevice<Keyboard>().escapeKey.wasPressedThisFrame)
{
UnloadGameScene();
ChangeGameButtonsInteractability(true);
foreach (GameObject player in GameManager.players.ToList())
{
GameManager.players.Remove(player);
Destroy(player);
}
MusicManager.Instance.StartPlaylist("Title Screen");
foreach (Camera camera in FindObjectsByType<Camera>(FindObjectsSortMode.None))
{
camera.enabled = false;
}
GameManager.players.Clear();
GameManager.playerColors.Clear();
GameManager.Instance.gameOver = false;
SceneManager.LoadScene("Title Screen");
}
}
private void ChangeGameButtonsInteractability(bool interactable)
{
gameButtonsParent.transform.parent.gameObject.SetActive(interactable);
foreach (Transform button in gameButtonsParent.transform)
{
button.GetComponent<Button>().interactable = interactable;
}
}
}

View File

@@ -1,17 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
[ExecuteAlways]
public class HubPolygonCreator : MonoBehaviour
{
public List<GameObject> vertices;
public float size = 8;
private void Update()
{
for (int i = 0; i < vertices.Count; i++)
{
vertices[i].transform.localPosition = new Vector3(size * Mathf.Cos(i * (2 * Mathf.PI / vertices.Count)), size * Mathf.Sin(i * (2 * Mathf.PI / vertices.Count)), 0);
}
}
}

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@@ -1,6 +1,7 @@
using System.Collections;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Archaic{
public class PongBallBehavior : MonoBehaviour
{
public static Vector2 score; // Don't ask why I made the score a Vector, I just felt like it
@@ -53,3 +54,4 @@ public class PongBallBehavior : MonoBehaviour
}
}
}
}

View File

@@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
using UnityEngine.InputSystem;
namespace Archaic{
public class PongPaddleBehavior : MonoBehaviour
{
public float speed = 5f;
@@ -44,3 +44,4 @@ public class PongPaddleBehavior : MonoBehaviour
rb.linearVelocityY = direction * speed * Time.fixedDeltaTime;
}
}
}

View File

@@ -1,6 +1,7 @@
using TMPro;
using UnityEngine;
using UnityEngine; using Game; using Music; using Player;
namespace Archaic{
public class PongScorekeeper : MonoBehaviour
{
public TextMeshProUGUI player1Score;
@@ -12,3 +13,4 @@ public class PongScorekeeper : MonoBehaviour
player2Score.text = PongBallBehavior.score.y.ToString();
}
}
}

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- component: {fileID: 3838772665456314839}
m_Layer: 0
- component: {fileID: 5670226826229230270}
m_Layer: 9
m_Name: Bones
m_TagString: Player
m_Icon: {fileID: 0}
@@ -74,8 +75,8 @@ MonoBehaviour:
turnaroundMultiplier: 2
walkSmooth: 0.98
secondsToFullSpeed: 0
jumpSpeed: 18.5
coyoteTime: 0.1
jumpSpeed: 19
coyoteTime: 0.3
jumpLenience: 0.1
timeUnableToBeDeclaredNotJumping: 0.1
groundCheckDistance: 0.1
@@ -252,7 +253,7 @@ BoxCollider2D:
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m_Bits: 4294967295
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m_UsedByEffector: 0
m_UsedByEffector: 1
m_CompositeOperation: 0
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@@ -296,6 +297,25 @@ MonoBehaviour:
itemTag: Hat
holdTime: 0
head: {fileID: 8633935597944319591}
--- !u!251 &5670226826229230270
PlatformEffector2D:
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m_UseSideBounce: 0
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--- !u!1 &1648017802882051395
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@@ -307,6 +327,7 @@ GameObject:
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m_Name: Arm L L
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@@ -323,7 +344,7 @@ Transform:
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m_LocalPosition: {x: 0, y: -13.95, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -372,8 +393,8 @@ SpriteRenderer:
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m_FlipY: 0
@@ -422,7 +443,7 @@ BoxCollider2D:
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pivot: {x: 0.5, y: 1}
oldSize: {x: 0.0625, y: 0.5}
oldSize: {x: 4.75, y: 16}
newSize: {x: 0.8125, y: 0.5625}
adaptiveTilingThreshold: 0.5
drawMode: 0
@@ -430,6 +451,18 @@ BoxCollider2D:
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m_Size: {x: 0.0625, y: 0.5}
m_EdgeRadius: 0
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@@ -457,7 +491,7 @@ Transform:
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